Sustained abilities were always garbage. They're just passive bonuses. The argument that there's a tactical decision in terms of mana caps is ridiculous.
Well then they should have improved the opportunity cost system instead of trashing it, in my opinion. But we'll see how the new system works in DA:I. Could be good, who knows. It's definitely not going to be the same sort of game as DA:O aspired to be, but that's not necessarily a bad thing to me. If it's fun to play, then it's fun to play.




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