I get the impression it will be MUCH harder to solo DAMP than it was to solo MEMP. DA (DAMP included) focues on cross-play combos, which cannot be done without another player (clearly). Aiming, chance to hit, defense, etc is all done by a virtual dice roll. The skill in DA is in the combos.
The only way I think you could solo this is to kite like a mofo. Even if they had the most badass build, that would end up getting 'balanced' to keep it in line with the other classes when it is used in a full party situation.
I would like it if difficulty was more... flexible. Like Borderlands' is. Depending on how many players are in the match, enemy health/damage is modified. (Except Raid bosses, which are always at full-party difficulty.)
obviously I have not ryme or reason to think/hope this and its probably not going to happen.....I did have the thought of some of the higher level runes such as a top tier frost rune having a chance to completely freeze enemies on hits (or attacks stack like cryo ammo)....I'm not saying every swing or something like that or even with enough frequency to base a build/playstyle on it, but just as an rare bonus and cool event.
not sure where I got that in my head from though.





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