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First Look at the PC UI for DAI - Take II


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#101
Zjarcal

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Would definitely love to see Laidlaw and Darrah doing that on screen...and see them fumbling at it...Most of the videos have been demoed by either one of them after all... 

 

Lol, and why would they fumble at it, we've seen them playing like that before, it's not like that kind of playstyle is hard anyway.



#102
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Lack of flexibility is the downside of forcing a player, and probably the companions, into designated roles. If you jump around the skill trees rather than advancing along one tree you/they wont be powerful enough to defeat the stronger enemies.  Goodbye jack of all trades, master of none characters they wont be able to cut it and I think that's a real shame because play style should be the player's choice not dictated by the developer because someone decided Mass Effect's combat system was just absolute best. 

 

8 slots probably is going to be enough for rogues and warriors 80% of the time, they've never had many active abilities, I'm more concerned about mages. I'm horrified by the idea that despite having 4 skill trees and a specialisation that 8 is all I get per fight.

 

Situational spells that sit on the quickbar patiently waiting for their moment aren't going to be used because I find the idea of reorganising the bar to match an encounter to be as tedious as the whole no healing thing, especially if I have to do it for the entire party. 

 

I'll be buying the game because I think the story is going to be interesting but everything I hear about the combat makes me wish killallhostiles was still going to be an option and hope that the modders quickly find a way to negate most of it. 


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#103
tmp7704

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Red is also the colour of blood. Wich is life.

To a degree, but then you run into a conflict where red is supposed to be good even though you're conditioned your entire life to view it as dangerous and harmful (even this blood = life analogy is a stretch; if you can see your blood this is generally not a good sign) So overall it'd make more sense to me to have enemies with red health bars (the bigger the bar, the bigger the threat) while your own party gets green bars.

#104
mugwuffin1986

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Its simplifying and casualization.

 

I don't believe so... I see a lot of people here who say they completely ignore their party when they play, they either set-up some quick tactics and auto-pilot or they just don't bother.

 

I think BioWare knows this and they're trying to remedy that with reduced ability hotkeys to promote more switching(as well as other combat reasons).


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#105
tmp7704

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Situational spells that sit on the quickbar patiently waiting for their moment aren't going to be used because I find the idea of reorganising the bar to match an encounter to be as tedious as the whole no healing thing, especially if I have to do it for the entire party.

Maybe with the limited ability amount it's been taken into account and there's no "situational spells"?

I think the main complaint with this system is "but but the mages!" which kind of overlooks the main reason mages had so many abilities in previous games was, they had equivalents of the few melee abilities multiplied by X separate "elements" (fire, frost, whathaveyou) But there wasn't actually anything gained from that multiplication -- it mainly had side-effect of forcing the designers to assign arbitrary immunities to the enemies simply so there'd be justification/reason for using one element spell and not the other.

#106
Sylvius the Mad

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It does. All the videos we have seen so far is mostly action real time combat play as opposed to pause and play tactical combat.

I mean most of them just have them mashing and spamming their abilities, friendly fire turned off, then one usage of the tactical camera, one usage of the pause-play-issue orders-strategic movement thing before going right back to action play.

What would I give to see those developers who demo these videos to play the actual way I play :- On PC, with mouse and keyboard, using the pause and play tactical combat the whole way, friendly fire turned all the way to maximum.

Would definitely love to see Laidlaw and Darrah doing that on screen...and see them fumbling at it...Most of the videos have been demoed by either one of them after all...

Darrah's been around for a long time. He'd be fine.

But I honestly can't get a handle on Laidlaw's gameplay preferences. But if he went home at night and played Europa Universalis, I think we'd be getting different games from him.

#107
Sylvius the Mad

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I think BioWare knows this and they're trying to remedy that with reduced ability hotkeys to promote more switching(as well as other combat reasons).

They shouldn't be trying to promote gameplay styles.
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#108
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Maybe with the limited ability amount it's been taken into account and there's no "situational spells"?

I think the main complaint with this system is "but but the mages!" which kind of overlooks the main reason mages had so many abilities in previous games was, they had equivalents of the few melee abilities multiplied by X separate "elements" (fire, frost, whathaveyou) But there wasn't actually anything gained from that multiplication -- it mainly had side-effect of forcing the designers to assign arbitrary immunities to the enemies simply so there'd be justification/reason for using one element spell and not the other.

 

Focus abilities seem very situational/conditional to me because they are just going to sit on the hotbar and who knows if you'll actually need to use that one when focus kicks in. 

 

The Jar of Bees (or any vial that isn't health/mana/stamina I suppose but why use them when you have a JAR OF BEES!) will take up another slot so now you're down to six active abilities out of a possible 20 and I don't understand the logic of why.



#109
BrotherDragon2

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I get that there will only be eight hot buttons for abilities. What I want to know is whether all of my abilities will be available on the tactics(\) menu so that I can program an ability that is not in one of the eight hot button slots such as...

"Self: Surrounded by at least 2 enemies ---> Mind Blast" when 'Mind Blast' or whatever is not in a hot button slot.
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#110
mugwuffin1986

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They shouldn't be trying to promote gameplay styles.

 

Dragon Age is a party based tactical rpg... the gameplay style and variation comes from the PC class and party combination.

 

This isn't Divinity where every character can be anything and as such has access to everything... in Dragon Age if you're a mage you're a mage. The only difference now is you can't be an Elemental Arcane Spirit Healer mage, you're just an Elemental Mage.

 

So you'd have to fill out 2 of the other party slots with an Arcane and Spirt Healer, only difference here is the abilities aren't all on the PC.

 

As I said... I think BioWare really want to emphasize party use.



#111
Bayonet Hipshot

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Lack of flexibility is the downside of forcing a player, and probably the companions, into designated roles. If you jump around the skill trees rather than advancing along one tree you/they wont be powerful enough to defeat the stronger enemies.  Goodbye jack of all trades, master of none characters they wont be able to cut it and I think that's a real shame because play style should be the player's choice not dictated by the developer because someone decided Mass Effect's combat system was just absolute best. 

 

8 slots probably is going to be enough for rogues and warriors 80% of the time, they've never had many active abilities, I'm more concerned about mages. I'm horrified by the idea that despite having 4 skill trees and a specialisation that 8 is all I get per fight.

 

Situational spells that sit on the quickbar patiently waiting for their moment aren't going to be used because I find the idea of reorganising the bar to match an encounter to be as tedious as the whole no healing thing, especially if I have to do it for the entire party. 

 

I'll be buying the game because I think the story is going to be interesting but everything I hear about the combat makes me wish killallhostiles was still going to be an option and hope that the modders quickly find a way to negate most of it. 

 

Bioware subscribes to the Qun philosophy of freedom by role restriction.  :P

 

This is just a pointless limitation that a crafty player can get around. For example, my favorite spells regardless of RPG is Ice, Lightning and Spirit. In Mass Effect, my favorite powers involve Electric, Ice and Biotics. I have no idea what this type of role is. Sentinel Mage most likely. 

 

Together the trio can destroy pretty much anything and deal with pretty much anyone. 

 

So Bioware can gimp as much as they like, good players will be able to get around it. 



#112
Degenerate Rakia Time

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My plan to get around the 8 ability limit - CHEAT :D - i'll make my weapons do 10000 damage so i wont have to use any abilities :D


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#113
archav3n

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My plan to get around the 8 ability limit - CHEAT :D - i'll make my weapons do 10000 damage so i wont have to use any abilities :D

 

How are you going to cheat? Considering the game has multiplayer, you probably being blocked by punkbuster if you are trying to edit your characters or having a service in the background?



#114
durasteel

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My plan to get around the 8 ability limit - CHEAT :D - i'll make my weapons do 10000 damage so i wont have to use any abilities :D

 

This is the inevitable result of forced play-style limitations. Mods will remove them, cheats will render then moot, and it will put downward pressure on average gameplay difficulty. That's the nature of PC gaming--we get to map our keyboards however we want to, macro whatever we want to, edit configuration files, and use third-party software. You can force limitations on a console gamer, but the PC gamer has a lot more tools at his or her disposal.


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#115
falconlord5

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Bioware subscribes to the Qun philosophy of freedom by role restriction.  :P

 

This is just a pointless limitation that a crafty player can get around. For example, my favorite spells regardless of RPG is Ice, Lightning and Spirit. In Mass Effect, my favorite powers involve Electric, Ice and Biotics. I have no idea what this type of role is. Sentinel Mage most likely. 

 

Together the trio can destroy pretty much anything and deal with pretty much anyone. 

 

So Bioware can gimp as much as they like, good players will be able to get around it. 

 

Much as I disagree with characterizing this as 'gimping', that is more or less my point.

 

The 'restriction' isn't that great, and is pretty easy to get around.

 

This is the inevitable result of forced play-style limitations. Mods will remove them, cheats will render then moot, and it will put downward pressure on average gameplay difficulty. That's the nature of PC gaming--we get to map our keyboards however we want to, macro whatever we want to, edit configuration files, and use third-party software. You can force limitations on a console gamer, but the PC gamer has a lot more tools at his or her disposal.

 

Aw heck, you can't really force a limitation on a console gamer either. We can't change it like a PCer can, maybe, but it won't take long for us to adapt to the so-called 'limitation' and make it work for us.



#116
durasteel

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How are you going to cheat? Considering the game has multiplayer, you probably being blocked by punkbuster if you are trying to edit your characters or having a service in the background?

 

The single player and multiplayer appear to be completely separate, and I wouldn't be at all surprised if many folks just disregarded the multiplayer entirely if their single player mods or cheats blocked their access to it. 


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#117
falconlord5

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How are you going to cheat? Considering the game has multiplayer, you probably being blocked by punkbuster if you are trying to edit your characters or having a service in the background?

 

You wanna get technical, you don't even have to hack the game to do this particular 'cheat'.

 

Like any game with exploration and crafting, if you're willing to put the effort in, you can get some pretty game-breaking weapons and armour early on.

 

Not my style, personally, but pretty easily done.



#118
archav3n

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Aw heck, you can't really force a limitation on a console gamer either. We can't change it like a PCer can, maybe, but it won't take long for us to adapt to the so-called 'limitation' and make it work for us.

 

I think that pretty much sums it up everyone is trying to say. For parity across platforms, PC version has to be gimped for console playstyles.

You are not adapting. You are just playing the game without flexibility. The way it was intended.


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#119
falconlord5

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I think that pretty much sums it up everyone is trying to say. For parity across platforms, PC version has to be gimped for console playstyles.

You are not adapting. You are just playing the game without flexibility. The way it was intended.

 

Huh? That's not what I'm saying at all.

 

What I said was that the 'limitation' won't effect us in the long run; either through mods, cheats, min-maxing, or whatever else you want to to the game (as long as the balance isn't horribly, horribly broken before hand), you will be able to have a huge amount of flexibility in your game.

 

That's adapation, and gamers have been doing it since the golden age. This ain't nothing new.

 

And the console argument is a, insulting, and b, blatantly false. In previous DA games both PC and console gamers could access their abilities through the radial menu. In DAI, neither of us can.



#120
Sylvius the Mad

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Dragon Age is a party based tactical rpg... the gameplay style and variation comes from the PC class and party combination.

This isn't Divinity where every character can be anything and as such has access to everything... in Dragon Age if you're a mage you're a mage. The only difference now is you can't be an Elemental Arcane Spirit Healer mage, you're just an Elemental Mage.

So you'd have to fill out 2 of the other party slots with an Arcane and Spirt Healer, only difference here is the abilities aren't all on the PC.

As I said... I think BioWare really want to emphasize party use.

I like party use. I use all my characters. I just don't always want to use them in the way they thibk I should.

And I don't see why their gameplay preferences should matter. I don't see why they're trying to force a particular playstyle.

I don't think every character should have access to everything, but it would be great if each character had access to anything, which is very different.

But lots of people equate those two things. I don't understand why.
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#121
Degenerate Rakia Time

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How are you going to cheat? Considering the game has multiplayer, you probably being blocked by punkbuster if you are trying to edit your characters or having a service in the background?

Probably with Cheat Engine, or trainers when they become available

 

This is the inevitable result of forced play-style limitations. Mods will remove them, cheats will render then moot, and it will put downward pressure on average gameplay difficulty. That's the nature of PC gaming--we get to map our keyboards however we want to, macro whatever we want to, edit configuration files, and use third-party software. You can force limitations on a console gamer, but the PC gamer has a lot more tools at his or her disposal.

 

actually its the result of me not giving a damn about combat, i just want it to be over fast so i can get to what i care about :P



#122
falconlord5

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I like party use. I use all my characters. I just don't always want to use them in the way they thibk I should.

And I don't see why their gameplay preferences should matter. I don't see why they're trying to force a particular playstyle.

 

Sylvius, let's be honest here: you, of all people, are going to play the game however you want, and there isn't a thing BioWare is going to be able to do about it.

 

I don't think any of us have anything to worry about, but you least of all.



#123
mugwuffin1986

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I like party use. I use all my characters. I just don't always want to use them in the way they thibk I should.

And I don't see why their gameplay preferences should matter. I don't see why they're trying to force a particular playstyle.

 

Because it's how they designed their game?

 

If you're playing a game against the rules set, that's perfectly fine... but don't expect it to work the way you want.



#124
LEXX

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The UI is a bit generic and boring.  The health bar does not need to be that large and overwhelming for each character.  The icons are just monochromatic and generic.  I know it will grow on us but they can do better than this.  It just doesn't belong and it looks like a Windows Dock for the icons.  It can still look nice with something like this.  I like them old school.  Outer circles for mana and inner red circle for health bar. 

 

Dragon_Age_Inquisition_UI.jpg



#125
Sylvius the Mad

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Sylvius, let's be honest here: you, of all people, are going to play the game however you want, and there isn't a thing BioWare is going to be able to do about it.

I don't think any of us have anything to worry about, but you least of all.

I failed utterly to play DA2 in a way I found at all satisfying.