As far as the amount of ability slots, new design changes, how the combat engine will work and everything that goes into it, I personally have no real fears and think you will, as usual, give us a challenging and balanced system that enhances the overall product.
What I would like to see or hear more about now is how things will look as we play on the pc version. The new screenshot gives us a glimpse, and the first thing I'd like to get some clarification on is whether this shot is from the regular camera, or the tactical cam as Darrah's tweet labeled it. Specifics on the Tac Cam for PC are still somewhat limited, so I cannot tell if there's anything that denotes tac cam, or regular (the yellow character circles for example - are they toggles, are they 'tac cam' only, etc)
Second, mouse usage, specifically camera manipulation. Is it simply the same as previous DA games (rt-click pan around, mousewheel zoom in/out), or has the console developement forced a change to that tried and true functionality? In simple terms, will we be able to pause the game and 360 degree zoom in on any of our char's (or enemies) at any angle?
Thirdly, Menus. We've yet to see any pc ui screens of the in game menus yet, so this thread may not be caught up, but is there any hope that traditional journal, skill, tactics screens will still be in place for the pc version, or will they be a hybrid, Skyrim-style left/right console leftover. The skilltree screens in particular are an obvious focal point of many fans who would rather, like past DA games, have everything on screen at once as opposed to constant cycling. I realize this is likely not a high priority aspect in a production this size, but in a game like this, little things are what keep you sane.
BTW, I am more than pleasently surprised at the pc ui screen posted today. Suffice to say my worries from a few months ago are almost fully gone (pending some critical answers to the above questions)





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