The Witcher deals more around dialogue, than action, actually. What I consider to be hack and slash games are games like Diablo. Everything is designed around combat.
I'm talking about the combat in game, since that's the only thing the UI deals with, the point of this thread, and the game is pretty much: roll, slash, (random sign), roll, hack. I'd argue Dragon Age is much more about RPGing whatever dialogue you prefer than the Witcher is, but that's not really the point of this thread.




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