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PC UI: OK Bioware, now reassure us about the visuals


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#1
Brogan

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As far as the amount of ability slots, new design changes, how the combat engine will work and everything that goes into it, I personally have no real fears and think you will, as usual, give us a challenging and balanced system that enhances the overall product.

 

What I would like to see or hear more about now is how things will look as we play on the pc version.  The new screenshot gives us a glimpse, and the first thing I'd like to get some clarification on is whether this shot is from the regular camera, or the tactical cam as Darrah's tweet labeled it.  Specifics on the Tac Cam for PC are still somewhat limited, so I cannot tell if there's anything that denotes tac cam, or regular (the yellow character circles for example - are they toggles, are they 'tac cam' only, etc)

 

Second, mouse usage, specifically camera manipulation.  Is it simply the same as previous DA games (rt-click pan around, mousewheel zoom in/out), or has the console developement forced a change to that tried and true functionality?  In simple terms, will we be able to pause the game and 360 degree zoom in on any of our char's (or enemies) at any angle?

 

Thirdly, Menus.  We've yet to see any pc ui screens of the in game menus yet, so this thread may not be caught up, but is there any hope that traditional journal, skill, tactics screens will still be in place for the pc version, or will they be a hybrid, Skyrim-style left/right console leftover.  The skilltree screens in particular are an obvious focal point of many fans who would rather, like past DA games, have everything on screen at once as opposed to constant cycling.  I realize this is likely not a high priority aspect in a production this size, but in a game like this, little things are what keep you sane.

 

BTW, I am more than pleasently surprised at the pc ui screen posted today.  Suffice to say my worries from a few months ago are almost fully gone (pending some critical answers to the above questions)


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#2
Guest_Puddi III_*

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The little buttons in the lower right corner give me some hope that the menus are individually openable and don't have to go through a hub menu. That would be annoying.



#3
Brogan

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Good point ^^

 

Let me also say that if the menu system is indeed a hybrid, cycle type, it's not the end of the world either.  A long time ago someone brought up the idea that the only real issue with it, on PC, is sometimes with alot of things to scroll through you could forget and have to spend more time going back and forth.  While a legit reason, it also would be just a minor hassle in the grand scope.



#4
Allan Schumacher

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(Sorry for delayed response, I'm doing some work and I'll only answer the "easy" question right now as I have some other stuff I'm looking at and want to go home this evening!)

 

There is a hub menu and it's a fairly standard vertical style list that you can click on whatever it is, with the names being displayed.  The "flow" of needing a hub is there mostly so that the actual programming flow is consistent behind the scenes which makes code maintenance a bit easier across all the platforms.  So yeah, there's a hub. 

 

Purely from an functional point of view (i.e. the list appearance aesthetics will be more in line with DAI's and stuff like that) it isn't that different than say, DA2: 8670.jpg (a list with the names to the appropriate sections).



#5
Brogan

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ok so question for tomorrow then is if this is how the menus are grouped (Journal, skills, etc), when you click on each one and go to those sections, are you still in the 'hub' mode and the different selections are further along on a similar hub?  Meaning will we have to scroll through selections on screens like skills, etc, and will it look the same as the console ui screens?

 

And does this mean that the lower right corner buttons on today's screenshot are not the Skills, Journal, Map, etc icons? 

 

Thanks.



#6
Guest_Puddi III_*

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I was actually referring to the kind of hub menu in ME2 with items like Inventory, Journal, etc.-- not the main menu. Unless you are too?

 

In DA2 if I recall correctly, and certainly in DAO, you could press "I" to see your inventory in one press, or "J" to see your journal, rather than going through a hub menu to reach your inventory or journal. I don't remember if there was a hub menu too. But yea, menu hotkeys are nice.



#7
Brogan

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I was actually referring to the kind of hub menu in ME2 with items like Inventory, Journal, etc.-- not the main menu. Unless you are too?

 

In DA2 if I recall correctly, and certainly in DAO, you could press "I" to see your inventory in one press, or "J" to see your journal, rather than going through a hub menu to reach your inventory or journal. I don't remember if there was a hub menu too. But yea, menu hotkeys are nice.

 

Yea, the dual functionality was in essence what I was getting at.  I can't see them not having that for pc ui.



#8
Tyler Lee

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)

  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  

 

The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

 

Hope that answers a few questions, there is more PC specific stuff on the way.

 

 

*edited for words because morning.

 


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#9
archav3n

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)

  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  

 

The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

 

Hope that answers a few questions, there is more PC specific stuff on the way.

 

 

*edited for words because morning.

 

 

Thank you so much for the love for PC gamers. <3



#10
Sylvius the Mad

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The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

That's actually pretty cool. I don't think we could do that in DAO. I remember asking for it and being rebuffed.

So thanks.

#11
Brogan

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That's actually pretty cool. I don't think we could do that in DAO. I remember asking for it and being rebuffed.
So thanks.

That was always one of the first mods I installed for DAO. I think it was actually available for my first playthrough, and I know I preordered the game. The circles just kill the immersion, IMO. And I will gladly turn them off for DAI.

#12
Brogan

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)
  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  
 
The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 
 
The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.
 
Hope that answers a few questions, there is more PC specific stuff on the way.
 
 
*edited for words because morning.


Beautiful. Thank you very much. I am very happy to know that DAI will not fall victim to the console-centric, bottom line based production cycle so many triple A titles are affected by. I had fears that you guys were taking the easy way out, and the pc camera would be just another bastardized feature neglected by a cash strapped development team. Glad to be wrong.

You may now, will all due respect, Shut Up and Take My Money.

#13
devSin

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The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc

All sounds good, but what are you referring to by "hold both buttons you run"?

It's been a while since I played DA, and although I remember the RMB for rotating the camera (is it different with the "real-time" camera?) and using the mouse wheel to zoom in and out, I'm drawing a blank here for holding LMB and RMB together to do anything.

#14
In Exile

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)

  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  

 

The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

 

Hope that answers a few questions, there is more PC specific stuff on the way.

 

 

*edited for words because morning.

 

 

Does the size of the HUD scale automatically with our display ratio? Or can we manipulate the size of the icons via a menu option? 



#15
Amaror

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The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

"hold both buttons you run"?
What? please don't tell me i have to hold down both mouse buttons to run faster in game.

Or even to move the camera. Holding down both mouse buttons is generally pretty uncomfortable and should not be used for an important camera function.

How i would expect it is:

scroll mouse wheel to zoom in/out.

hold right mouse button to move camera around.

hold down screll whell to rotate camera.

This has to be customisable. Holding down both mouse buttons for an important function like moving the camera is a personal no-go for me.



#16
Mornmagor

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I have a question, if i use a PC, but a mouse and keyboard, can i use the console UI as well? Or i have to use a controller for that?



#17
Fredvdp

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Hope that answers a few questions, there is more PC specific stuff on the way.

 

Sounds promising. I'm glad most of the good stuff from the previous games is still there.

 

Looking forward to seeing more PC stuff. I absolutely hate the idea of an 8 slot limit, so I'd love to see more positive aspects of this game. Modding tools, perhaps, to get rid of the 8 slot limit. :P



#18
Derpstro

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"hold both buttons you run"?
What? please don't tell me i have to hold down both mouse buttons to run faster in game.

Or even to move the camera. Holding down both mouse buttons is generally pretty uncomfortable and should not be used for an important camera function.

How i would expect it is:

scroll mouse wheel to zoom in/out.

hold right mouse button to move camera around.

hold down screll whell to rotate camera.

This has to be customisable. Holding down both mouse buttons for an important function like moving the camera is a personal no-go for me.

I could be wrong, but I'm fairly sure that by, "Hold both buttons to run", he means that holding down the two buttons perfoms the same function as pressing the W key.


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#19
CronoDragoon

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I could be wrong, but I'm fairly sure that by, "Hold both buttons to run", he means that holding down the two buttons perfoms the same function as pressing the W key.

 

Sounds right. In Guild Wars 2 it was great for freeing up a hand to stuff pizza in my face while still running.


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#20
spacediscosaurus

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I could be wrong, but I'm fairly sure that by, "Hold both buttons to run", he means that holding down the two buttons perfoms the same function as pressing the W key.

 

I hope so! Keyboard? Who needs that?



#21
hexaligned

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Glad to hear the feedback circles under the characters can be turned off.  Thanks for the info.



#22
Tyler Lee

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I could be wrong, but I'm fairly sure that by, "Hold both buttons to run", he means that holding down the two buttons perfoms the same function as pressing the W key.

yep.  Holding both LMB & RMB = W.   It's based on our previous titles mouse and keyboard behaviour.   Sorry if that wasn't clear.


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#23
devSin

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So it's drive mode? Does that also mean the camera pans with the mouse (it behaves as look+walk)?

Does that mean there is no free camera mode (where moving the mouse automatically pans the camera) and that you can't click on the terrain or objects to move/attack/whatever (which is the way it worked in Origins and DA2)?

#24
Brogan

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How i would expect it is:
scroll mouse wheel to zoom in/out.
hold right mouse button to move camera around.
hold down screll whell to rotate camera
.

Why would you need 2 separate mouse buttons for the same function?

Right mouse pans and rotates (360 degrees)

So it's drive mode? Does that also mean the camera pans with the mouse (it behaves as look+walk)?Does that mean there is no free camera mode (where moving the mouse automatically pans the camera) and that you can't click on the terrain or objects to move/attack/whatever (which is the way it worked in Origins and DA2)?

It's only 'drive mode' when both mouse buttons are held down. As soon as you lift up either button, the character being controlled stops walking. When you are in drive mode, it is the same as if you were in "pan-mode" (right mouse), in that the cursor disappears and you cannot click on objects.

It's basically a convenience feature. Like Crono said, so you can eat pizza while playing. Actually, aside from the space bar (pause), I hope to only need to use 1hand for most of the game anyway. 6 button mouse ftw!

#25
Vilegrim

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So when playing with the Mouse & Keyboard, the hotkeys work the same way as previous titles.  (Press M and the map shows up.)

  The little buttons in the bottom right do the same thing, because everything should be accessible by the mouse.    (Press the map icon, map shows up).  You can also press the ESC key (or press the button on the hud) and get the list menu that Allan was referring to, which has your Journal, Map, Character Record, save, load, etc.   (Click on the map in the list, map shows up).  

 

The screenshot was taken while paused and zoomed out to 'tac cam'    Mouse with the camera works how you would expect, hold both buttons you run,  hold the right mouse and you rotate the camera, mouse wheel zooms out. etc 

 

The ground rings have a few settings, you can always show, always hide them or have them just during tac cam.

 

Hope that answers a few questions, there is more PC specific stuff on the way.

 

 

*edited for words because morning.

 

 

 

can we play the entire game in tac cam toggling pause, rather than having to hold down a button to get real time?