Nope. Something about their design approach could have. Maybe you should ask them?
We have asked, and they answered. Why would I ask again?
Nope. Something about their design approach could have. Maybe you should ask them?
it does make sense if you want fluidity in things like the tactical mode using a controller. It would become tedious using tactical mode and trying to assign characters to do things while also choosing from the many skills in radial menu. The fact that the number 8 aligns with the shortcuts due to the 4 buttons on the controller should be telling. Why was it not 7 or 9? why exactly 8, the same number of shortcuts controllers can use?
We have asked, and they answered. Why would I ask again?
You were the one asking a question about the controller, mate, not me.
Actually both are getting screwed by this.
dont knock it until you try it is all im sayin
You must not have any experience with this, considering it's the farthest thing from difficult.
Really? When was the last time consoles had tactical view?
Really? When was the last time consoles had tactical view?
Xcom.
You were the one asking a question about the controller, mate, not me.
Really? When was the last time consoles had tactical view?
Xcom.
xcom doesn't have that many actions to choose from, you cannot make that comparison.
xcom doesn't have that many actions to choose from, you cannot make that comparison.
Fair enough. I just remembered it had a tactical view. Can't think of any other games, though.
The buttom line is I am not blaming console gamers in any way, however I blame the devs for not taking advantage of the pc platform, they create one control setup due to consoles and then don't edit anything. The fact that a pc UI (which is supposed to be a given) was somehow some kind of special feature they been advertising as shows this lack of care.
you can hook a keyboard up to a console though which no one takes advantage of which sucks because give the option "do you have a keyboard?" or something like that
The buttom line is I am not blaming console gamers in any way, however I blame the devs for not taking advantage of the pc platform, they create one control setup due to consoles and then don't edit anything. The fact that a pc UI (which is supposed to be a given) was somehow some kind of special feature they been advertising as shows this lack of care.
Well of course no one blames console gamers even if some of them are so angry and spiteful they wish gaming only existed on their console of choice. But the idea of platform parity has come at a crossroads. Devs now have an opportunity to treat every platform fairly, or they can go on designing for consoles and make PC an afterthought. No surprise when they do this, they get called out for it.
Dumbing down? Please inform me how the game is being dumbed down because you can't have access to more than 8 abilities.
How is it not?
Less abilities means less combos, less tactics, less choice of what and when to use.
How is it not?
Less abilities means less combos, less tactics, less choice of what and when to use.
That's not how it works. You're completely ignoring everything else that goes into combat, like skills themselves, their design, utility, upgradability, consideration of party composition and abilities, enemy design, enemy distribution, placement, encounter design, and on and on. The 8 ability limit is just one of many different and often equally important parts of what makes up the combat, and contributes to just how tactical, meaningful and rewarding it is.
I'm referencing the ability to dedicate an ability via the radial menu. There's nothing about being in tactical view that would make that any more difficult.
Yeah I have to say I'm pretty confused by this train of logic, considering how tactical view...is just that: tactical view.
Heck, tactical view would make usage of additional abilities beyond quick mapping easier. (and combat on consoles in general) I mean you would be able to actually pause the game properly (rather than just as long as the radial menu is open) and give each party member orders without having to do this:
Select your current character's action from the radial menu (not from the quick mapped buttons). Press X to begin the action (which will also close the radial menu). Immediately press L1 or R1 to switch characters, and R2 to bring up the radial menu again. Repeat the process to select that character's action. If you're quick enough about re-pausing the game with the radial menu, this comes out almost the same as queuing up actions for all of your characters at once.
That's not how it works. You're completely ignoring everything else that goes into combat, like skills themselves, their design, utility, upgradability, consideration of party composition and abilities, enemy design, enemy distribution, placement, encounter design, and on and on. The 8 ability limit is just one of many different and often equally important parts of what makes up the combat, and contributes to just how tactical, meaningful and rewarding it is.
DA:O and DA2 had that too + more abilities to chose from. Less is less.
That's not how it works. You're completely ignoring everything else that goes into combat, like skills themselves, their design, utility, upgradability, consideration of party composition and abilities, enemy design, enemy distribution, placement, encounter design, and on and on. The 8 ability limit is just one of many different and often equally important parts of what makes up the combat, and contributes to just how tactical, meaningful and rewarding it is.
Sorry, but all you say looks like an excuse.
All of those applied to DAO and DA2.
Hell DA2 was the most ''action'' of the trilogy and even it had more spells. There is no logical explanation for this bar '' consoles ''.
Hell DA2 was the most ''action'' of the trilogy and even it had more spells. There is no logical explanation for this bar '' consoles ''.
Because the previous games were totally not on the previous consoles with ways to access more than the hotkeyed abilities.


Nope. No way. No siree.
That's not how it works. You're completely ignoring everything else that goes into combat, like skills themselves, their design, utility, upgradability, consideration of party composition and abilities, enemy design, enemy distribution, placement, encounter design, and on and on. The 8 ability limit is just one of many different and often equally important parts of what makes up the combat, and contributes to just how tactical, meaningful and rewarding it is.
Man you should work for PR cause what you just wrote sounds like a PR piece.
DA:O and DA2 had that too + more abilities to chose from. Less is less.
That doesn't even make sense. Had that, every game has that, it's what makes up combat. What matters is how it's done, how the abilities are designed, how enemies are designed, how it's all balanced and implemented in the game.
Man you should work for PR cause what you just wrote sounds like a PR piece.
It's a fairly easy thing to understand. I have in no way ever stated that the 8 ability limit is a good thing. I just find the many people who are claiming this is objectively and inherently bad to be extremely ignorant and meaningless since we only have a very small image of what makes up combat. If the game comes out and this choice really does weaken the game I will have no problem taking BioWare to task, but with what little we know now it's not enough by any means to just start claiming half the stuff many people are abut how horrible this is.
Because the previous games were totally not on the previous consoles with ways to access more than the hotkeyed abilities.
Nope. No way. No siree.
My theory is it is because of the tactical view on consoles, it is harder to user tactical controls if you have the radial menu as well with a bunch of skills, thats why they limited it to the shortcuts on and its why we only have 8 abilities to use.
My theory is it is because of the tactical view on consoles, it is harder to user tactical controls if you have the radial menu as well with a bunch of skills, thats why they limited it to the shortcuts on and its why we only have 8 abilities to use.
What's different? Why does looking down on the characters while paused change anything in the difficulty of using the radial menu?
Nothing, but it doesn't matter to them.