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First Look at the PC UI for DAI - Take II


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#801
Sylvius the Mad

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1. Some complained about DAO encounter designs being too static, how you almost always know who are you fighting and how many there are.

This was one of my favourite DAO features. I want it back.

2. Some complained about ME inventory being clunky and Mako segments/free exploring being featureless.

I at least remember these complaints. But again, the Mako was my favourite thing about ME.
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#802
They call me a SpaceCowboy

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1. Character potraits: 

The DAK styled designe of your group looks great but that the Inquisitor only have a hand is a little isapointing.

2. Health/Mana Bar: 

​It is great that they are Combine the round Mana and the straight health of DAO and DA2. But why is it green on a red surface? that will iritat the player the most at the beginning. But there will be a mod for it.

3. Skillbar:

the 8 slots sounds small but who knows how it feels to play like this. the poition slot is  realy small but if you can use your inventory during combat it is fine.

 

One Question when starts the Dragon Keep Beta?

 

Now there's a point I haven't seen anyone ask. Potions from inventory? I hope so, cause I want to brew 15 types of poisons, bombs etc.

 

The keep beta started months ago. It's still going.



#803
Gtdef

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You refer to a ruleset occasionally. I'm not sure what the ruleset is?

 

Ruleset is the framework of the game. The mechanical aspect of how the world works, what an entity is and how it interacts. To give you an example, I'll analyze what character means in two different rulesets.

 

In DnD, a Character is a combination of Level, Attributes/BAB/Saves, Feats, Race, Class, Skills and Gender.

 

Level is the relative power of a character. It increases by doing activities in the game and works as a platform for the acquisition of the other statistics.

Attributes, Base Attack Bonus and Saves dictate the physical and mental capacity of the character and his combat effectiveness.

Feats modify the behavior of a character in the battlespace and in the usage of skills, weapons and spells.

Race is a feat that dictates the visual representation and the size of the character and how it interacts with classes. Also adds unique modifiers to differentiate the character from the others.

Class is a modifier that dictates what bonus each new level gained will provide and what spells a character can access.

Skills dictate the aptitude of the character when he performs actions in the world.

Gender is visual representation and interaction with the world.

 

In Dragon Age 2, a character is a combination of Level, Attributes, Race, Class and Gender

 

Level is the relative power of the character. Each level gives points that can be spent to acquire abilities and attributes.

Attributes dictate the combat effectiveness of the character

Race and Gender the visual and auditory representation and interaction with the world.

Class dictates the access to abilities that can be bought with points from leveling and interaction with the world. Also they modify the bonus he gets from attributes.

 

So if you say that you want to play Dragon Age 2 with DnD ruleset, you will have to transpose the character.


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#804
Innsmouth Dweller

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i'm not a regular and don't really have the time to follow site/don't have facebook acc/stuff.

this thing started because of a tweet? so they didn't release official info? still?

ok then.

 

soo... any substantial info about combat mechanics? other than 'yup, there is combat', i mean.



#805
Hibernating

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1. Some complained about DAO encounter designs being too static, how you almost always know who are you fighting and how many there are.

 

From what we have seen so far, most encounters have gone back to this which I like. Yet they mix it up every so often when it makes sense to do so, such as when the undead are coming out of the mire.

Almost every combat devolving into wave combat was the reason all my DA2 playthroughs after the first were on easy. Im looking forward to using strategy in DA:I again.



#806
Riiborn

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Whats that over Blackwalls health bar? Somekind of  "shield"?



#807
Reznore57

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Whats that over Blackwalls health bar? Somekind of  "shield"?

 

No idea .

I'm pretty sure I also saw some kind of blue shield.

I suppose the " armor shield" bar is for warriors?

 

I wonder if it's some kind of spell ?Since the dev have said less healing more defensive stuff.



#808
Jester

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Blue is probably "Barrier" spell. The other one is probably "Guard" - it was mentioned in some of the revealed skills. 



#809
Morroian

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i'm not a regular and don't really have the time to follow site/don't have facebook acc/stuff.

this thing started because of a tweet? so they didn't release official info? still?

 

 

Nope, yet they saw fit to write a detailed post about the final 2 romances, whilst this is a major change to the game mechanics and we get 2 tweets.



#810
Brogan

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I keep coming back here to check and see if there's any pc gameplay vids released.

 

Nada.

 

Maybe in October.  Though the longer it goes, the more it lends credence to the M$ conspiracy and they really are not allowed to show any pc gameplay based purely on nervous console CEO's.

 

Doesn't matter to me however.  Once they made it clear the camera and mouse control was not going to be affected by/sacrificed for all the console rubbish, I was good to go.  The issues with the tactics, slots, etc will work itself out IMO.



#811
Melcolloien

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I am sorry if this has already been answered but does anyone know if the 8 slots is for tactics as well?
That I have to set the tactics for each fight or have a lot of tactics that just won't be used unless I have those abilities in my 8 slots?
And what about sustained abilities in that case, do I really need to use one of my eight slots for a sustained abilities?

Because, if tactics still works as in Origins and DA:II where I could set my sustained abilities in the tactics and then remove them from the slots if needed then the eight slots is fine for me.
But if not...then it really feels like too few :/



#812
Starscream723

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I am sorry if this has already been answered but does anyone know if the 8 slots is for tactics as well?
That I have to set the tactics for each fight or have a lot of tactics that just won't be used unless I have those abilities in my 8 slots?
And what about sustained abilities in that case, do I really need to use one of my eight slots for a sustained abilities?

Because, if tactics still works as in Origins and DA:II where I could set my sustained abilities in the tactics and then remove them from the slots if needed then the eight slots is fine for me.
But if not...then it really feels like too few :/

 

I'd heard that there aren't any activated sustained abilities any more, they've been replaced by passives. I don't know if this is 100% correct though, perhaps somebody else will confirm.



#813
EnduinRaylene

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I keep coming back here to check and see if there's any pc gameplay vids released.

 

Nada.

 

Maybe in October.  Though the longer it goes, the more it lends credence to the M$ conspiracy and they really are not allowed to show any pc gameplay based purely on nervous console CEO's.

 

Doesn't matter to me however.  Once they made it clear the camera and mouse control was not going to be affected by/sacrificed for all the console rubbish, I was good to go.  The issues with the tactics, slots, etc will work itself out IMO.

Yeah I think it's pretty clear by now that MS has paid for a certain, if not sizable, degree of exclusivity with DAI. Which is why we've basically gotten nothing on the PC or PS4 versions. I have a much harder time believing that BioWare/EA are purposely hiding the PC version because of shady reasons.

 

MS has timed exclusivity on the first SP DLC, DAI was a big showcase at their E3 stage event, they got to separately demo it at the Xbox lounge at SDCC, and most of all the only UI we've ever seen has been the Xbox version, with virtually no word spoken about the PS4 version and not much more said about the PC. MS definitely seems to want Xbone to lead the charge by a large margin on this game and I'm sure EA is more than happy to take their money. I doubt it really has any major influence on the game itself, just in terms of marketing MS wants people to think Xbox first or only when they think of DAI. It's probably a lot cheaper and easier than ever paying for actual platform exclusivity.

 

I really do hope that BioWare releases something meaty and detailed about the PC version soon. 

 

 

I am sorry if this has already been answered but does anyone know if the 8 slots is for tactics as well?
That I have to set the tactics for each fight or have a lot of tactics that just won't be used unless I have those abilities in my 8 slots?
And what about sustained abilities in that case, do I really need to use one of my eight slots for a sustained abilities?

Because, if tactics still works as in Origins and DA:II where I could set my sustained abilities in the tactics and then remove them from the slots if needed then the eight slots is fine for me.
But if not...then it really feels like too few :/

 

Probably not limited to 8 slots in tactics, but most likely only those 8 active abilities will be usable in tactics. It would defeat the purpose of the 8 ability limit to let any of them be used via tactics, but really we just don't know at this point to say for sure about anything.

 

Realistically you probably won't have very many skills over 8 until late in the game, even then probably not more than 12 or 13 given the structure and layout of the ability trees. Sustained abilities also seem to work a lot different in this game, and few of them exists besides. So you shouldn't have to switch abilities all the time, nor should you have to constantly redo your tactics. Ideally DAI will have custom tactics, along with presets the same as DAO and DA2, so if you want to you can make set tactics for different ability loadouts and just use those if and when you change your abilities and not have to redo the whole thing every time. 

 

I don't think we can come at this thinking combat and abilities will work the same as DAO and DA2, and that now the only difference is we are just limited to 8 at a time. Everything about the combat system seems to have been reworked around this limit so at to not make it actually feel limiting. If that makes sense. If things do just operate more or less the same as the previous two games, then yes this will be a serious limit on the player and a failed design choice, but if they actually crafted and rebuilt combat around it we technically shouldn't feel stunted or limited by it in actual practice. Unfortunately we won't really know for sure which of the two directions DAI falls into until we play it.


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#814
Melcolloien

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I'd heard that there aren't any activated sustained abilities any more, they've been replaced by passives. I don't know if this is 100% correct though, perhaps somebody else will confirm.

 

Oh okey, thanks.
That could work I guess. I just hope that tactics is nog locked to the 8 slots, it would be ideal if that was not the case.
But I fear they will be :/



#815
Brogan

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Oh okey, thanks.
That could work I guess. I just hope that tactics is nog locked to the 8 slots, it would be ideal if that was not the case.
But I fear they will be :/

I see no reason why that would be the case. Why design an entirely new system with new (ish) abilities but leave the tactics side unfinished and limiting? That's like releasing a version of Windows 9 that is slow because it can only use 1Gb of ram.

#816
Brogan

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Yeah I think it's pretty clear by now that MS has paid for a certain, if not sizable, degree of exclusivity with DAI. Which is why we've basically gotten nothing on the PC or PS4 versions. I have a much harder time believing that BioWare/EA are purposely hiding the PC version because of shady reasons.

 

MS has timed exclusivity on the first SP DLC, DAI was a big showcase at their E3 stage event, they got to separately demo it at the Xbox lounge at SDCC, and most of all the only UI we've ever seen has been the Xbox version, with virtually no word spoken about the PS4 version and not much more said about the PC. MS definitely seems to want Xbone to lead the charge by a large margin on this game and I'm sure EA is more than happy to take their money. I doubt it really has any major influence on the game itself, just in terms of marketing MS wants people to think Xbox first or only when they think of DAI. It's probably a lot cheaper and easier than ever paying for actual platform exclusivity.

 

I really do hope that BioWare releases something meaty and detailed about the PC version soon. 

 

I still have trouble putting 100% credence into the theory, though the way events are playing out can surely lead you to that conclusion (as I said).  I absolutely believe those kinds of deals are struck in this business, but on a triple A title of this magnitude, it's hard to imagine.

 

That being said, and me being a pc player (and having never played any previous DA game on console), I do see the justification.  If given the choice (and again, this is purely from the perspective of someone who has never played anything other than sports games and some racing titles on console) I really can't understand why anyone would prefer the console UI.  You have less control over the camera, which limits freedom in what you see on your TV screen and you cannot manipulate that view nearly as much, you have limited buttons which means that feature functionality might be compromised to the extent of ridiculousness in some ways, and in the case of menus, you likely are going to forfeit screen real estate for data simply because you have a dpad instead of a mouse cursor.

 

Again, I have little to no console rpg experience, so I may be way off.  But on first takes, it just seems like a no brainer to me.  And it's very likely M$ would agree.



#817
EnduinRaylene

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I still have trouble putting 100% credence into the theory, though the way events are playing out can surely lead you to that conclusion (as I said).  I absolutely believe those kinds of deals are struck in this business, but on a triple A title of this magnitude, it's hard to imagine.

 

That being said, and me being a pc player (and having never played any previous DA game on console), I do see the justification.  If given the choice (and again, this is purely from the perspective of someone who has never played anything other than sports games and some racing titles on console) I really can't understand why anyone would prefer the console UI.  You have less control over the camera, which limits freedom in what you see on your TV screen and you cannot manipulate that view nearly as much, you have limited buttons which means that feature functionality might be compromised to the extent of ridiculousness in some ways, and in the case of menus, you likely are going to forfeit screen real estate for data simply because you have a dpad instead of a mouse cursor.

 

Again, I have little to no console rpg experience, so I may be way off.  But on first takes, it just seems like a no brainer to me.  And it's very likely M$ would agree.

 

I might try out controller setup just to see if it's workable and comfortable, but I'm betting I'll still prefer to stick with my M&Kb. I don't think I could ever in good conscience get a game on a console that I could also get on PC.

 

As big as DAI is though just look at Tomb Raider. That's a huge franchise, bigger at least in terms of recognition, and that sold pretty well across all platforms, and yet MS has bought total exclusivity for the sequel on Xbone. No one saw that coming. They're not afraid to spend crazy money on big titles if they think they're worth it.



#818
Sylvius the Mad

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As big as DAI is though just look at Tomb Raider. That's a huge franchise, bigger at least in terms of recognition, and that sold pretty well across all platforms, and yet MS has bought total exclusivity for the sequel on Xbone. No one saw that coming. They're not afraid to spend crazy money on big titles if they think they're worth it.

I'll consider getting a console when they let me plug a mouse & keyboard into it.

And even then I'll probably pass unless they lift their draconian restrictions on modding.
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#819
Pablo Cavalieri

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Characters portraits are horrible. The game looks so realistic, and the portraits so toon.



#820
EnduinRaylene

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Characters portraits are horrible. The game looks so realistic, and the portraits so toon.

Agreed. I much prefer the minimalist portraits from the E3 demo. Overall I think the UI looks fine save for that whole top left corner. The portraits and overall design of the character icons/health/stamina etc is just ehh looking. I could do for a more simplistic and less flashy looking set of icons and bars. 



#821
Geralt of Rivia

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Where are all the tactical slots like in the Dragon Ages before. The lack of tactical slots in this game makes combat increasingly frustrating. They really dropped the ball on this.