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Just 8 skills on PC?


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#226
Steelcan

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RPGs always forced your character to play certain ways. Unless you think every spell should work on every enemy, and every tactical approach to combat should work for every encounter. In which case you're advocating for a far less tactical game than DA2 ever was.

Or simply letting us adjust our strategy on the fly.

 

No one has said, I don't want enemy immunities or such, we just want to be able to use all the spells at our disposal when we want to



#227
CronoDragoon

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Different kind of "forcing".

 

Not really. Why only one ability point per level? Why have cooldowns? Why have Vancian casting? Why not allow warriors to cast spells?

 

No one has said, I don't want enemy immunities or such, we just want to be able to use all the spells at our disposal when we want to

 

 

So you don't want to plan ahead. Okay, that's cool. I'm not going to argue that preference. My main point of contention is that the game will not support the 8 ability limit by giving you the opportunity to prepare.


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#228
Reaverwind

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The game denies you many thing so plan accordingly.

 

**** i remember that both with DAO and DA2 were in dev there were thread of people moaning that there wasn't any point in using their rogue char for scounting ahead of the party, now you have a reason.

 

Scouting was rendered useless by cutscene triggers and wave combat spawns. If DA:I implements either of those, the rogue's presumed scouting ability will still be useless.


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#229
Giubba

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Pong is not an rpg. Different rules for different genres. Just because you can play it on your ps3 doesn't mean its the "same stuff".

 

You missed my point, every videogame created runs over artifical restriction put in place by the programmers being it a RPG,an FPS or a racing games.



#230
Giubba

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Scouting was rendered useless by cutscene triggers and wave combat spawns. If DA:I implements either of those, the rogue's presumed scouting ability will still be useless.

 

For goodnes sake, mine was a counter example based over that hypotetical scenario.



#231
Melca36

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I play on PC and will have no issues with this. Its called learning to adapt. And how can you assume anything without playing the game?


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#232
rupok93

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RPGs always forced your character to play certain ways (edit: in order to play optimally). Unless you think every spell should work on every enemy, and every tactical approach to combat should work for every encounter. In which case you're advocating for a far less tactical game than DA2 ever was.

That is the whole point, every spell will not work on every enemy but this system will require you plan so that every setup is an all around setup. Situation spells and abilities will probably be left in the dust and you cannot effectively target weaknesses on enemies if you don't have the whole arsenal.



#233
Steelcan

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Uh, you can still do that. By all means use ice spells against the demons in that cave.

 

This system doesn't stop you from playing sub-optimally. It is going to reward you for playing optimally, though.

no you can't.  I can;t select new spells to use because those 8 we get are it, no radial menu to open up new spells



#234
Rawgrim

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In a pen and paper of course, i can literaly slap my dungeon master in the face when he act like a prik (and suffer the oblivious consequence of "a rock fall everybody dies).

 

In a videogame RPG the player never had been in the driver seat (maybe in NWN multiplayer but even there  the player moved under the restriction of the aurora toolset).

 

Not many video games just removes abilties from the player just to force the player into a playstyle that should be optional.



#235
Steelcan

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So you don't want to plan ahead. Okay, that's cool. I'm not going to argue that preference. My main point of contention is that the game will not support the 8 ability limit by giving you the opportunity to prepare.

I'm fine with having to prepare, I'm not fine with the game saying "No you can't use your other spells beyond this 8 because you didn't select them"


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#236
CronoDragoon

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That is the whole point, every spell will not work on every enemy but this system will require you plan so that every setup is an all around setup. Situation spells and abilities will probably be left in the dust and you cannot effectively target weaknesses on enemies if you don't have our whole arsenal.

 

They won't be left in the dust for me; on the contrary, I'll use situational abilities far more than in previous games.



#237
N7recruit

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Personally I don't like the decision but I guess it's another way of making you think more about what abilities you spec your characters with for certain battles.

 

Which is good I guess but it kinda comes off as a needless handicap to players who are at high or max level. 

 

Although seeing as the majority of the 200 abilities are Passives there probably won't be much of a selection of Action Abilities.

 

They probably designed it so every class have about 10 to 15 (If we are lucky) Action Abilities to chose from. So the restriction might not be too bad.

 

It just seems like a weak/artificial attempt at trying to add another thin layer of depth to the combat IMO. But this is just my impression so whatevs 

 

It will all depend on how fast & easy it is to switch load outs to prevent it getting annoying/ tedious. If we have to bend over backwards (can only switch at camp) or jump through loads of menus to do it then **** that noise



#238
Rawgrim

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Not really. Why only one ability point per level? Why have cooldowns? Why have Vancian casting? Why not allow warriors to cast spells?

 

 

 

So you don't want to plan ahead. Okay, that's cool. I'm not going to argue that preference. My main point of contention is that the game will not support the 8 ability limit by giving you the opportunity to prepare.

 

That is tied to the lore. How the gameworld works. The player character can't, and should not, be able to make desicions to change that. He should, however, be allowed to cast the spells he knows.



#239
CronoDragoon

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That is tied to the lore. How the gameworld works. The player character can't, and should not, be able to make desicions to change that. He should, however, be allowed to cast the spells he knows.

 

So what's the lore explanation for Vancing casting that wouldn't also work implicitly here?



#240
Giubba

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Not many video games just removes abilties from the player just to force the player into a playstyle that should be optional.

 

Crap witcher 2 did exactly that and we had to suffer months of unrelenting BJ from the gaming comunity on how good and perfect that game was.

 

So why this time is bad? And who said that planning ahead is optional? Because again you are starting from the assumption that planning will not be optional?



#241
cjones91

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I'm fine with having to prepare, I'm not fine with the game saying "No you can't use your other spells beyond this 8 because you didn't select them"

Can you imagine if other games did that?For example when playing a FPS you can only choose a assault rifle and are forbidden from picking up other weapons you see.

 

"But I want to use a sniper rifle."

 

"You're getting a assault rifle and that's it."

 

"But....."

 

"That's it."



#242
Rawgrim

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So what's the lore explanation for Vancing casting that wouldn't also work implicitly here?

 

English isn't my first language, so a word I am not familiar with pops up now and again. So...what is Vancing casting?



#243
rupok93

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Crap witcher 2 did exactly that and we had to suffer months of unrelenting BJ from the gaming comunity on how good and perfect that game was.

 

So why this time is bad? And who said that planning ahead is optional? Because again you are starting from the assumption that planning will not be optional?

 

I think many people criticized witcher 2's pre potion drinking mechanic and they took the feedback and changed it in witcher 3.

 

Also witcher 2 can actually be modded which I doubt DAI will be due to the frostbyte engine and Bioware/EA hatred of mods/modtools.



#244
CronoDragoon

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English isn't my first language, so a word I am not familiar with pops up now and again. So...what is Vancing casting?

 

Sorry, Vancian casting is the Baldur's Gate style of only being able to fit so many spells into your head at once.



#245
umadcommander

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Crap witcher 2 did exactly that and we had to suffer months of unrelenting BJ from the gaming comunity on how good and perfect that game was.

 

So why this time is bad? And who said that planning ahead is optional? Because again you are starting from the assumption that planning will not be optional?

preparation in the witcher is down to potions and blade enhancements, not something ridiculous like "you can only use one sign per battle cuz we said so"



#246
Steelcan

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Crap witcher 2 did exactly that and we had to suffer months of unrelenting BJ from the gaming comunity on how good and perfect that game was.

 

So why this time is bad? And who said that planning ahead is optional? Because again you are starting from the assumption that planning will not be optional?

Drinking potions is different than what we are talking about.  You didn't have to pick three signs to have hotkeyed and weren't able to use any others



#247
Rawgrim

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Crap witcher 2 did exactly that and we had to suffer months of unrelenting BJ from the gaming comunity on how good and perfect that game was.

 

So why this time is bad? And who said that planning ahead is optional? Because again you are starting from the assumption that planning will not be optional?

 

Because the quote from Laidlaw said this would FORCE the players into planning. That means its not optional.

 

What other people thought about The Witcher 2 has no meaning. Personally I thought the game was ok, but I wouldn't classify it as an rpg since it doesn't let you create your own character. Just my personal opinion.



#248
CronoDragoon

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Because the quote from Laidlaw said this would FORCE the players into planning. That means its not optional.

 

It's always optional. You'll just have a harder time against enemies.


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#249
rupok93

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preparation in the witcher is down to potions and blade enhancements, not something ridiculous like "you can only use one sign per batlle cuz we said so"

 

Also witcher 2 main mechanic is swordplay and signs that you directly interact with, in da games you target enemies and the character attacks so the only actual interaction is the abilities. So limiting those becomes problematic.



#250
Giubba

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I think many people criticized witcher 2's pre potion drinking mechanic and they took the feedback and changed it in witcher 3.

 

Witcher 2 is a botched game if i ever saw one (and potion drinking wasn't the only reason) but nevertheless was acclaimed as the new jesus christ of RPG gaming and that game forced you with A LOT of things so why is good for one and not good for inquisition?