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First Look at the PC UI for DAI - Take II


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#501
Pateu

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So ya'll know, there seems to be about five to six active abilities per tree with the better abilities being near the end. The specializations have about three active abilities. DA:I has a hard level cap of thirty. Depending on how many abilities points you get per level (Probably one), how many you start with (Maybe two?) and whether or not there are any skill books that grant ability points, you are probably looking at about fifteen active skills at max level per character. That is if you don't upgrade anything. More realistically, you'll probably have twelve active abilities. Of those twelve, you have access to eight in combat and can switch those eight around outside of combat in order to prepare for certain environments or enemies. That is hardly limiting, especially if you make use of your scouts to have knowledge of what lies ahead. it really doesn't seem like that big of a deal to me. Are you in an area with a lot of ruins, walls and potential choke points? You might want to bring that ice wall ability. Are you fighting a dragon in a large open field? Switch out ice wall for a damage spell. This change further promotes tactics and planning ahead and is purely a gameplay design decision. It has nothing, and I repeat nothing, to do with console limitations or multiplayer.

 

That saddens and worries me.

 

This is an RPG, Christ.

 

Skyrim had hundreds of spells you can have.

 

Dragon Age Origins had what, 50 or so per class?

 

DA2 had considerably less activables but still enough to fill a 20 or so bar.

 

But 12 abilities is really low.

 

Again, I'm comparing it to Skyrim which was widely criticised for dumbing down the game ( removal of attributes, main/secondary skills, no spellcrafting ) and the moment a TACTICAL RPG gives less choices for spells than an ACTION RPG THAT WAS CRITICISED FOR NOT GIVING ENOUGH CHOICES you know something is off.


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#502
GipsyDangeresque

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Given those numbers, Dragon Age: Inquisition will have more activated abilities then Dragon Age 2 had.

 

In fact, it will average 26~ per class+specialization, as opposed to 21~ that you would have available to you there.

 

 

Is the red text meant to give credence to your post, to make you sound more severe? Because you certainly cannot be taken seriously, superfluous formatting or otherwise.


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#503
coldflame

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This is the inevitable result of forced play-style limitations. Mods will remove them, cheats will render then moot, and it will put downward pressure on average gameplay difficulty. That's the nature of PC gaming--we get to map our keyboards however we want to, macro whatever we want to, edit configuration files, and use third-party software. You can force limitations on a console gamer, but the PC gamer has a lot more tools at his or her disposal.

Or until Bioware decides that modding your DA:I is a bannable offense.


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#504
GipsyDangeresque

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Or until Bioware decides that modding your DA:I is a bannable offense.

 

They've never "banned" anyone for turning on godmode or activating the developer console before.

 

I can see anti-hacking software flagging you for that behavior if you managed it in the online multiplayer... but in that case, they've earned that ban haven't they?



#505
darkiddd

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Come on, that's simple.

 

So the Console players don't feel left out. 

 

The dumbing down must continue in order for console versions to sell.

 

They prefer selling on consoles than on PCs because PCs have piracy, so they will take away PC advantages that may make people want to buy it on a PC just so they make sure they get their money.

 

That's really shitty and if Bioware doesn't fix this I'm boycotting.

 

In consoles we had the radial menu where we could use any ability, so that's not true.


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#506
Hibernating

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32 Abilities are enough for me, cooldown's will undoubtedly be such that it wont matter. 

Personally I like the 8 abilities per person, it will force you to use your teammates which is not something you had to do at all in previous games. And your options haven't shrunk, from the screenshots we have it looks like there's more to choose from than DA2. Its just that you will have to be more specialised.


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#507
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Or until Bioware decides that modding your DA:I is a bannable offense.

 

They can't ban you for an offline game.

 

And besides, they've stated recently (though I don't know if this is an official position) that while they don't intend to SUPPORT mods, they don't intend to discourage them either--basically what they did with ME and DA ][.

 

I for one know this is something I'll be fixing as soon as I can find a decent mod for it.


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#508
Pateu

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32 Abilities are enough for me, cooldown's will undoubtedly be such that it wont matter. 

Personally I like the 8 abilities per person, it will force you to use your teammates which is not something you had to do at all in previous games. 

 

But that was a challenge some enjoyed.

 

I personally tried soling the game as an Arcane Warrior in Origins. If it requires skill, a good build and dedication while offering way much more satisfaction than playing it in a party of four, why remove this feature?

 

Is the red text meant to give credence to your post, to make you sound more severe? Because you certainly cannot be taken seriously, superfluous formatting or otherwise.

 

I assume you are new to the Internet.

 

The big red letters are to draw a comparison between Skyrim, which is an action RPG criticised for dumbing down and Dragon Age Inquisition, which is a tactical RPG. Skyrim having more spells than DAI and more you can use instantly ( through the favorites system and the 1-9 keybinds ) is worrying.



#509
GipsyDangeresque

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They can't ban you for an offline game.

 

And besides, they've stated recently (though I don't know if this is an official position) that while they don't intend to SUPPORT mods, they don't intend to discourage them either--basically what they did with ME and DA ][.

 

I for one know this is something I'll be fixing as soon as I can find a decent mod for it.

 

 

As soon as you can, or until having the game in your hands long enough convinces you its actually unnecessary.



#510
Pateu

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And besides, they've stated recently (though I don't know if this is an official position) that while they don't intend to SUPPORT mods, they don't intend to discourage them either--basically what they did with ME and DA ][.

 

Dragon Age had a different engine. From what I hear this one's hard to mod.

 

But there's no uncrackable nut unless they make it so.



#511
Fredward

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"I play on a PC. I want things to go my way. I realize that I am part of a somewhat smaller share of the gaming market. But I want developers to cater to me first and foremost because I'm me and my needs, wants and desires deserve more attention than that of others. Stating this will make me appear childish however, so instead I shall call shifting standards "dumbing down" and "catering" and scramble desperately to try and create/contribute to a culture of 'real' gaming so that I can pretend that my whinging is an objective rather than subjective expression of discontent."

 

Me = =]

 

The eight slots might be somewhat stifling depending on how many abilities and stuff there winds up being but hey, it'll be stifling for everyone. Might be easier to navigate your way on console but that hardly seems worth working your way up to an aneurism over.



#512
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But that was a challenge some enjoyed.

 

I personally tried soling the game as an Arcane Warrior in Origins. If it requires skill, a good build and dedication while offering way much more satisfaction than playing it in a party of four, why remove this feature?

 

 

Because it was not what the developers were aiming for? DA:I is about the inquisition and who makes it up, and the party politics/experience is a huge part of dragon age. In DA:O it was very much about the hero of Fereldan so going alone kind of made sense.



#513
Pateu

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Because it was not what the developers were aiming for? DA:I is about the inquisition and who makes it up, and the party politics/experience is a huge part of dragon age. In DA:O it was very much about the hero of Fereldan so going alone kind of made sense.

 

The Inquisitor is a dude that survived an atomic lyrium bomb and can close rifts to the Fade.

 

He's supposed to be mighty strong. Cassandra sees him and suddenly you're the Inquisitor and leading a holy army.

 

If anything he starts with more hype than The Warden did, who for all his glory was a nobody when he joined the wardens and only became relevant to the plot because literally all the wardens but him and Alistair died.



#514
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As soon as you can, or until having the game in your hands long enough convinces you its actually unnecessary.

 

That's a fair statement. However, I would say that if at any point I have 9 abilities, it's necessary.

 

I don't play Dragon Age to juggle my abilities--it doesn't make sense in-universe, and it doesn't improve gameplay. It's a bad concept, and it's one that, indeed, IF it is a problem, I will most certainly correct.


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#515
GipsyDangeresque

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I assume you are new to the Internet.

 

The big red letters are to draw a comparison between Skyrim, which is an action RPG criticised for dumbing down and Dragon Age Inquisition, which is a tactical RPG. Skyrim having more spells than DAI and more you can use instantly ( through the favorites system and the 1-9 keybinds ) is worrying.

 

Why should it be? Do you believe Oblivion, which allowed you to create an infinite number of different spells and provided more than 300 on their own, was more tactical than Divinity: Original Sin, that provided a paltry 150~ (with passives and redundant abilities like different First Aids scattered throughout, of course)?

 

Because I can guarantee you D:OS had less options.

 

 

But then, perhaps the number of abilities you have available to you does not correlate in any meaningful way to the level of tactical thought or strategy necessary to resolve a combat situation. If that were true it'd shoot holes all through your argument.

 

 

Perhaps (and hear me out here,) perhaps strategy in combat requires an emphasis on overcoming limitations placed on you, positioning of units, delegation of tasks and the prioritization of threats, and enemies+encounters designed in a way that attack the weaknesses in your own strategies and force you to adapt to them.

 

Perhaps it is those things that are essential to making combat more than a mindless hack and slash, and it is in no way effected by increasing the number of magical spells you can lob out over the course of 30 seconds.


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#516
Adanu

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Only way I'll pay full price for a game that limits my options in game is if modders fix it so I can have access to all my abilities.



#517
Hibernating

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Only way I'll pay full price for a game that limits my options in game is if modders fix it so I can have access to all my abilities.

 

So the only game you have ever paid full price for was gary's mod?

How about you all calm down and see what its actually like before you blow a fuse.


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#518
Little Princess Peach

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why Bioware why do we only have a hand for our portraits



#519
mugwuffin1986

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why Bioware why do we only have a hand for our portraits

 

Probably because unlike DA:O & DA2 our portraits are hand drawn and not snapshots of the in-game models.

 

*edit, by the looks of things you'll be able to select a portrait.

 

In the screenshot of the UI here... you have the green hand, but in the E3 gameplay video the PC has the inquisition emblem.



#520
Hibernating

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why Bioware why do we only have a hand for our portraits

 

Thats simply what they chose their avatar to be, you can have your face similar to previous games as shown in other gameplay demos.

*edit, disregard I was wrong



#521
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8 abilities is too small



#522
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Why?  Seriously.  Whats the point of the PC UI now?

For one, pointing and clicking menu items instead of scrolling through an entire list like in Skyrim's horrible console port.



#523
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I don't play Mages, but I've been thinking and this must suck worse for them. All those spell combinations that were so awesome in Origins are gone now. 


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#524
kingjezza

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Yeah probably going to skip playing a mage in this game, same thing happened in DA2, couldn't play a mage as you end up with that dopey brother hanging around.



#525
LexXxich

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Every ability unlocked on a character is a result of spending AP. AP are limited, I can't unlock all abilities, so ones I do unlock are hand-picked. I chose them, because they suit my playstyle, help my party. I can choose to get more abilities, leaving some unupgraded. I can choose to keep my selection smaller, with each individual ability being stronger instead. I can make different choices, some might be suboptimal, but they are all mine. There's freedom in this.

Then there's UI restriction, and it says: "You can make choices, but some of them are wrong, and I'll hit you in the head every time you make them". That's not "design goals". Not "encouragement of certain strategy". It's downright dev tyranny. "We don't want you to play this way anymore, so we'll prohibit you to play this way from this point".

I might be getting dramatic here, but the main statement is this. I spent AP on those abilities, chose them from a very limited number, and I want to have access to those abilities whenever I please, "design goals" and "artistic integrity" be damned. If I want to be jack of all trades, master of none, the game should let me. I don't care if it's suboptimal, I can and want to make these choices for myself.
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