The radial menu pauses the game. This is not the same team that created ME3, and this team clearly made the decision to emphasise the action over the tactical in the UI and control schemes by removing active abilities from the radial menu. They didn't just pull the number 8 out of their backsides, it reflects the buttons available on console controllers.
They've tested and tweaked this, I assure you. In this process, they apparently determined that people using a controller prefered having 8 mapped abilities to using a radial menu for active abilities.
So, when designing the PC interface for keyboard and mouse users, we see the same limitation of 8 active abilities. Now, I ask you... do you think the KB+M interface is limited to 8 slots because (a) "it's a fun tactical challenge;" or (
because the console versions are limited to 8, and we wouldn't want to ship the game with an advantage for PC gamers?
You do realize that the radial wheel was present in DAO and DA2 on consoles giving players full access to all their abilities, outside of the 6 abilities mapped to the controller face buttons. And not only that but the radial wheel is still present in DAI giving players who use a game pad access to the 3 potion/consumable action slots, as well as the command options for things like defend, halt and so on which will still be necessary to use during combat so there's no reason to remove the abilities section of the wheel if not for other reasons outside of control limitations. This is a design choice independent of console input. You might not like it, but there is little reason to blame it on consoles.





Retour en haut





