That is not what I'm saying at all, I'm saying that they are changing things up, not revolutionizing the whole game. My entire point was to change gameplay while keeping the core, not doing something "revolutionary". Please stop putting words in my mouth. The argument is exactly the same as FFXIII dumbing down gameplay because it added an auto-button that selected a decent, but sub-par in the long run, attack-string for you. It was more efficient to play the game properly, and the rest of the changes to the paradigm system made for one of the best FF battle systems as of yet.
Change does not equal dumbing down, even when it's streamlining. It simply means that you're gonna have to play the game somewhat differently from the previous titles.
The only thing that changes about gameplay is, you guessed it, you might have to redo your skills and tactics every time you change areas, or, any time that mob types vary enough that your previous set up isn't going to work very well, or at all. This isn't tactical, or challenging gameplay, this is "here, you don't have to go online to get a walkthrough on playing the game, we're going to lay it out for you in the tooltips. Read 'em, build accordingly, and nuke the hell outta 'em, thx for buying our game".





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