Scouts are not known to enter dangerous ruins or the Fade or deadly dungeons. They just scout the outer fringes. For example, in the gamescom demo it just says Avvar and undead. Does not say what type of Avvars or what class of Avvars.
That's more than enough. Avvars are barbarians, so they'll have a mixture of warriors, rogues and the occasional mage, with no elemental weaknesses.
Undead will be a similar mix, but with elemental weaknesses, so in terms of elements, it's them you will need to prepare for.
Listening to the locals who will most likely be superstitious ? Not a great way to get intel.
It's a fantastic way to get intel. The locals will know who's been giving them a hard time, be it demons, Templars, undead, whatever.
That's what you need to know, and that's what they'll give you.
When you only have 8 abilities that you cannot change in a long boss fight or a continuous wave of enemies, it means you have to spam the same said 8 abilities over and over.
There are four characters in a team, with eight abilities each. That's 32 abilities altogether.
And that had better be one heck of a boss fight if forces you through a complete run of all 32 abilities, is all I'm saying.
Yes darling, that is just you. Maybe you do not know how to be a mage ? I mean, we are talking about mages here, the smartest. You need to have some standards to be able to play them.
I know that when I tell my mage to heal someone and they never do, that's a problem. I know that when my mages are consistently the first killed in any battle across two game, that's a problem. I know that when my rogues and warriors have already cleaned out a fight before my mage even fires a spell, that's a problem.
You can whine all you want about Mages being overpowered, but I've never seen any evidence of it. A warrior/rogue team is vastly more efficient.
And you failed to reply to the actual point of the post, which is that a properly specced mage should still be highly versatile. Which tells me that I know more about using them then you do.
Mighty Offense, Rock Armor, Jar of Bees, other poisons, grenades, Resistance potions, Regeneration potions, Mythal's Favor, etc ? You might want to have them on board ? As I said previously my dear, simplistic players just use the basic stuff.
Redundant. My characters all have abilities that do the same thing, but without having to pay.