Not at all likely, I clearly said it was speculation and didn't hold up very well when taking into consideration the fact that the Eclipse engine didn't have that problem so it would be odd that FB3 would. Simply put it's a more plausible reason for the 8 ability limit, had it not simply been a design choice, compared to just saying it's the controller's or MP's fault.
You keep putting the cart before the horse and ignoring a wealth of context and information we have about the game. Controller limitations may have been the reason, or a reason, why the limit is 8 and not 10 or 12, but the idea behind the limit more than likely came well before the number itself, as in it wasn't due to the console's controller or MP.
What, exactly, is it that I'm ignoring? I even added information to the dialog with the removal of the radial menu. Something that was left out until I brought it up. W/out that, it drastically limits the versatility of the controller for game play, regardless of platform.
There are two scenarios:
1) There was a hardware limitation, though rather unlikely, that prevented accessing all abilities on the last gen consoles and thus required a limit on the active number of abilities at one time, say 40-50 was the max, meaning 2-4 abilities per character would be left on the radial wheel. They then decided, probably after much debate and a wide variety of reasons, that 8 abilities was the optimal number, possibly in part due to the console controllers being able to accommodate all 8 at once without the use of the radial menu.
2) It was a design choice, not a limitation due to hardware, where they came out from the start with the idea to limit the number of active abilities and then, once again after much debate and a wide variety of reasons, decided that 8 abilities was the optimal number of active abilities and was possibly influenced by console controllers over 10 or 12 abilities.
I'll just note here that both of your scenarios come back to "limitations of the controller".
In both instances the choice to limit abilities came before the actual number. Your theory is:
1) Someone found they could remap the controllers and get two more hotkeyed abilities bumping the total from 6 to 8 and then made a huge and sweeping decision to limit everyone to just 8 based on that alone, despite the prior two games giving total access to all the abilities, on every platform even with consoles only having immediate access to just 6 abilities. In addition this was also possibly done to make the game more action friendly, despite the fact they brought back the tactical camera as well as expanding it on consoles for the first time, still are using the radial menu for potions and party commands, took away most healing spells and all around have made changes that make the game less action oriented in many respects compared to DA2.
2)MP can't rely on radial menu since it can't pause the game and so they have to rely on what is immediately available to them, which is a max of 8 hotkeyed abilities and potions on console controllers. Then they decided "Hey why not limit the SP to just 8 abilities too despite not having any of the issues MP has in regards to using a radial wheel to access other actions and even though we'll still keep the radial menu for commands and access to potions." An MP mode that they made very clear unlike its sister mode from ME3 was completely and totally separate from the SP mode and had no bearing whatsoever on your progress or ending in that part of the game.
It doesn't add up, especially the MP angle, neither makes any real sense or seems plausible when everything else we know about the game is taken into consideration.
All I did was expound on what you presented. Even in trying to counter my expounding on it, you come back to controller limitations. It's hard to counter an argument using the same argument to do so. They removed the radial menu, likely due to functionality in MP. It is, after all, harder to use it if it doesn't autopause the game when you do, and you surely can't allow pausing in MP. So while I wouldn't say "It's all the consoles fault", I might agree with "It's a limitation of the controller", which, in my experience, is universally limited to what it can do across all platforms. I play AC and TW2 with a controller on my PC. It doesn't have any more buttons on the PC than it does on an xbox or PS.





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