Just 8 skills on PC?
#51
Posté 31 août 2014 - 01:21
- Valather, Rawgrim et Tremere aiment ceci
#52
Posté 31 août 2014 - 01:23
I like how alot people seem too think they have much better understanding of game design then teams of people that been biz for over 20+ years or that somehow there opinion is supposed to speck for rest of us in majority kind of way.
just weird.
im all for good debate over the subject some of you think if scream loud enough their gonna change their minds which is silly, game is done debugging/QA is all that going on right now before ship/cert.
- RedWulfi, davishepard et Shadowson aiment ceci
#53
Posté 31 août 2014 - 01:25
I love how some of you are like "O you aren't a fanboy that accepts everything bioware?" Please be on your way, you cannot have any criticism even though most of you have legit ones. Let us try to use strawman arguments against you and see if insulting you based on your opinion will make you leave.
#54
Posté 31 août 2014 - 01:30
It is artifically limiting when its forced upon you even though you have other skills. What else is it?
It may be artificial limiting for a gameplay purpose but they have not made that even remotely clear what that is. The gameplay looks similar to past games so at this point I don't understand how this choice has any benefit. Thats why I am assuming the worst since their last game was DA2 which I didn't like. I would like for them to make things more clear.
You're acting as if Bioware has done nothing to fix the issues of DA2, that this feature automatically will make this into another Dragon Age 2. Though you're ignoring that they listened to most our feedback and fixed many of those concerns already. I myself am disappointed by the 8 limit, but there is a reason behind it and we can only trust them since we know nothing of how the combat will function, only they do and they decided, 8 abilities is best for this system.
- RedWulfi aime ceci
#55
Posté 31 août 2014 - 01:30
I like how alot people seem too think they have much better understanding of game design then teams of people that been biz for over 20+ years or that somehow there opinion is supposed to speck for rest of us in majority kind of way.
just weird.
im all for good debate over the subject some of you think if scream loud enough their gonna change their minds which is silly, game is done debugging/QA is all that going on right now before ship/cert.
I have been stating for the beginning that I want some kind of clarification. Telling me to just trust them on their game design isn't helpful. Also game devs don't know everything otherwise there wouldn't be bad games in the first place, games that take in community feedback are usually better.
You're acting as if Bioware has done nothing to fix the issues of DA2, that this feature automatically will make this into another Dragon Age 2. Though you're ignoring that they listened to most our feedback and fixed many of those concerns already. I myself am disappointed by the 8 limit, but there is a reason behind it and we can only trust them since we know nothing of how the combat will function, only they do and they decided, 8 abilities is best for this system.
Its fine if you can trust people blindly but I cannot especially bioware.
- Rawgrim et Stevensanr aiment ceci
#56
Posté 31 août 2014 - 01:33
I think 8 is a lot to be honest.. really.
I probably won't even use that many lol
#57
Posté 31 août 2014 - 01:39
I think part of the problem is that we are still thinking about DA:I in terms of a classical RPG. It seems that the franchise has taken a couple steps toward more of an action RPG. Whether the MP addition influenced this or they simply are seeking an audience that desires more action and less pausing is another topic.
I too was initially greatly disappointed by the seemingly artificial limit on controls, but when you start to think about how they are changing the abilities it may not end up mattering as much.
In the end, we will have to see how it plays to know if you feel limited by it or not. IF they spent the time balancing out the abilities so that they all are useful such that different builds can be equally good, then it should be okay. If however, half of the abilities are noticeably inferior to others, then the game will suffer the cookie-cutter effect, where the limited UI means EVERYONE will end up with the same abilities on their very limited hotbar and never even bother playing the classes differently.
#58
Posté 31 août 2014 - 01:42
I have been stating for the beginning that I want some kind of clarification. Telling me to just trust them on their game design isn't helpful. Also game devs don't know everything otherwise there wouldn't be bad games in the first place, games that take in community feedback are usually better.
Its fine if you can trust people blindly but I cannot especially bioware.
ok fair point about community feedback. but we can go around and around with this all day still not going ever matter game devs are in crunch mode debugging/minor tweaks/and QA are all thats is gonna happen too DAI until ship/cert begins.
nobody gonna overhaul anything 80 days too ship.
http://askagamedev.t...crunch-just-how
#59
Posté 31 août 2014 - 01:43
I love how some of you are like "O you aren't a fanboy that accepts everything bioware?" Please be on your way, you cannot have any criticism even though most of you have legit ones. Let us try to use strawman arguments against you and see if insulting you based on your opinion will make you leave.
TIL: If you accept the UI, even if you're indifferent, you're a fanboy.
#60
Posté 31 août 2014 - 01:46
I love how some of you are like "O you aren't a fanboy that accepts everything bioware?" Please be on your way, you cannot have any criticism even though most of you have legit ones. Let us try to use strawman arguments against you and see if insulting you based on your opinion will make you leave.
Well the thread began with OP deciding that the game was terrible and implying it wasn't good enough to be on PC. So when you begin with a hostile statement, and sprinkle it with what can be seen as an elitist attitude you need to expect people to take your words poorly.
- Giubba, dutch_gamer, krogan warlord83 et 3 autres aiment ceci
#61
Posté 31 août 2014 - 01:47
I do find it weird that people are saying they don't use more than a few skills. That is very weird to me. How exactly are you surviving on even normal difficulty with only a few skills and waiting for cooldowns? I have been posting on these forums asking Bioware since DAO and DA2 to give us both right-trigger and left-trigger templates for controller hotkeys, because having only right-trigger template to switch to on console controller wasn't enough for me. I really can't imagine getting through DA boss fights like the high dragon or golems of amgarrak with less than 8 skills.
- Valather et Br3admax aiment ceci
#62
Posté 31 août 2014 - 01:47
TIL: If you accept the UI, even if you're indifferent, you're a fanboy.
Ill have you know I wasn't talking about you ![]()
I do find it weird that people are saying they don't use more than a few skills. That is very weird to me. How exactly are you surviving on even normal difficulty with only a few skills and waiting for cooldowns? I have been posting on these forums asking Bioware since DAO and DA2 to give us both right-trigger and left-trigger templates for controller hotkeys, because having only right-trigger template to switch to on console controller wasn't enough for me. I really can't imagine getting through DA boss fights like the high dragon or golems of amgarrak with less than 8 skills.
#63
Posté 31 août 2014 - 01:51
Cant say if being limited to 8 is bad or not without context on how many abilities we may have at max level. Some will be passives, and skill upgrades, and the level cap.
#64
Posté 31 août 2014 - 01:56
Same, Idk how people are playing with only that many skills.
Skills are only part of the equation. How you build your team, the way they are armed and armored, and the methods you employ in any given fight can have a major impact on how well you do.
- Giubba aime ceci
#65
Posté 31 août 2014 - 01:57
Ill have you know I wasn't talking about you
Same, Idk how people are playing with only that many skills.
Cool.
I can play with that may skills because all my units are specialised for specific roles and all compliment each other. The PC shouldn't be trying to cover all roles and take every skill that does damage into account when planning to fight something. Stick to your niche and let the companions do the rest, which they should be able to do.
#66
Posté 31 août 2014 - 01:57
I do find it weird that people are saying they don't use more than a few skills. That is very weird to me. How exactly are you surviving on even normal difficulty with only a few skills and waiting for cooldowns? I have been posting on these forums asking Bioware since DAO and DA2 to give us both right-trigger and left-trigger templates for controller hotkeys, because having only right-trigger template to switch to on console controller wasn't enough for me. I really can't imagine getting through DA boss fights like the high dragon or golems of amgarrak with less than 8 skills.
That is the thing, everyone has different play styles in previous games, I for one used about 9 or 10 activate skills on my level 26 mage(DA2). If I had to change specialization, I'd probably would have more, it is the reason why I'm disappointed with this is due to that lack of choice but like is said before, there has to be a reason and if they think it is best, then it is , they know their gameplay system better than us, since we aren't developers for this game. It is up to us to either trust them or not.
#67
Posté 31 août 2014 - 01:58
I'm really frustrated about the 8 skill limit too, but I don't think it's reason enough to cancel your pre-order. There's more to the game than that :/
- Illyria God King of the Primordium aime ceci
#68
Posté 31 août 2014 - 02:06
I'm really frustrated about the 8 skill limit too, but I don't think it's reason enough to cancel your pre-order. There's more to the game than that :/
Personally, if the OP is so focused on skills that a glimpse of the PC UI is enough to drive them away, and make them refuse to even contemplate the possibility that the devs might've had a good reason for doing what they have then I say let them go. Especially since they didn't provide any useful feedback in their opening post and then went on to claim the PC gamers and Console gamers are two unique life forms with no overlap.
- Giubba, Illyria God King of the Primordium, FireAndBlood et 1 autre aiment ceci
#69
Posté 31 août 2014 - 02:11
I can tell you that as a player of ESO (which only had 5 active abilities), the limited UI starts off okay at lower levels, but as you start to acquire more skills than you can actively have at your command you start to experience frustration and a diminished sense of choice.
For example, even though I intended my first character to be a summoner of daedra, by level 20 or so it became obviously apparent that the pets weren't as capable of keeping me alive as other abilities. By level 40, my "summoner" never even bothered with pets, if you wanted to be successful, you started loading up your 5 slots with the same 5 abilities that every other mage was using because to do anything less meant your survivability was diminished. The UI effectively pigeon-holed everyone into the same builds. There was nothing 'strategic' about what kind of builds you used.
You also experience what I call leveling boredom. Part of the mental reward of leveling up is to get a new skill point or ability to use. Once you realize that you don't have room for new abilities, then leveling up becomes drudgery too. By level 50 in ESO, my character had 12 unspent skill points that I hadn't bothered to allocate on skills. What was the point of choosing skills that I would NEVER bother to use because they would have to replace my already effective skills I was limited to using.
I am hoping DA:I has thought of this in their approach. UI limitations have far greater effects on game enjoyment than simply combat.
- Valather aime ceci
#70
Posté 31 août 2014 - 02:13
I am hoping DA:I has thought of this in their approach. UI limitations have far greater effects on game enjoyment than simply combat.
1. ESO is an MMO and not a party based RPG
2. ESO had a LOT of other problems that killed the joy for me personally long before I reached lvl 10
3. The level cap (last i checked) in DAI is 20
#71
Posté 31 août 2014 - 02:19
I'm not all that bothered by this. I'm currently in the middle of a Nightmare Solo run of DAO, and while I haven't fought the High Dragon yet, I just took down Jarvia, and have done all the pre-Landsmeet quests besides the Dwarves. I don't think I ever used more than 8 abilities in 1 fight. Against particularly tough foes, I have to try multiple times anyway, so I could probably switch spells just fine between attempts.
#72
Posté 31 août 2014 - 02:20
Well, it's been an absolute pleasure having you on the forum and we wish you well with your future endeavors.
It's not about that. And it is not an endeavor. I am just terribly disappointed on this thing. I have my reasons.
It could be playing out good, if the system is well tought-out. If "all" or lots of the companion skills are having an effect on each other, so you can combine a lot of them, and you can level the companions and yourself on purpose to be able to do so, its good. In this case, the 8 skill limit adds a long term tactical depth to the recipe, which i like. BUT. I don't think this is the case and its true. Its just my fanboy side imagination.
Its more likely it's a gamepad limit. And that is not so good.
Anyway they burnt down the franchise with DA2. (They gone to the heaven with ME3 ending too.) But this game's rep was positive and that was a very hard work to achieve after the above mentoined lapses. And this is the first thing that can blow up, and can darken the game's reputation. This limit is stupid from this angle too.
#73
Posté 31 août 2014 - 02:21
I can tell you that as a player of ESO (which only had 5 active abilities), the limited UI starts off okay at lower levels, but as you start to acquire more skills than you can actively have at your command you start to experience frustration and a diminished sense of choice.
For example, even though I intended my first character to be a summoner of daedra, by level 20 or so it became obviously apparent that the pets weren't as capable of keeping me alive as other abilities. By level 40, my "summoner" never even bothered with pets, if you wanted to be successful, you started loading up your 5 slots with the same 5 abilities that every other mage was using because to do anything less meant your survivability was diminished. The UI effectively pigeon-holed everyone into the same builds. There was nothing 'strategic' about what kind of builds you used.
You also experience what I call leveling boredom. Part of the mental reward of leveling up is to get a new skill point or ability to use. Once you realize that you don't have room for new abilities, then leveling up becomes drudgery too. By level 50 in ESO, my character had 12 unspent skill points that I hadn't bothered to allocate on skills. What was the point of choosing skills that I would NEVER bother to use because they would have to replace my already effective skills I was limited to using.
I am hoping DA:I has thought of this in their approach. UI limitations have far greater effects on game enjoyment than simply combat.
TESO is a poor example as they had abilities obviously better than others. My DK in ESO never really changed abilities until I found a better unlock at higher levels. We will have to wait and see to see how balanced the abilities are in DAI and if there is a need to be excited about leveling to unlock a new ability/passive.
#74
Guest_Shales my Homegirl_*
Posté 31 août 2014 - 02:22
Guest_Shales my Homegirl_*
I just wish BioWare would change their name. This is not the same company who made Baldur's Gate; if this was Dragon Age Inquisition by EA Edmonton it wouldn't be so annoying to me. Give the BioWare name over to CD Projekt Red or something.
The even sadder part is I'll likely still buy this game.
- Stevensanr aime ceci
#75
Posté 31 août 2014 - 02:25
I just wish BioWare would change their name. This is not the same company who made Baldur's Gate; if this was Dragon Age Inquisition by EA Edmonto it wouldn't be so annoying to me. Give the BioWare name over to CD Projekt Red or something.
You know, I said and seen a lot of idiotic things in this thread, but this probably takes the cake in both Lulz&Facepalm generating.
- Giubba, BadgerladDK, Illyria God King of the Primordium et 4 autres aiment ceci




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