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First Look at the PC UI for DAI


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#151
Lenimph

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No one was limited before (don't blame the consoles)  so I think this is some kind of mechanics and gameplay issue if we are all limited to 8 slots. 



#152
Vlk3

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Well, that's bad news.... Now I hope that I can still choose to use the spell or ability I want even if it's not mapped to the quick slots. Or that changed as well? If not, then playing as a mage will be very annoying...



#153
dutch_gamer

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Uh is radial menu for console not a thing anymore? I could have sworn I had seen it in one of the demos.

The radial menu doesn't give access to abilities anymore.

#154
Reofeir

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Here's my question: While we are locked to using 8 spells/talents on the hotkeys...is there such a limit to tactics? If so, I could just use tactics to activate the sustained abilities which would definitely lower the amount of abilities I need on my hotbar and the 8 limit wouldn't be bad at all.



#155
Vapaa

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You didn't get stuck with 8 abilities to map because of consoles.  Consoles got stuck with 8 abilities too. 

 

 

I wasn't the one the justify the limitation on "console design", I don't care who the culprit is, but he screwed up big time.


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#156
aaarcher86

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Well, that's bad news.... Now I hope that I can still choose to use the spell or ability I want even if it's not mapped to the quick slots. Or that changed as well? If not, then playing as a mage will be very annoying...

 

While in combat you're limited to the mapped 8 abilities.



#157
Lenimph

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.... have you read this thread?  It's the same for PC players now

I'm just glad I can properly hot key the abilities now... if I'm only going to be limited to 8 



#158
spacediscosaurus

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Here's my question: While we are locked to using 8 spells/talents on the hotkeys...is there such a limit to tactics? If so, I could just use tactics to activate the sustained abilities which would definitely lower the amount of abilities I need on my hotbar and the 8 limit wouldn't be bad at all.

 

I don't think there are sustained abilities at all.


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#159
dutch_gamer

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8 abilities people.... 8!
 
Don't tell me that's not enough for a fight.

You have access to 32 abilities across your party. How is that not enough for a fight?

#160
aaarcher86

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I wasn't the one the justify the limitation on "console design", I don't care who the culprit is, but he screw up big time.

 

I think the comparison was stupid, too.  But it's just a dig that's getting really old.  We're all disappointed.



#161
Bayonet Hipshot

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Mike Laidlaw ‏@Mike_Laidlaw 22s

PC Question 3: Why 8? A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.

 

Yes, but why this limitation NOW ? This was not on any DA player's complaint. No one said "Oh, we have too many abilities, can we restrict that ?" ever. 


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#162
Hizoku

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looks nice, dislike the 8 slot thing but hopefully there are two other sets using the Shift and Ctrl keys... if gameplay is anything like the last two games, 8 slots just isn't going to cut it.

EDIT: as for the the "32 abilities spread between the party" thing, not all of us like to micromanage our party during combat and instead prefer to stick with the protagonist and let party members do their thing.

but oh well, no point in complaining.. we're just gonna have to suck it up.



#163
Biotic Sage

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Personally I think this is a bit of an overreaction.  The loss of sustained abilities is much more concerning to me than an 8 ability limit.  8 abilities x 4 party members = 32 abilities.  And if every ability is more potent, then each activation is more meaningful.  There's still plenty of options available to us, and it could be even more interesting choosing what combination of 8 you want to go with.  I'll wait until I play the game to judge.


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#164
aaarcher86

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Yes, but why this limitation NOW ? This was not on any DA player's complaint. No one said "Oh, we have too many abilities, can we restrict that ?" ever. 

 

Would it really have been any better if they did it on the next game?  It was never going to be a favorable change.



#165
andar91

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I've said this before, but I'm gonna chime in here again now that we have confirmation that we can change abilities out of combat only.

 

I honestly do not think this is because of platforms.

 

I've played DA:O and DA2 on PS3 (and I also played Origins on PC), and I used the radial menu for my abilities. And I was a mage, so...lots of abilities.

 

Don't you think if they wanted to allow you access to more abilities, they would have?

 

You don't have to LIKE the decision. Personally, I don't think it'll be that big a deal, but I can understand people being concerned or upset about the change. But claiming that it's an attack on the PC because of the consoles doesn't make sense to me. It strikes me as a gameplay design decision that they made. Again...they could have allowed for bunches of talents/spells if they had wished. 

 

So I would support people stopping crapping all over the consoles because of this, since, in my own personal opinion, the consoles are not to blame.

 

ANd who knows, maybe it'll be fun. /shrugs


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#166
leaguer of one

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I don't see it making any sense for BioWare to design a different game for the keyboard and mouse as opposed to the controller on the exact same platform, namely the PC. With the market being the way it is and console gamers being a far bigger market I just can't see them spending resources on making the keyboard and mouse version different from the controller version.

No matter what platform da is, it's always a point and click rpg. Point and click rpgs always have issue translating to consoles. There is nothing that can be don't to make a point and click rpg more controllable on consoles then pc's unless they turn it into an action rpg like mass effect. Limiting to a selection of 8 tabs has nothing to do with the console port being a lead platform. This would have to do with how complex they want to make the combat. Even with da2 pc ui it was make to be expandable.



#167
aaarcher86

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looks nice, dislike the 8 slot thing but hopefully there are two other sets using the Shift and Ctrl keys... if gameplay is anything like the last two games, 8 slots just isn't going to cut it.

 

There aren't 2 sets.



#168
RedWulfi

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People can complain all they want. It won't change.

Personally, I like it.



#169
Ianamus

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If you're going to only give people 8 ability slots then you need to give them more ability upgrades than new abilities on the skill tree. I can't be bothered to swap out the entire action bar for every companion every ten minutes, that's the very definition of tedium. 


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#170
In Exile

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Personally I think this is a bit of an overreaction. The loss of sustained abilities is much more concerning to me than an 8 ability limit. 8 abilities x 4 party members = 32 abilities. And if every ability is more potent, then each activation is more meaningful. There's still plenty of options available to us, and it could be even more interesting choosing what combination of 8 you want to go with. I'll wait until I play the game to judge.


Sustained abilities were always garbage. They're just passive bonuses. The argument that there's a tactical decision in terms of mana caps is ridiculous.
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#171
Greenface21

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I guess Bioware is trying to encourage players to use all party members this time around instead of letting auto-tactics take over.

 

Still only 8 abilities does put a damper on the hype train, especially for the mage players. 



#172
leaguer of one

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Hate to break it to you but DA:I is looking like it's leaning more toward Action RPG than past titles in the series.

No It's not. Better animation does not mean action rpg. You would think people would understand that after playing da2 on pc.



#173
Bayonet Hipshot

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I really want to hear Bioware's rationale on the 8 ability restriction across ALL platforms, from PC to Consoles.

 

This was never done before, no gamer who played DA:O or DA 2 complained about it. 

 

The whole "well there are 32 abilities for the whole party so we restricted it." doesn't make sense. 

 

This is an RPG game after all. RPGs are all about choices, options and variety. Not restrictions, especially pointless, no-one-asked-for-it, not-game-breaking-in-any-way restrictions. 


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#174
leaguer of one

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Sustained abilities were always garbage. They're just passive bonuses. The argument that there's a tactical decision in terms of mana caps is ridiculous.

You take that back.


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#175
dutch_gamer

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Yes, but why this limitation NOW ? This was not on any DA player's complaint. No one said "Oh, we have too many abilities, can we restrict that ?" ever.

I have made this same complaint with many games I have played. For example I tried out Everquest 2 and I actually got annoyed with getting more and more abilities at some point because it didn't change anything to the rotation. And still you have 32 abilities across your whole party you have access to, so I don't see how that is little. Which game other than DA has ever giving you access to what amounts to over a 100 abilities per player (controlling the whole party)?