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More female characters, please


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#476
9TailsFox

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Wait...wait....we've got someone who is seriously surprised when one of the most clearly devoted believers I've seen in gaming objects to you not just destroying but utterly desecrating the single most sacred relic of their religion? Wow...wow...this has to be a joke. No-one, no-one could be that stupid or blind.

And I would be perfectly calm and rational if I stand in front of someone who is responsible for death of my "father"/friend.(sarcasm)


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#477
aTigerslunch

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Yep, that is what Kefka seemed to want, if they made their own character not a bioware one, might get an idea what truly asking for.  As it stands....

 

 

"Oh, you just killed my father Warden,  would you like a cake?"   without a rise in tone and no intentions of sabotage.



#478
Ryzaki

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It'd been interesting if you could've recuited Loghain without Alistair storming off.

 

But it's perfectly in character for him to storm off >_> such a stupid moment even if it's understandable.


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#479
Gregolian

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The only issue I had with that moment in regards to Alistair leaving is one singular thing.  Alistair getting pissed is 100% understandable in that situation.

 

The issue I had was this, there was literally no way you could talk him down which seemed odd in that situation.



#480
Ryzaki

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The only issue I had with that moment in regards to Alistair leaving is one singular thing.  Alistair getting pissed is 100% understandable in that situation.

 

The issue I had was this, there was literally no way you could talk him down which seemed odd in that situation.

 

Yeah that seemed it was just there for the tee hee look what a hard choice the DR is! crapola.

 

Same as Riordan not suggesting you make anyone other than Loghain a warden.



#481
Gregolian

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Yeah that seemed it was just there for the tee hee look what a hard choice the DR is! crapola.

 

Same as Riordan not suggesting you make anyone other than Loghain a warden.

Riordan as a whole just kinda annoyed me.  It was like "dude, really...  you managed to get captured and you couldn't get out?  wuss"



#482
Lady Luminous

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The only issue I had with that moment in regards to Alistair leaving is one singular thing.  Alistair getting pissed is 100% understandable in that situation.

 

The issue I had was this, there was literally no way you could talk him down which seemed odd in that situation.

 

I think they were trying to make him real. Doesn't everyone have one issue that they can't be talked down from, something unforgivable and irreconcilable? 


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#483
Ryzaki

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Riordan as a whole just kinda annoyed me.  It was like "dude, really...  you managed to get captured and you couldn't get out?  wuss"

 

Yeah and then he thinks the new recruits were told about the whole archie dies and kills the warden.

 

Damnit Riordan Alistair had been a grey warden for six months and didn't freaking know.

 

*throws things* Then again that might've just been Duncan's stupidity so I can't fully blame that on Riordan.



#484
Gregolian

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Can I say, slightly to the topic as it was back at post #1...  there needs to be more female characters like this in video games:

women-300-300-rise-of-an-empire-blue-is-

 

And I want male characters like this to occur more in video games, the ones that just don't care and just want to fight:

2968552-zaraki_kenpachi_by_krifiur.jpg

 

Not necessary in look, but in how they act/personality.

 

I think they were trying to make him real. Doesn't everyone have one issue that they can't be talked down from, something unforgivable and irreconcilable? 

True I suppose.

 

Yeah and then he thinks the new recruits were told about the whole archie dies and kills the warden.

 

Damnit Riordan Alistair had been a grey warden for six months and didn't freaking know.

 

*throws things* Then again that might've just been Duncan's stupidity so I can't fully blame that on Riordan.

Yeah, who knows in that regard.


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#485
AresKeith

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Yeah and then he thinks the new recruits were told about the whole archie dies and kills the warden.

 

Damnit Riordan Alistair had been a grey warden for six months and didn't freaking know.

 

*throws things* Then again that might've just been Duncan's stupidity so I can't fully blame that on Riordan.

 

Duncan probably didn't tell him for the whole protecting him thing



#486
AresKeith

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Can I say, slightly to the topic as it was back at post #1...  there needs to be more female characters like this in video games:

women-300-300-rise-of-an-empire-blue-is-

 

 

I was gonna make my female Inquisitor look like Eva Green :P


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#487
Ryzaki

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Duncan probably didn't tell him for the whole protecting him thing

 

It's easier to protect someone who knows why not to do something than an ignorant person.



#488
Seraphim24

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Can I just get the most-progressive-minded-god's-gift-to-the-repressed-Bioware to actually balance the genders in the playable character slate? Before even getting to the other stuff, that would be a nice start. Women can vote now, and stuff, you know.

 

I'll even grant all this discussion of "believable" characters, maybe I just don't like them very much. I don't like when people bottle up and bottle up and then BOOM, heads are flying, names are being taken, people are being executed. What little they do against that persuasion is why they have my interest in the first place.

 

It makes me tempted to view things like Leliana's "devotion" to the chantry as little more than blind zealotry to counter-balance her underlying passivity. Or would but Alistair had a few brain cells and been able to find a way to get what he wants, or something. Like what if he had just stabbed Logain in the back after the duel, if he was going to die anyway, instead he just cries and goes "we were lovers once" etc. etc. and then apparently goes and accepts his execution if you order it. Or, maybe, you know what, I hated Logain, and this is a really a bitter pill, but screw it I'm like King and all. Maybe the promise of incredible power and wealth would be like, I don't know, tempting? Logain himself was really the only one capable of real pragmatism.

 

They're overwhelming devotion to ideals makes them martyrs and heroes in some eyes, petulant children who whine when they don't get what they want to others.

 

Edit: You know, there are parts of them that are all right that I enjoy, but making the point here.



#489
dekarserverbot

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I just play other games that I really like all the time, that's all there is to it. It's partly that pretty much all those games are Japanese these days, which is kinda unfortunate. I'm down to basically like Tides of Numenera and Pillers of Eternity, it's not very many games to look forward to, and honestly I have concerns about Pillars. 

 

Also, there is a great opportunity in gaming for a company right now that can put it all together to make a splash, if people see the value of more comprehensive stories combined with compelling video gaming, that influences other game design and so on. Otherwise, I would probably care less than normal. The problem from my perspective is Bioware is selling story mostly still and yet it's not honestly all that good IMO. While they have a few ideas here and there, but it would be amazing to see it go really over the top. A lot of people are REALLY bored with the standardized stuff coming out right now. Unfortunately, I get the sense Bioware's hatred for the entitled hateful male gamer is overwhelming whatever positive message they are trying to send to women and female gamers generally, and that is really unfortunate, because it seems to exist at least in some capacity. How else would they fail to at least include a relatively even distribution of genders in the companions? After a supposed lifetime of being handed seconds, they really think this "oh, but you have an "advisor,"" business is really going to go over well? Really? Again, in their haste to stick it to everyone in the universe, they seem to have forgotten to you know, actually make progress.

 

 

She comes off as a boiling passive aggressive landmine, at least to my mind. She is a pretty interesting landmine though, to be fair. One of her lines something like "all the makers children are unique in their own right.." (er, I can't remember exactly)... pretty cool. Heck, all the DA characters are usually at least somewhat fascinating for their passive qualities, it's not a bad thing in and of itself. Usually it indicates at least some degree of ability or something like that. But what are they going to do with that, I'm not really sure.

 

 

Eh, that's in there, so is the stuff about running around the chantry playing practical jokes, the silliness about the sock with Wynne, the endless back and forth with Morrigan about his brain power, the general confusion as to how to be a Grey Warden leader, the deal with Arl Eamon and his kingly heritage, his sister, the whole smorgasboard of material that established him as a kind of chummy guy. As someone said above the in depth romantic relationship and all that entails, the rose, have you ever licked a lamp post in winter, his virginity, the you know ALISTAIR business.  He was broken up and practically like unable to function after Duncan died, that makes it even more unbelievable that he would go full idealist at the end and make all these demands and ascend to kinglihood all of a sudden.

 

Let Alistair be chummy and silly, let a real psycho with a chip on her/his (please, why not a her?) take the throne.

 

I know what's there, it just didn't add up to what happened in the end for me.

 

Not at all... in fact you have neither feel that quantity of rage or you are just wanting Alistair to be a complete sissy.

 

Alistair is very clear about Loghain's joining will ruin what wardens are (for him) if you accept Loghain no matter what you say Alistair leaves the party because he felt too much rage and hate in his hearth for this man, justice/revenge is the only thing that will calm him:

 

:*: he poisoned Arl Eamon, the closest thing to a father Alistair had

:*: All his fellow gray wardens, the only family were slain by Loghain's betrayal

:*: Duncan, the only person who accepted Alistair for what he was, also remains dead

 

When Anora suggest cleaverly the joining ritual performed in Loghain, Alistair and his Good/lawfull aligment acts in a similar stupid way that Morrigan's trend to do... even uses excuses to change your mind making you think that Loghain will chop your head while you sleep. No matter if you romanced him it just goes as HAWKE should had acted in act 3 in dragon crap ]['s ending.

 

Alistair lefts the party and becames a player 2 of oghren, way more Oghren if you romanced him (Cannon Aeduncan proves that point)



#490
X Equestris

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Can I just get the most-progressive-minded-god's-gift-to-the-repressed-Bioware to actually balance the genders in the playable character slate? Before even getting to the other stuff, that would be a nice start. Women can vote now, and stuff, you know.
 
I'll even grant all this discussion of "believable" characters, maybe I just don't like them very much. I don't like when people bottle up and bottle up and then BOOM, heads are flying, names are being taken, people are being executed. What little they do against that persuasion is why they have my interest in the first place.
 
It makes me tempted to view things like Leliana's "devotion" to the chantry as little more than blind zealotry to counter-balance her underlying passivity. Or would but Alistair had a few brain cells and been able to find a way to get what he wants, or something. Like what if he had just stabbed Logain in the back after the duel, if he was going to die anyway, instead he just cries and goes "we were lovers once" etc. etc. and then apparently goes and accepts his execution if you order it. Or, maybe, you know what, I hated Logain, and this is a really a bitter pill, but screw it I'm like King and all. Maybe the promise of incredible power and wealth would be like, I don't know, tempting? Logain himself was really the only one capable of real pragmatism.
 
They're overwhelming devotion to ideals makes them martyrs and heroes in some eyes, petulant children who whine when they don't get what they want to others.
 
Edit: You know, there are parts of them that are all right that I enjoy, but making the point here.


You do know there are situations where the number of people of each gender don't perfectly match the gender ratio for the total population, right? I once had an English class where there were only three girls in a class of 20. I also once had a class with about 40 people in it, and no more than a quarter were male.

Everyone has a line they aren't willing to cross. For some people, that line comes sooner than it does for others.

If you think Leliana is a zealot, I take it you've never met a real zealot. To quote Winston Churchill:" A fanatic is one who can't change his mind and won't change the subject." Leliana has no problem with changing the subject, and her views can even be swayed by the Warden. What makes her turn on the Warden is the desecration of the most sacred relic in her religion. I think most religious people would react with anger if someone attempted to destroy one of their relics.

As for Alistair, he has always been a submissive personality. He's not really the sort of person who favors rash action. Besides, Alistair's chances of successfully murdering Loghain at that point are pretty low.

#491
Seraphim24

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He's not really the sort of person who favors rash action.

 

Exactly why I found his whole upheaval at the end so confusing and awkward.

 

If you think Leliana is a zealot, I take it you've never met a real zealot. To quote Winston Churchill:" A fanatic is one who can't change his mind and won't change the subject." Leliana has no problem with changing the subject, and her views can even be swayed by the Warden. What makes her turn on the Warden is the desecration of the most sacred relic in her religion. I think most religious people would react with anger if someone attempted to destroy one of their relics.

 

One person's balanced individual is another person's zealot. She's not an Islamic terrorist, far from it, but she's not really wavering in a narrow conundrum of possibilities

 

Besides, Alistair's chances of successfully murdering Loghain at that point are pretty low.

 

It would of been epic at least to see him try or something. I think DA could use some epic John McClain diehard moments every once and awhile, it doesn't always strain disbelief to have some zip and instability to the proceedings, sometimes it strains disbelief that everything could always unfold so neatly and calmly. To be honest, that feeling permeates the game design more than characters, you go here, kill the darkspawn, go the next place, kill the darkspawn, go the next place, there isn't really a feeling of anticipation or possibility after awhile. Compare to that Mass Effect mission where things just go wrong and you end up having to sacrifice a comrade, pretty intense. Perhaps "The Wildcard" will shake things up.

You do know there are situations where the number of people of each gender don't perfectly match the gender ratio for the total population, right? I once had an English class where there were only three girls in a class of 20. I also once had a class with about 40 people in it, and no more than a quarter were male.

 

That was a very pretty way of not actually denying the issue of imbalanced genders in the companions.



#492
X Equestris

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The question is, is having an unbalanced gender ratio an inherently bad thing? It happens in the real world often enough, even without any sexism involved. Besides, you're purposely leaving out the advisors, who are as important as the companions, because they even out the gender ration.

Origins had six males to five females, though Alistair and Loghain were mutually exclusive. Awakening had four males to two females. Golems of Amgarrak had two definitely male companions to no females. Witch Hunt had two male companions to one female. The only female playable character in Leliana's Song was Leliana herself. In DA2, we had four males to four females if he player was a warrior or rouge, and five to three if the player is a mage. Slight to large imbalances in favor of male characters has been a constant of the series so far. Unless you want to complain that those games were awful because of those imbalances, I don't see your point.

First you claim that Alistair reacting verbally is out of character, and then you think him trying to murder Loghain in front of the entire Landsmeet is better. That's quite the feat of mental gymnastics.

#493
Guest_Puddi III_*

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...are you counting the dog as a male for Witch Hunt? Dogs aren't really part of the human social order for that to be relevant...



#494
Jeremiah12LGeek

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Additionally, those remaining 3 women are basically men. Cassandra the sergeant, Vivienne the executive, and Sera the tomboy.

 

How are they men?



#495
Lady Nuggins

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The question is, is having an unbalanced gender ratio an inherently bad thing? It happens in the real world often enough, even without any sexism involved. Besides, you're purposely leaving out the advisors, who are as important as the companions, because they even out the gender ration.

Origins had six males to five females, though Alistair and Loghain were mutually exclusive. Awakening had four males to two females. Golems of Amgarrak had two definitely male companions to no females. Witch Hunt had two male companions to one female. The only female playable character in Leliana's Song was Leliana herself. In DA2, we had four males to four females if he player was a warrior or rouge, and five to three if the player is a mage. Slight to large imbalances in favor of male characters has been a constant of the series so far. Unless you want to complain that those games were awful because of those imbalances, I don't see your point.

 

I don't know how you can list all that and say it's not a bad thing.  Why is it skewed male in every single game?  Being exactly 50/50 would not be realistic, but it's also not realistic to always have several more men than women in the room.  



#496
X Equestris

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I don't know how you can list all that and say it's not a bad thing.  Why is it skewed male in every single game?  Being exactly 50/50 would not be realistic, but it's also not realistic to always have several more men than women in the room.


If you don't have Sebastian's dlc, and you play as a non-mage, you have a female bias during Act 1. At the end of the day, you either make it perfectly equal, or you end up with a skew one way or another. Both are unrealistic in their own ways, but skews happen a lot more from a real life perspective. Very rarely have I been in a room with an equal gender ratio. Inquisition has a 7:5 male to female ratio amongst major characters. It certainly comes out better than Origins' dlc does.

I didn't say it wasn't a bad thing, I said it wasn't an automatically bad thing. It could prove to be bad, or it could not end up being a big deal.

...are you counting the dog as a male for Witch Hunt? Dogs aren't really part of the human social order for that to be relevant...


We have nonhuman races/species as well. Should we not count them because of that? And if we don't count Dog, you end up with an even ratio amongst total possible companions, but a female bias in camp, since Alistair and Loghain are mutually exclusive.

#497
Lennard Testarossa

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I don't know how you can list all that and say it's not a bad thing.  Why is it skewed male in every single game?  Being exactly 50/50 would not be realistic, but it's also not realistic to always have several more men than women in the room.  

 

Given that the PC and the companions essentially form an elite combat unit, I don't see why it would be unexpected that there are more males than females. It's certainly not unrealistic.



#498
Guest_Puddi III_*

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We have nonhuman races/species as well. Should we not count them because of that?

 

They're still people obviously. Unless you are going to say dogs are people too...

 

Tell you what, when we get a dog companion who can talk and/or is romanceable, then I might consider its gender relevant to the overall gender breakdown... till then, to me it is x women, y men and a dog.



#499
X Equestris

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They're still people obviously. Unless you are going to say dogs are people too...
 
Tell you what, when we get a dog companion who can talk and/or is romanceable, then I might consider its gender relevant to the overall gender breakdown... till then, to me it is x women, y men and a dog.


Then Origins has a very slight female bias in camp, with an equal ratio overall.

#500
Kasen

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I honestly do not see an issue here. Bioware is the last place I would accuse of being unfair in their male-to-female ratios. They provide incredibly well-written characters of every race/gender/gender-preference, isn't that what matters instead of some notion that everything has to be 50/50? Let's face it, if they were to write their games based on "realistic ratios", we would have far fewer minority and gay/lesbian characters, not to mention women in combat roles. I will say it again, this is not an issue on which anyone should shame Bioware (of all developers).


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