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First Look at the PC UI for DAI - Take II


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#626
EnduinRaylene

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well i dont see any sense in a XP bar to be split in 3 parts, so if all 3 are focus maybe we can use 3 focus abilities when all are full and dont have to wait for all of them to fill up before we use a focus ability

 

or maybe specific abilities require 1,2 or 3 full bars

 

 

or they are all for separate things, like 1 for XP, 1 focus and............a microwave oven timer? (yeah, i got nothing for the 3rd)

 

I would like for it to mean we can fill it up and use 3 focus abilities, one per bar, or charge up our focus abilities so that one bar is all that is need but with 2 or 3 they are more powerful and last longer. I'm not sure about whether the focus ability system is deep enough to warrant abilities that require varying degrees of focus to pull off, but that's definitely a possibility, especially with upgrades to them if there are any.



#627
Degenerate Rakia Time

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Ok, can't stop laughing. I wonder how many edits they had to pull that together, or were they all just lined up attacking one right after the other? This **** is getting weak man. I guess the better question is, was it all at once, or where there like, little breaks, where they changed locations? Did you see the travel time for the locations, or was it "Blink" we're somewhere else!!! Better yet, why, if you've seen it, didn't you link it to say "See, looky what I found"? Maybe because if we watched it, we'd see it wasn't a linear progression, and so you would have no idea what happened "off camera"?

who cares what happened off camera if the abilities on the bar are the same at all times?



#628
AlanC9

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Ok, can't stop laughing. I wonder how many edits they had to pull that together, or were they all just lined up attacking one right after the other? This **** is getting weak man. I guess the better question is, was it all at once, or where there like, little breaks, where they changed locations? Did you see the travel time for the locations, or was it "Blink" we're somewhere else!!! Better yet, why, if you've seen it, didn't you link it to say "See, looky what I found"? Maybe because if we watched it, we'd see it wasn't a linear progression, and so you would have no idea what happened "off camera"?


Is this the part of the thread where you just make stuff up? So far there's no evidence that the combat's going to work the way you insist it's going to work.

#629
robertthebard

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who cares what happened off camera if the abilities on the bar are the same at all times?


So you've got a link to a video where you can see the abilities on the bar? Can you provide it, or is it just "take my word for it, they're there, and they're all the same"? None of the gameplay vids have shown this UI before, or it wouldn't be new, would it?

#630
robertthebard

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Is this the part of the thread where you just make stuff up?


Link to the video, or is it just snark time? Because I can do snark time with the best of them.

#631
AlanC9

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But if it's achieving what's apparently the intended purpose, it should slow down the game at least a bit.  If we can just plough through everything with the same loadout, where's the extra "planning ahead and making tactical decisions"?


Right. It's like an inventory system. The point of having it is that the player is supposed to spend time using it.

It's OK to not like doing that, of course -- I was quite pleased with the way ME2 handled items and upgrades.

#632
Degenerate Rakia Time

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So you've got a link to a video where you can see the abilities on the bar? Can you provide it, or is it just "take my word for it, they're there, and they're all the same"? None of the gameplay vids have shown this UI before, or it wouldn't be new, would it?

I dont know what video tmp7704 was talking about but in the ComicCon videos, with console UI, you could see them fighting 5-6 types of enemies with the same 8 abilities



#633
EnduinRaylene

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So you've got a link to a video where you can see the abilities on the bar? Can you provide it, or is it just "take my word for it, they're there, and they're all the same"? None of the gameplay vids have shown this UI before, or it wouldn't be new, would it?

Quick being acting so superior, you're not that smart. Here's your video, no cuts, straight through, multiple enemy factions. Bear, Mages, Templars, drakes and a Dragon. There's been several straight through demos of the game in various areas from the past few months, including hands on videos by the press where they're running around and having no issues in fights or taking on different enemy types and factions.



#634
rupok93

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I dont know what video tmp7704 was talking about but in the ComicCon videos, with console UI, you could see them fighting 5-6 types of enemies with the same 8 abilities

 

just means combat was dumbed down and enemies weaknesses probably do slightly more damage. So probably every attack you can spam at the enemy without much difference in effectiveness. Thats all this proves.



#635
Jimbo_Gee79

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Oh, you mean you watched the video of the one fight, where they preloaded all the right abilities to put on a show, irrespective of what level they were? Gee, I hope we're able to stack level 27 abilities on our level 9 toons...

 

You know what they say, for the believer, no proof is neccesary. For those who don't believe no proof is possible.


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#636
AlanC9

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Link to the video, or is it just snark time? Because I can do snark time with the best of them.


Haven't bothered to look the video myself. I just thought it was odd that you'd be making weird suppositions about what's in it.

I don't know what you meant by "None of the gameplay vids have shown this UI before, or it wouldn't be new, would it? " The console and PC UIs aren't any different WRT the eight active abilities.

#637
rupok93

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You know what they say, for the believer, no proof is neccesary. For those who don't believe no proof is possible.

 

Its funny because you guys literally are totally putting your belief in bioware and accepting anything they do without question. That really worked well the last two games am i right?

 

These videos are super edited and only snippets, they may even be putting cheats on so they don't die or going to low level areas. Either that or the combat is so dumbed down that pretty much anything can take down enemies if you spam it enough just like in da2.


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#638
Degenerate Rakia Time

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Its funny because you guys literally are putting totally putting your belief in bioware and accepting anything they do without question. That really worked well the last two games am i right?

i think it did yeah



#639
AlanC9

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just means combat was dumbed down and enemies weaknesses probably do slightly more damage. So probably every attack you can spam at the enemy without much difference in effectiveness. Thats all this proves.


So despite any evidence that exists, the actual game will nevertheless simply have to have the problems you're predicting because..... I'd make fun of the argument if I'd actually seen one.

It's not like Bio games at Normal difficulty have ever been really challenging. (Except for D&D-based games at low levels, which is an irreducible feature of the D&D system.)

#640
AlanC9

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Its funny because you guys literally are totally putting your belief in bioware and accepting anything they do without question. That really worked well the last two games am i right?


Yes, it did work well. Both games had good gameplay. DA2's boss fights are an exception, but that was because of what I consider to be a bad conceptual approach to boss fight design

#641
rupok93

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i think it did yeah

lol then you are delusional and there is no debating with you if they think every decision was perfectly fine their last two games.

 

Basically all I am seeing here is that the bar has been lowered and you guys don't expect anything cause you have been accepting crap for the last few years anyways.

 

So ya i am done, this game can be the shittiest game for all I care. Ill wait a few more weeks and if they don't legitimately tell us why this change was made then ill just wait for bargain bin sales for the game. There is so much backlog of games that at this point I don't care to play something at launch.



#642
Degenerate Rakia Time

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Yes, it did work well. Both games had good gameplay. DA2's boss fights are an exception, but that was because of what I consider to be a bad conceptual approach to boss fight design

hey atleast they didnt outsource the boss fights (looking at you eidos montreal)

 

 

 

lol then you are delusional and there is no debating with you if they think every decision was perfectly fine their last two games.

 

Basically all I am seeing here is that the bar has been lowered and you guys don't expect anything cause you have been accepting crap for the last few years anyways.

 

or maybe i just have low standarts :D


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#643
AlanC9

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lol then you are delusional and there is no debating with you if they think every decision was perfectly fine their last two games.


I thought we were talking only about gameplay. I liked both games fine, but if you want to start talking about "every decision" this thread's gonna go six different directions of OT. Though I guess we could go that route. Feel free to start with an ME3 ending whine.
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#644
Jimbo_Gee79

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Its funny because you guys literally are totally putting your belief in bioware and accepting anything they do without question. That really worked well the last two games am i right?

 

Are you serious? Do you actually read what you have written before you post it? You make all these wild accusations but yet you offer no proof that this is actually so. Where is your evidence that they manipulated the footage?  It's not accepting  anything they do without question its the fact that I can take 5 minutes out of my life to work out why are doing this.  I can also see the benefits to this idea.  All you can see is that they are "taking stuff away" and there is some grand conspiracy involving the head of EA. I enjoyed the last two games you know why? Because I enjoy playing video games. Have done ever since i was a kid. I play them to relax not to pick apart every little detail that I dont agree with.



#645
rupok93

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I thought we were talking only about gameplay. I liked both games fine, but if you want to start talking about "every decision" this thread's gonna go six different directions of OT. Though I guess we could go that route. Feel free to start with an ME3 ending whine.

Not gonna bother, I don't care anymore. All I wanted was for people to ask questions in the first place and for the devs to clarify the change in detail because all they did was post a few tweets. All the tweets clarified is that they made the change they know some people won't like it but not gonna explain why, also that they made the change for vague reasons such as "gameplay".



#646
EnduinRaylene

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Its funny because you guys literally are totally putting your belief in bioware and accepting anything they do without question. That really worked well the last two games am i right?

 

These videos are super edited and only snippets, they may even be putting cheats on so they don't die or going to low level areas. Either that or the combat is so dumbed down that pretty much anything can take down enemies if you spam it enough just like in da2.

Again there are several gameplay demos that are unedited, they're straight run throughs and not all of them are conducted by BioWare but by fans and journalists. It's likely not even a question that the difficultly is low, BioWare said as much during E3 that it was on easy, and most likely the health and damage values aren't final, but they are still designed to demonstrate how the gameplay works and an approximate of what it feels like. All game demos do that. I have never said that anyone should just trust BioWare, they've made some bad missteps in the last few games and I want as many answers as the next person, but I find nothing constructive about baseless attacks and outrage over changes like the 8 ability slots. What I do ask for is that people actually try to critique intelligently based on what we actually know and use that to try and create a better picture of things so we can better understand the decisions that are being made in lieu of answers from BioWare.

 

If you really think these demos are lies and that BioWare is altering how combat really works so much then I don't know what to say, you're entering a realm of such extreme conspiracy that there's really no discussion that be had since we can't even agree upon what information we do have at our disposal is actually valid and not just a facade. 


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#647
robertthebard

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Quick being acting so superior, you're not that smart. Here's your video, no cuts, straight through, multiple enemy factions. Bear, Mages, Templars, drakes and a Dragon. There's been several straight through demos of the game in various areas from the past few months, including hands on videos by the press where they're running around and having no issues in fights or taking on different enemy types and factions.


The very first "cut", where the video stops and then restarts is 6:15, just before they summon the mount. The UI used is the controller UI, which has, so far, shown us one skill from what appears to be 4 schools of magic. At 12:50, the skills on the second "page" of the controller UI are different than they were during the previous encounter. When did they change those? Off Camera. Or, more likely, before loading in for the demo, since I know we won't be taking such minimal damage from a High Dragon, or, at least, I'm hoping we won't...

#648
robertthebard

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Haven't bothered to look the video myself. I just thought it was odd that you'd be making weird suppositions about what's in it.

I don't know what you meant by "None of the gameplay vids have shown this UI before, or it wouldn't be new, would it? " The console and PC UIs aren't any different WRT the eight active abilities.


Have a look at the video I'm currently watching, at 12:50, the UIs look completely different.

I, however, won't ask you to take my word for it, here's the video. The PC UI we're seeing in this thread, for the KB/M is completely different from the controller version.

#649
DarthLaxian

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I really do think that UI is way bigger than it needs to be.  Unless it's for a lower resolution screen, but the screenshot appears to be at 1920 x 1080?

 

edit:  Also, since we can't have more than 8 abilities, it's a shame we couldn't bind some abilities of other characters to the quickbar for ease of access

 

Indeed - even few-ability-ME2/3 had that :) (note: I would want something like that - even if we still could use all our abilities (hell, I still have hopes of them tossing this retarded mechanic), because it makes coordination much easier without having to rely on tactics too much (I'd rather be in control myself...I am just that way...))

 

greetings LAX



#650
EnduinRaylene

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The very first "cut", where the video stops and then restarts is 6:15, just before they summon the mount. The UI used is the controller UI, which has, so far, shown us one skill from what appears to be 4 schools of magic. At 12:50, the skills on the second "page" of the controller UI are different than they were during the previous encounter. When did they change those? Off Camera. Or, more likely, before loading in for the demo, since I know we won't be taking such minimal damage from a High Dragon, or, at least, I'm hoping we won't...

Yes there is a cut at 6:15 my mistake, one cut, but the Inquisitor's abilities are never altered. They're the same from start to finish. Two fire spells, two ice, stone fist, haste, lightening and whatever the middle purple three projectiles is.