This current system looks a bit boring.
Not saying that the entire combat system will be bad because one aspect of it is boring, but it still begs the question of why.
Why are warriors stuck with two-handed swords and sword/shield styles and Rogues stuck with bow/arrow and duel daggers?
With Origins, the weapon style customization was a lot less restricted and that made it more fun. A warrior could use a sword/shield style, two-handed swords, duel swords/axes/maces, or even archery. All additionally enhanced by specializations and armor/item equipment which means that no two pc warriors will work the same. Same thing with the rogue though they had less weapon choices (for obvious reasons), but they had their own unique way of maximizing their abilities for more critical and accumulated damaged.
Then with 2, the restrictions were implemented and the game suffered for it. Which essentially means that your warrior will always be a tank that's more defensive minded or offensive minded or a Rogue whose a backstabber or damage support.
Now Inquisition is carrying with the above-tradition rather than the much more immersive approach that Origins had. I'm going to assume that this is just a resource issue, because there simply is no in-universe, logical explanation for the class restriction.





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