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PC UI: OK Bioware, now reassure us about the visuals


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#1
Brogan

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As far as the amount of ability slots, new design changes, how the combat engine will work and everything that goes into it, I personally have no real fears and think you will, as usual, give us a challenging and balanced system that enhances the overall product.

 

What I would like to see or hear more about now is how things will look as we play on the pc version.  The new screenshot gives us a glimpse, and the first thing I'd like to get some clarification on is whether this shot is from the regular camera, or the tactical cam as Darrah's tweet labeled it.  Specifics on the Tac Cam for PC are still somewhat limited, so I cannot tell if there's anything that denotes tac cam, or regular (the yellow character circles for example - are they toggles, are they 'tac cam' only, etc)

 

Second, mouse usage, specifically camera manipulation.  Is it simply the same as previous DA games (rt-click pan around, mousewheel zoom in/out), or has the console developement forced a change to that tried and true functionality?  In simple terms, will we be able to pause the game and 360 degree zoom in on any of our char's (or enemies) at any angle?

 

Thirdly, Menus.  We've yet to see any pc ui screens of the in game menus yet, so this thread may not be caught up, but is there any hope that traditional journal, skill, tactics screens will still be in place for the pc version, or will they be a hybrid, Skyrim-style left/right console leftover.  The skilltree screens in particular are an obvious focal point of many fans who would rather, like past DA games, have everything on screen at once as opposed to constant cycling.  I realize this is likely not a high priority aspect in a production this size, but in a game like this, little things are what keep you sane.

 

BTW, I am more than pleasently surprised at the pc ui screen posted today.  Suffice to say my worries from a few months ago are almost fully gone (pending some critical answers to the above questions)


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#2
Allan Schumacher

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(Sorry for delayed response, I'm doing some work and I'll only answer the "easy" question right now as I have some other stuff I'm looking at and want to go home this evening!)

 

There is a hub menu and it's a fairly standard vertical style list that you can click on whatever it is, with the names being displayed.  The "flow" of needing a hub is there mostly so that the actual programming flow is consistent behind the scenes which makes code maintenance a bit easier across all the platforms.  So yeah, there's a hub. 

 

Purely from an functional point of view (i.e. the list appearance aesthetics will be more in line with DAI's and stuff like that) it isn't that different than say, DA2: 8670.jpg (a list with the names to the appropriate sections).



#3
Tyler Lee

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)

  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  

 

The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

 

Hope that answers a few questions, there is more PC specific stuff on the way.

 

 

*edited for words because morning.

 


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#4
Tyler Lee

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I could be wrong, but I'm fairly sure that by, "Hold both buttons to run", he means that holding down the two buttons perfoms the same function as pressing the W key.

yep.  Holding both LMB & RMB = W.   It's based on our previous titles mouse and keyboard behaviour.   Sorry if that wasn't clear.


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