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Romance Thread v 4.0


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#2976
Deviija

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Has it been 10 years since DA2? 

 

Inquisition takes place three years after DA2.  



#2977
Ray561

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Actually...I agree. I don't want them to make characters bi just to please queer folk such as my self. Characters should always have a set orientation, makes for stronger characterization.

This why I hate looking at a characters orientation as a number to be distributed between who they are or aren't able to be romanced with.

 

Solas begin eleven female only is a first and make me want to role a female eleven character because it is so different to what we have had before.


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#2978
Cainhurst Crow

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Inquisition takes place three years after DA2.


I wouldn't say thats enough time to get over 2 annulled circles worth of mental truama, but whatevs. I suppose a time skip will simply have to do for this handwave.

#2979
Joe25

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Inquisition takes place three years after DA2.  

That 10 years, DA2 was 7 years + 3 till DAI's time line. 



#2980
DeityDi

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I wouldn't say thats enough time to get over 2 annulled circles worth of mental truama, but whatevs. I suppose a time skip will simply have to do for this handwave.

If Fenris got over (kinda), Cullen surely could've.



#2981
Icy Magebane

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This talk of Cullen has me wondering about the approval system and its effects on romance... specifically, whether the lack of approval mechanics will make the Cullen and Josephine romances too easy or impossible to fail at.  I mean, with companions you are constantly at risk of angering them during the course of a mission, but advisor interactions are limited to conversation... and they don't have approval bars to begin with.  So unless you say "this isn't working" or click on an otherwise obvious line that ends the relationship, where does the drama come from?  Even if the Inquisitor's actions get reported to everyone in Skyhold after a mission, the advisors still don't have approval meters that would be affected... or am I wrong about that?  Seems like that's kind of an important detail that's missing...


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#2982
DeityDi

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and they don't have approval bars to begin with

Nope, that's not quite right. Devs said they have...well, "something".



#2983
SofaJockey

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Actually...I agree. I don't want them to make characters bi just to please queer folk such as my self. Characters should always have a set orientation, makes for stronger characterization.

 

In which case there is a real dilemma.

Do you dispense with great characters because the numbers are too high toward one group?

Could you create extra characters as an 'add on' to make up the numbers?

 

Each character has a significant cost and a budget: VAs, dialogue, coding, localisation.

I'm prepared to bet that there is a budgeted number of characters and that the number of them was not costed based on the Straight, LG, Bi splits.



#2984
Cainhurst Crow

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If Fenris got over (kinda), Cullen surely could've.


I hope cullen is like an improved fenris in the game, harsh on mages but fair, and willing to protect the feel who should the fortitude to resist blood magic and demonic temptation.

Course since hes not a companion who can fight, not sure how much character development he's go I to get versus fenris. Hopefully its not all off screen and by DAI he's banging down chantires with more beefs against the order then anders, with as much middle ground as well.

#2985
Ceoldoren

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This talk of Cullen has me wondering about the approval system and its effects on romance... specifically, whether the lack of approval mechanics will make the Cullen and Josephine romances too easy or impossible to fail at.  I mean, with companions you are constantly at risk of angering them during the course of a mission, but advisor interactions are limited to conversation... and they don't have approval bars to begin with.  So unless you say "this isn't working" or click on an otherwise obvious line that ends the relationship, where does the drama come from?  Even if the Inquisitor's actions get reported to everyone in Skyhold after a mission, the advisors still don't have approval meters that would be affected... or am I wrong about that?  Seems like that's kind of an important detail that's missing...

Theirs no approval ?...that's strange. The system hasn't been perfect. But it was way better than a morality system.



#2986
TheJediSaint

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Theirs no approval ?...that's strange. The system hasn't been perfect. But it was way better than a morality system.

There is an approval system, but it will be more under the hood in DAI.



#2987
The Elder King

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I wouldn't say thats enough time to get over 2 annulled circles worth of mental truama, but whatevs. I suppose a time skip will simply have to do for this handwave.

Why two? The first happened 10 years ago. He had time to recover from it.
And on the same time he was around for the second Annulment (why he might've been against, or have doubts. It's worth considering that in the pro-templar route he did say that the situation was worse in Ferelden, and that it was saved that time)., he was around to see the templars at their worst too.
Not to mention that the only mental trauma we know for sure he got was in DAO, not DA2.

#2988
Lady Shayna

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 Even if the Inquisitor's actions get reported to everyone in Skyhold after a mission, the advisors still don't have approval meters that would be affected... or am I wrong about that?  

 

 

I believe they do, indeed, have approval stats just as with your companions.  You just won't have "meters" for the player to check on, and though the messages now give a +x number for debug purposes, in the final game it will just be " so and so approves/disapproves".  While these approvals for advisors wouldn't be changed by dialog with NPCs "in the field", I'm pretty sure that how you choose to complete quests will be another source of these approvals/disapprovals, as well as general conversations with them in particular.  The BioWarans made a point of saying that companions and advisors will be approaching you when things have calmed down to discuss with your character what they are thinking and feeling at certain point sin the game, and why certain decisions were made.  I would think that "once you return to Skyhold" would be an ideal time for such conversations, the advisor characters would be there for that.

 

I'm pretty sure it will be quite possible to tick any or all of the advisors off in this fashion and ruin any chance of romance with them.   They just won't leave the "party", so to speak, because all have a higher devotion to the Inquisition as a whole.



#2989
Icy Magebane

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I believe they do, indeed, have approval stats just as with your companions.  You just won't have "meters" for the player to check on, and though the messages now give a +x number for debug purposes, in the final game it will just be " so and so approves/disapproves".  While these approvals for advisors wouldn't be changed by dialog with NPCs "in the field", I'm pretty sure that how you choose to complete quests will be another source of these approvals/disapprovals, as well as general conversations with them in particular.  The BioWarans made a point of saying that companions and advisors will be approaching you when things have calmed down to discuss with your character what they are thinking and feeling at certain point sin the game, and why certain decisions were made.  I would think that "once you return to Skyhold" would be an ideal time for such conversations, the advisor characters would be there for that.

 

I'm pretty sure it will be quite possible to tick any or all of the advisors off in this fashion and ruin any chance of romance with them.   They just won't leave the "party", so to speak, because all have a higher devotion to the Inquisition as a whole.

So... everyone on the team knows what we were up to on every mission?  So much for covert ops...

 

In any case, thanks for the info.  I can't say I like how this sounds, but at least it sheds some light on the advisor romances...  I had heard that we wouldn't have a visual representation for any companion, but I wasn't aware that advisors tracked approval at all.  Now that I think about it, I'm not looking forward to a situation where one of them develops very low approval but will never leave the group.  Since there's no way to hide our activities anymore, this could be tricky to deal with... or just annoying depending on whether or not snide remarks come into play.


Modifié par Icy Magebane, 03 septembre 2014 - 04:02 .


#2990
Lady Shayna

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Not to my knowledge there isn't... advisors can never leave the Inquisition, so I'm not sure how approval would have been implemented for them or what it would affect.  I could be wrong though, so if anybody has info on advisor approval, it would be appreciated.

 

 

http://www.princesss...2014#companions

 

 

Q. Is advisors will also have friendship meter?
A. Their approval is handled different from followers. (?)

 

I read that as "it's different, but something is there".  Might just be a bunch of flags in the background, I suppose.  


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#2991
DeityDi

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There is. But since the advisors can't(?) leave the castle, maybe it has something to do with the judgment we'll have to pass on people after the missions. Who knows.



#2992
Panda

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I'm quessing that Inquisitors approval system might be based on dialogue options, big choices you make in the game (like in DAO companions called you out after certain quests if they weren't there during the quest) and maybe quests you do for them as well.



#2993
jlb524

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There is. But since the advisors can't(?) leave the castle, maybe it has something to do with the judgment we'll have to pass on people after the missions. Who knows.


They can leave the castle.

#2994
Icy Magebane

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http://www.princesss...2014#companions

 

 

Q. Is advisors will also have friendship meter?
A. Their approval is handled different from followers. (?)

 

I read that as "it's different, but something is there".  Might just be a bunch of flags in the background, I suppose.  

I'd like this but I'm currently out at the moment... but I do appreciate you looking that up so I owe you one.



#2995
DeityDi

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They can leave the castle. 

You know what I mean. They're not companions, so they can't leave it with us and I don't think sending them on a mission will have something to do with their approval system. If they would't get caught like Leliana and tortured, that is.



#2996
Zakhar

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I'm quessing that Inquisitors approval system might be based on dialogue options, big choices you make in the game (like in DAO companions called you out after certain quests if they weren't there during the quest) and maybe quests you do for them as well.

I still say Zevran ratted me out for poisoning the Urn that one playthrough... Damn elf.



#2997
CuriousArtemis

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Actually...I agree. I don't want them to make characters bi just to please queer folk such as my self. Characters should always have a set orientation, makes for stronger characterization.

 

Pretty sure bi is a set orientation ;)



#2998
Ceoldoren

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Pretty sure bi is a set orientation ;)

That's not what I meant, I'm bi myself so trust me i don't have a case of biphobia. I just meant their sexuality should not be changed from how the writer originally intended them to be to please fans. It ends with a weak excuse for why he likes men like Anders and makes their characterization all weird.



#2999
Tevinter Rose

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There is no reason why a group of ten people has to be statistically representative of the population of Thedas.

 

applause6.gif


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#3000
CuriousArtemis

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That's not what I meant, I'm bi myself so trust me i don't have a case of biphobia. I just meant their sexuality should not be changed from how the writer originally intended them to be to please fans. It ends with a weak excuse for why he likes men like Anders and makes their characterization all weird.

 

I didn't know Anders' sexuality was changed. I thought he was always bi.

 

In any case, I change characters' sexuality all the time. In one story, I have a character who is gay; in another story, I use the same character and he's straight. Unless it's related to narrative circumstance, sexuality really has nothing to do with character.