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in-game text chat for PC?


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#26
Wulfram

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I'm curious about this.  I haven't really been paying attention to the XBone version of the game; but have they announced any sort of voice commands or kinect functionality for that version?  If so, then that would fly in the face of no platform specific features.

 

Back in April they said they were coming.  Though they haven't really been mentioned since then, I don't think.



#27
Star fury

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I'm not sure I want to interact with people via text.

Don't do it then. Problem solved.

#28
Star fury

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So how would text chat work on a console?
DAI is supposed to operate on all platforms.

I was messaged in a 360 ME3MP game today - faffing about with console keys?
Forget it...

Nobody is asking a text chat for consoles, read the thread title. People want it for PC, because any sane game developer provides it in a mp game.
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#29
Hibernating

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Text chat in PC is what keeps multiplayer interesting for me, banter with people is the only real reasons I play LoL anymore and the inability to do so is why I couldnt keep up with ME3. It just felt so lonely to play.
Make it so it can be disabled through, I plan on playing multiplayer while I wait for my agents to finish jobs and if its open people will just spam spoilers.


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#30
ManOfSteel

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Year 2014, there are mics everywhere...I hate a square window in every mp poping up everytime with nonsense chats...so when someone on my party die typing, dont wait me for revive you, stay dead xD


...and I have no wish to communicate with shrieking prepubescent children or utter morons over voice chat. Cars are everywhere, but there's no reason I can't walk or take the train.

Battlefield has innate text chat. I see absolutely no reason why Dragon Age can't be the same.

#31
Pablo Cavalieri

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...and I have no wish to communicate with shrieking prepubescent children or utter morons over voice chat. Cars are everywhere, but there's no reason I can't walk or take the train.

Battlefield has innate text chat. I see absolutely no reason why Dragon Age can't be the same.

LOL, 80% in all chat games are yours prepubescent children or utter morons .

I prefer voice chat, if someone break my ball, mute it...so then, I want a disable text chat option too, hate to see an square full of s##ts ina a corner of my screen.



#32
Kantr

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I'm not sure I want to interact with people via text.

Agreed. Whats the point of sitting there typing instead of battling?


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#33
Pistolized

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Agreed. Whats the point of sitting there typing instead of battling?

To communicate? You aren't required to type during battle. There will be time before and after each battle to strategize. Do you have advice for your teammates? Do they have some for you? Edit:Need to say "thank you" or "you're welcome" or etc.?

Furthermore, there are only four people per party, and one of them is you. So the problem is the possibility for inanity of three complete strangers who will most likely barely type anything beyond 'hello' and 'gg'? This isn't Battlefield or an MMO where dozens of people are constantly flooding the chat. The chances are if someone actually stops running full-speed into the next encounter to stop and type something, then whatever it is, is gonna be important.

Kinect: pretty sure every Xbox game is required to have some kind of Kinect functionality. Take that how you will.

Edit: wait a minute, Maria, you just proclaimed you don't like communicating via text, on a text-based forum... and I see you have approximately 80 bajillion posts.
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#34
Maria Caliban

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Don't do it then. Problem solved.


People who communicate through text suck.

I'm trying to help you suck less. You should be appreciative.
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#35
BabyFratelli

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I don't see why not, as long as there's a minimizer for people who don't want to see chat nonsense. I prefer mics myself. I like having all the Americans fawn over my accent, or you know, listening to them verbally abuse me for it.

 

 

 

Laughing at Maria.  <3


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#36
Credit2team

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OMG YES, co-op requires communication and not everyone has or uses a mic

this is a MUST


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#37
Star fury

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LOL, 80% in all chat games are yours prepubescent children or utter morons .

I prefer voice chat, if someone break my ball, mute it...so then, I want a disable text chat option too, hate to see an square full of s##ts ina a corner of my screen.

Yeah sure, it's much better to hear loud and clear a shrieking and raging kid than to sometimes notice a small screen in a text chat. Bsn always astounds me with a quality of it's arguments.


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#38
Star fury

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People who communicate through text suck.

I'm trying to help you suck less. You should be appreciative.

Cool story, bro.



#39
SoulRebel_1979

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Text chat >>>>>>>>>>>>>>>>>>>>>>> voice chat cause you can type in things like

 

3====D  or  (.)(.)  or  ({|})



#40
Maria Caliban

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#41
ManOfSteel

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LOL, 80% in all chat games are yours prepubescent children or utter morons
I prefer voice chat, if someone break my ball, mute it...so then, I want a disable text chat option too, hate to see an square full of s##ts ina a corner of my screen.


...and? Doesn't mean I want to hear them talk.

Voice chat is optional, and text chat (on PC games) should also be optional. Don't force your players into voice chat without providing an option for text.

#42
Flurdt Vash

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Id like to see it, Im not sure it would actually happen, BUT I would be ecstatic if it did :lol: That much closer to a Dragon Age MMO :P  ... baby steps people, baby steps  B)



#43
Rolenka

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Because Bioware has a habit of not implementing any feature that is exclusive to any particular platform. Of course I hope I am wrong in the case of pc ingame text chat.

 

Come on Bioware, it is the time to prove me wrong. I am sick of getting it right all the time.

 

 

Didn't Mass Effect 1 on consoles have no ability to pause and assign orders? They made the improvement for the later PC release, as I recall.

 

But I guess that was a while ago.



#44
TheThirdRace

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Didn't Mass Effect 1 on consoles have no ability to pause and assign orders? They made the improvement for the later PC release, as I recall.

 

But I guess that was a while ago.

You're mistaken, ME1 had all the bell and whistles to pause and assign orders.

 

As far as I'm concerned, when ME3MP came out I was a bit bummed there was no text chat. But then I realize how ridiculous this sounds when you're in-game, you really don't have time to type...

 

Also, most people spend 60$ for a game that last them 10 to 25 hours, but can't spend 20$ for a USB headset (with a microphone) that has the potential to last them more than 500 hours just for DAMP, not counting the other games... WTF!?!?!?



#45
Zana

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At the minimum they should implement text chat in the lobby.  Since it seems that DAMP will require more class synergy than ME3MP it would be nice to be able to (at least) discuss which kits will be used without needing a mic. 

 

And yes, on a PC, I see about 1 out of 20 PuGs use voice chat.  And a quarter of those who do aren't using push to talk and running with mic on constantly.  Those I'd rather didn't use a mic.

 

EDIT: I suspect the issue is not the ability to afford the headset, the issue is not freaking out the family members/keeping their kids awake by talking while playing.


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#46
Silvershroud

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I suspect the issue is not the ability to afford the headset, the issue is not freaking out the family members.

That would be me.



#47
TheThirdRace

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At the minimum they should implement text chat in the lobby.  Since it seems that DAMP will require more class synergy than ME3MP it would be nice to be able to (at least) discuss which kits will be used without needing a mic. 
 
And yes, on a PC, I see about 1 out of 20 PuGs use voice chat.  And a quarter of those who do aren't using push to talk and running with mic on constantly.  Those I'd rather didn't use a mic.
 
EDIT: I suspect the issue is not the ability to afford the headset, the issue is not freaking out the family members/keeping their kids awake by talking while playing.


You need to realize we PC users are behind the curve compared to consoles. Most MP are played with a microphone and most console players already do have one.

Text chat could only be useful in lobbies, but it's a very small amount of time to justify a big investment.

As for the sound, if you can't talk normally without waking up someone, just the key pressed on the keyboard will wake them up anyway. This also affects a very very small percentage of people during a small window of the day (22h00 to 07h00).

Combine those reasons together and it's hard to find a compelling reason to invest in that feature. I wouldn't oppose to having it, but I think it's very reasonable for Bioware to just ignore it.

#48
Beerfish

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#49
Wulfram

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Considering it's a dungeon crawl format rather than a "horde mode" I don't see why text chat wouldn't be useful.  I mean, it's certainly useful in something like SW:tOR's flashpoints.  Not during a fight so much, but before or after.


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#50
Zana

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You need to realize we PC users are behind the curve compared to consoles. Most MP are played with a microphone and most console players already do have one.

Text chat could only be useful in lobbies, but it's a very small amount of time to justify a big investment.

As for the sound, if you can't talk normally without waking up someone, just the key pressed on the keyboard will wake them up anyway. This also affects a very very small percentage of people during a small window of the day (22h00 to 07h00).

Combine those reasons together and it's hard to find a compelling reason to invest in that feature. I wouldn't oppose to having it, but I think it's very reasonable for Bioware to just ignore it.

Respectfully disagree on most points.

 

Yes we are 'behind the curve'. Consoles did not have a generation of gamers who played with text-based input, PCs did.  Trying to move away from it is not trivial.  You are far more likely to end up with silent players (ME3MP on PC) than people speaking.  People can be missing a mic or not willing to use it, but every PC player (I hope) has a keyboard somewhere nearby.

 

Since DAMP seems to be also more strategically paced in terms of dungeon crawling (you pick the time to engage, not have swarms spawn as soon as previous wave dies over), players could discuss engagement strategy (if briefly) in chat before engagement.  And I highly doubt that an in-game or in-lobby chat is a massive investment.

 

And oh, if only kids slept from 10pm to 7am, life would be such a bliss :P  Waking a child up with light keystrokes is nowhere near as likely as by talking on the mic.  And as mentioned, confusing older family members is another drawback of voice chat.

 

During college years, I had no issues with voice chat.  An empty room/apartment doesn't care if I am talking or not.  However since then I got a family, so now I have to adapt my gaming to family schedule, which can be difficult if talking is required to play.


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