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Just 8 skills on PC?


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#326
Rawgrim

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It's like how people praised TW2 after DA2 announced a voice PC despite Geralt being more preset and also using a paraphrase.

 

The Witcher game is based on the books about that particular character. The game doesn't let you create your own character in the first place. Dragon Age does.



#327
Reaverwind

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It's like how people praised TW2 after DA2 announced a voice PC despite Geralt being more preset and also using a paraphrase.

 

I certainly hope you're not suggesting that Dragon Age should emulate the Witcher series now. That is an entirely different game, with a set protaganist, and twitch-based combat - which, while good for its niche, is NOT something I want to see in DA:I.



#328
Rawgrim

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Think it was pretty much impossible not reaching 20+ playing origins+awakening.

 

30 in awakening. But yes. at that point you are a very high level character, and the amount of abilites also reflect that.



#329
tmp7704

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DA:I removes options you had in the first 2 games, for no good reason. The Witcher 2 follows the same rules as the first one (combat is abit changed but the rest works the same. Its about suddenly putting everything on its head.

But the Witcher demonstrates that the effect of this 'putting suddenly everything on its head' isn't a dreadful experience, contrary to the cries made in this thread. Effectively you're saying that the problem with DA:I design isn't actually the design itself, but that it wasn't like that from DA:O onwards.

And whether it's for good reason, is debatable. One could always argue that trying to create gameplay which puts more focus on utilizing all of companions in a party-based RPG (because your PC is no longer the swiss army knife of combat all the time) is a pretty good reason to do it.
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#330
Kalyppso

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I just counted all the abilities I'm using in DA2 as a mage - 11. 3 are sustained, so 8. Perfect. xD

#331
In Exile

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I certainly hope you're not suggesting that Dragon Age should emulate the Witcher series now. That is an entirely different game, with a set protaganist, and twitch-based combat - which, while good for its niche, is NOT something I want to see in DA:I.


No. I am saying after DA2 announced that Hawke is voiced that a substantial number of people said TW2 will be more of a "pure" RPG despite (like you said) it being a twitch game with a preset protagonist.

#332
Rawgrim

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But the Witcher demonstrates that the effect of this 'putting suddenly everything on its head' isn't a dreadful experience, contrary to the cries made in this thread. Effectively you're saying that the problem with DA:I design isn't actually the design itself, but that it wasn't like that from DA:O onwards.

And whether it's for good reason, is debatable. One could always argue that trying to create gameplay which puts more focus on utilizing all of companions in a party-based RPG (because your PC is no longer the swiss army knife of combat all the time) is a pretty good reason to do it.

 

The witcher doesn't demonstrate this because it doesn't put anything on its head. It follows the same groundrules allready in place from the first game.



#333
Reaverwind

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No. I am saying after DA2 announced that Hawke is voiced that a substantial number of people said TW2 will be more of a "pure" RPG despite (like you said) it being a twitch game with a preset protagonist.

 

As I recall, that argument was made on the basis of the choices that Geralt could make and how the story played out as a result, and not the combat.



#334
bmwcrazy

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I think 8 is a lot to be honest.. really.

I probably won't even use that many lol

 

I must've been playing it wrong.  :mellow:

 

2014-08-31_00002.jpg 


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#335
Rawgrim

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As I recall, that argument was made on the basis of the choices that Geralt could make and how the story played out as a result, and not the combat.

 

Correct.



#336
Giubba

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As I recall, that argument was made on the basis of the choices that Geralt could make and how the story played out as a result, and not the combat.

 

It wasn't only on that basis.

Basically Witcher 2 was forced in every single bloody conversation in every single aspect of RPG gaming as the epitome of RPG gaming.



#337
tmp7704

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The witcher doesn't demonstrate this because it doesn't put anything on its head. It follows the same groundrules allready in place from the first game.

Perhaps it's my bad for not wording it clearly enough, so let me try again.

DA 'putting everything on its head' produces a system with number of abilities about identical with what Witcher has to offer. If the Witcher allowing the player only few abilities in combat doesn't produce dull gameplay, there's little reason to claim that DAI offering the player similarly few abilities is somehow going to produce dull gameplay, unlike the Witcher.

Whether previous versions of DA offered the player more abilities is irrelevant in this particular tangent. If the only complaint you can muster is "but it used to be different!" then your problem isn't with the actual mechanics, but with the Change™.
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#338
Rawgrim

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Perhaps it's my bad for not wording it clearly enough, so let me try again.

DA 'putting everything on its head' produces a system with number of abilities about identical with what Witcher has to offer. If the Witcher allowing the player only few abilities in combat doesn't produce dull gameplay, there's little reason to claim that DAI offering the player similarly few abilities is somehow going to produce dull gameplay, unlike the Witcher.

Whether previous versions of DA offered the player more abilities is irrelevant in this particular tangent.

 

Fair enough. I just don't think there is no good reason for my mage to suddenly "forget" spells just because there arn't room for more on the quickslots. When the previous games solved this via the radial menu.



#339
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bmwcrazy only illustrates the point more clearly. This game is going to feel like baby's first RPG. :(



#340
In Exile

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As I recall, that argument was made on the basis of the choices that Geralt could make and how the story played out as a result, and not the combat.

It was pre-release. The argument was made based on the fact that the TW2 paraphrase would be better and that a pre-set protagonist actually has more choice after being made more preset. 



#341
In Exile

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As I recall, that argument was made on the basis of the choices that Geralt could make and how the story played out as a result, and not the combat.

It was pre-release. The argument was made based on the fact that the TW2 paraphrase would be better and that a pre-set protagonist actually has more choice after being made more preset. 



#342
Reaverwind

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It wasn't only on that basis.

Basically Witcher 2 was forced in every single bloody conversation in every single aspect of RPG gaming as the epitome of RPG gaming.

 

Ironic then, we're getting something closer to Diablo's combat system.



#343
viciouswhisper

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wow you pc people are really picky geez (i play both on pc and console before the pc master race gets on my butt for this) what is wrong with there being 8 abilities? its not very tactical to use every single abilty you have i believe having 8 allows for you to have to prepare for each battle and consider every combo before jumping in



#344
Wulfram

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I don't think the Witcher's gameplay is very highly rated.  And it's basically totally different from Dragon Age gameplay, anyway.



#345
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*sigh* Some people are never happy, or gets enraged by small changes.

 

This is not a small change.



#346
Astrojeet

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Not really in the middle of the expansion my warrior hotbar was filled and with Anders and Velanna i had to pick which talent put in the hotbar for simply clarity on what i was selecting during combat

 Exactly, this is why i think it is good thing to have a much limited number of quickbar slots. More organisation and UI will be less chaotic.

 

XCom is an example, where you can have limited skills but challenging combat (even if it is turn-based).


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#347
slimgrin

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I must've been playing it wrong.  :mellow:

 

2014-08-31_00002.jpg

 

Look at dat toolbar. Sexy.



#348
Giubba

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Ironic then, we're getting something closer to Diablo's combat system.

 

Wait wait wait

 

Now we reached the point DA:I=D3 because it has 8 abilities ?



#349
Degenerate Rakia Time

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I must've been playing it wrong.  :mellow:

 

2014-08-31_00002.jpg

from all those id use....maybe 6, the rest will just sit there looking pretty


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#350
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I think it's also because the multiplayer is basically Diablo.


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