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First Look at the PC UI for DAI


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#126
leaguer of one

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having to go to a menu before every fight to swap out abilities would be so frustrating and tedious. 

Welcome to play dao on consoles.



#127
aaarcher86

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having to go to a menu before every fight to swap out abilities would be so frustrating and tedious. 

 

Well, if they've limited us to 8 abilities that's what we'll have to do.  It's equally as frustrating and tedious, IMO, to have to go back to camp to replenish my potions since they're limited. 

 

But really, it probably depends on the fight.  I didn't use some of my spells but a few times here and there and had my base spells mapped at all times.  I can't picture changing them every fight in this game.



#128
Lenimph

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So IF it turns out that PC gamers will be able to access more than 8 abilities, why would they restrict console gamers in such a way? Especially since we could just use the radial menu in previous games?

Such confusion. Need more clarification.

Uh is radial menu for console not a thing anymore? I could have sworn I had seen it in one of the demos.



#129
Vapaa

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Welcome to play dao on consoles.

 

I play on PC, I don't want your console limitations.


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#130
dutch_gamer

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You do understand the ui limitation is based on gameplay type not plateform type, right?

I don't see it making any sense for BioWare to design a different game for the keyboard and mouse as opposed to the controller on the exact same platform, namely the PC. With the market being the way it is and console gamers being a far bigger market I just can't see them spending resources on making the keyboard and mouse version different from the controller version.

#131
falconlord5

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Uh is radial menu for console not a thing anymore? I could have sworn I had seen it in one of the demos.

There's been some changes to the radial menu and how it works.



#132
spacediscosaurus

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I play on PC, I don't want your console limitations.

 

From my understanding, consoles weren't limited in the past either. It's a deliberate design choice for all platforms.



#133
Hrungr

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Mike Laidlaw @Mike_Laidlaw now

PC Question 2: What is that TAB thing? A2: Highlight stuff in the world.



#134
CronoDragoon

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Uh is radial menu for console not a thing anymore? I could have sworn I had seen it in one of the demos.

 

The radial is, using abilities from it is not.



#135
ManOfSteel

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Uh is radial menu not a thing anymore? I could have sworn I had seen it in one of the demos.


The radial menu is still a thing, but you can no longer bring up the radial skill/spell menu to see all of your abilities as you could before. You're limited to skills/spells you assign to the 8 slots.

#136
Lenimph

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I play on PC, I don't want your console limitations.

DA2 did console UI a lot better and didn't limit anything... neither did DAO with the radial menu either... 



#137
In Exile

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Even if it's "tactical," it feels like a really artificial way to enforce it. This isn't the Vancian system where you have to memorize your spells between adventures. You're not choosing what equipment to take with you. These are combat techniques your character knows from experience. But suddenly you can only remember any eight of them for any given encounter, so hey it'd be really nice to use Twin Fangs to make two giant holes in this guy's stomach, but I seem to have forgotten how to do it? It's stupid.


While I think the feature is a bad one, the fact that some nonsensical lore explanation exists does not make it in any way better.

#138
SoSolaris

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Uh is radial menu for console not a thing anymore? I could have sworn I had seen it in one of the demos.


Nvm.

#139
aaarcher86

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Uh is radial menu for console not a thing anymore? I could have sworn I had seen it in one of the demos.

 

It's still there, but you can't select talents/spells to use in combat from it anymore.

 

I play on PC, I don't want your console limitations.

 

You didn't get stuck with 8 abilities to map because of consoles.  Consoles got stuck with 8 abilities too. 



#140
Zjarcal

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Mike Laidlaw ‏@Mike_Laidlaw now

PC Question 2: What is that TAB thing? A2: Highlight stuff in the world.

 

I was right. :P


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#141
Bayonet Hipshot

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Mike Laidlaw ‏@Mike_Laidlaw now

PC Question 2: What is that TAB thing? A2: Highlight stuff in the world.

 

UGH ! So we ARE freaking limited to 8 abilities ? WHY ?


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#142
Lenimph

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The radial menu is still a thing, but you can no longer bring up the radial skill/spell menu to see all of your abilities as you could before. You're limited to skills/spells you assign to the 8 slots.

Wth whyyyyyyyyyy?!  :crying:

 

THank god I'm playing on PC  :?



#143
DiegoRaphael

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Only 8? Really? Why Bioware?

 

And no mod to change this. Really Bioware? Why?!?!



#144
Rogue Roxy

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Mike Laidlaw @Mike_Laidlaw 22s

PC Question 3: Why 8? A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.


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#145
SoSolaris

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I was right. :P


Welp.

#146
Ianamus

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This is the worst gameplay design decision I've seen in the entire Mass Effect and Dragon Age series. 

 

It's even worse than Dragon Age 2's ceiling-ninja enemies. And that's really saying something.


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#147
Biotic Sage

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Diabilo is an action rpg, dragon age is point and click. The games have different processing.

 

Hate to break it to you but DA:I is looking like it's leaning more toward Action RPG than past titles in the series.


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#148
aaarcher86

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Wth whyyyyyyyyyy?!  :crying:

 

THank god I'm playing on PC  :?

 

.... have you read this thread?  It's the same for PC players now



#149
Beerfish

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THERE'S OVER 200 SPELLS AND ABILITIES

 

But you can only map 8 of them LOL.

 

Seriously? Ugh. It's gonna be annoying to switch spells in and out...

This quoting of 200 spells and abilities is pretty foolish.  Find out how many abilities or spells can be used by each class and go from there.


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#150
Milan92

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8 abilities people.... 8!

 

Don't tell me that's not enough for a fight.