Somebody linked me a screenie of a Venatori to show me the tooltips for the ingame strategy guide: Immune to cold, or maybe it was fire, and vulnerable to the other, the opposite of what they were immune to. It's not only likely that they'll throw mobs at us that are completely immune to some of the stuff that we have, it's already in game. It was in the last game too. Since I've already stated, repeatedly, that the most successful mage is going to be a generalist, to prevent a lockout of abilities in any situation. I'm trying to figure how, if I'm immune to electricity, I can be shocked, since being shocked in the context of it being applied by lightning, means that I'm not immune to electricity.
Evidently, you care a great deal about what I do, that's why you spend so much time trying to convince me that I'm wrong, or that the way I do it is wrong. What you are failing to take into account is that, if you're peeking over the hill and mousing over enemies to see if you're going to have to change up your abilities and tactics to accommodate the fight or not, you might as well have the Prima Guide on the desk in front of you. The information you're gleaning from either source is exactly the same, obtained in the same manner, player agency. Do you think the mobs are wearing t-shirts that say "I'm immune to fire, but vulnerable to cold. I have 324 HP, and I'm level xx"? If not, then you are looking at the Prima guide, and using player knowledge to accent character knowledge. This is, unfortunately for this conversation, known as metagaming. For clarity, it doesn't matter if it's the tooltip, or the actual book, the information is exactly the same.
There being enemies with immunities and BioWare throwing them at us left and right are two different issues, that was my point. We have no reason to believe every enemy we face well have immunities, let alone wildly didn't ones within the same area. As to the effectiveness of spells they may be immune to, that entirely depends on the type of status effect a spell can impart an enemy, you may not be shocked but paralyzed or stunned. The damage that spell inflicts might not effect them but the status still might.
And I really don't care how you pay the game o do care how you characterize it. You have no proof or real evidence a generalist mage well be the best. We have only partial info on the actual spells in a couple of the trees, but practically no info on the passive abilities which make up nearly half the trees, as well as upgrades. Both of which could have huge implications on the strength and effectiveness of your character, something a generalist would have sacrifice, along with end tree spells which are likely the most powerful. So you definitively saying they well be the best is far from true or accurate.
Same with your characterization of the tool tips. We still don't know how we come about this information. Whether it's through continued interaction with the enemy and first hand experience with these resistances, and or through our Scouts in the Inquisition, and any possible upgrades they require first to provide basic or detailed information. All we know is that the information can be had, but how it gets there is still a mystery, which may prove to be very important.
So if you choose to pay Prima 30 bucks for a guide make game easier that's your choice, I don't care what you do in your game but I do care how you present opinion and conjecture as fact. You may actually be right in all this, but we don't know enough to actually prove that right now and that's all that matters.
I'm not holding my breath for that kind of depth, particularly since Bioware has always been weak in encounter design. I'd remind you that DA2 featured abilities that were supposed to open up weaknesses for exploitation, but the implementation was seriously lacking.
Everything in DA2 was lacking for the most part. The game was made in 11 to 14 months. The foundation of CCC is solid, it just needs to be fleshed out more. And they've had almost 4 years to do that in DAI.