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Just 8 skills on PC?


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#151
rupok93

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Considering you will be making general attack/defense plans based of known information and then adjusting to fit the ground, I don't think I agree with your assessment. That said, release day will make it clear one way or the other.

 

how about we ask it be made clear before then?



#152
Nohvarr

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how about we ask it be made clear before then?

So the 30 minute gameplay vid last year plus everything else that's been seen aren't enough proof for you? What would convince you?



#153
rupok93

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So the 30 minute gameplay vid last year plus everything else that's been seen aren't enough proof for you? What would convince you?

 

That actually did the opposite now that I look back because I keep seeing the same awesome button attacks over and over again.

 

The only video that looked remotely tactical was the demo they showed all the way back for the first time.

 

 

I want a detailed post how exactly only 8 abilities will benefit tactical play in the game and what is so different from previous games that it warranted limitations like this.


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#154
Stevensanr

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That actually did the opposite now that I look back because I keep seeing the same awesome button attacks over and over again.

 

The only video that looked remotely tactical was the demo they showed all the way back for the first time.

 

 

I want a detailed post how exactly only 8 abilities will benefit tactical play in the game and what is so different from previous games that it warranted limitations like this.

This.


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#155
CronoDragoon

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The good way to do that would make enemies varied that need to be dealt with in different ways, the bad way would be to limit your options to deal with them and then force you to make optimal choices for all scenarios in your 8 ability slots instead of extremely optimal choices for certain scenarios.

 

That would work but it still wouldn't encourage you to think about party synergy as much. The point is to specialize for each character and make sure the party on the whole is a force to be reckoned with.

 

Technically this just spells out to you which abilities to pick, though. So its not like it is making the game more tactical (wich they claim was the intention behind it).

 

In-battle it doesn't, but rewarding players who pay attention, read the codex, listen to what the advisors are telling you, listen to what scouts are telling you...that does make me think more.

 

For example before I knew about this limit how important did the scout telling you about undead and Avvar actually seem? Not very, because you can use all your abilities. Now, that scout's info seems important. With an ability limit, you now have a higher opportunity cost for skipping research upgrades (maybe). Things like that.



#156
Nohvarr

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That actually did the opposite now that I look back because I keep seeing the same awesome button attacks over and over again.

 

The only video that looked remotely tactical was the demo they showed all the way back for the first time.

 

 

I want a detailed post how exactly only 8 abilities will benefit tactical play in the game and what is so different from previous games that it warranted limitations like this.

If that's the only thing that can convince you, then we can table the discussion until something similar is provided, since otherwise we're just going round in circles.



#157
Reaverwind

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That would work but it still wouldn't encourage you to think about party synergy as much. The point is to specialize for each character and make sure the party on the whole is a force to be reckoned with.

 

 

In-battle it doesn't, but rewarding players who pay attention, read the codex, listen to what the advisors are telling you, listen to what scouts are telling you...that does make me think more.

 

For example before I knew about this limit how important did the scout telling you about undead and Avvar actually seem? Not very, because you can use all your abilities. Now, that scout's info seems important. With an ability limit, you now have a higher opportunity cost for skipping research upgrades (maybe). Things like that.

 

I see the game rewarding players for cookie-cutter builds, and that's a problem.


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#158
CronoDragoon

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I see the game rewarding players for cookie-cutter builds, and that's a problem.

 

If the zones vary it enough so that there 10 cookie cutter builds per character, then no it's absolutely not a problem. Now I don't think it'll be quite that varied, but if you have to switch up your skills for mages, demons, Red Templars, undead, and maybe a few others? Then yeah.

 

I want a detailed post how exactly only 8 abilities will benefit tactical play in the game and what is so different from previous games that it warranted limitations like this.

 

Hell, I'd love this too. More info would be great. Even just a general overview like "things like the war table and scouts will assist you in preparing your abilities" with a few quick cuts of the game mechanics.



#159
rupok93

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That would work but it still wouldn't encourage you to think about party synergy as much. The point is to specialize for each character and make sure the party on the whole is a force to be reckoned with.

 

 

In-battle it doesn't, but rewarding players who pay attention, read the codex, listen to what the advisors are telling you, listen to what scouts are telling you...that does make me think more.

 

For example before I knew about this limit how important did the scout telling you about undead and Avvar actually seem? Not very, because you can use all your abilities. Now, that scout's info seems important. With an ability limit, you now have a higher opportunity cost for skipping research upgrades (maybe). Things like that.

Let the players do that themselves, people did it perfectly fine in DAO. You don't have to impose artificial limitations for people to do that.


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#160
BroBear Berbil

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Yes, we understand that, but we have little reason to believe we'll be forced to enter most combats blind. Again people are thinking about a game that doesn't support the ability limit.

 

I think of trying to heal in Wildstar. I can see what I'm about to fight but I don't exactly know what abilities it has at first. For example, in the first dungeons 90% of the time there is no need to put a cleanse/dispel on your bar except for a few specific enemies where it's suddenly critical to have.

 

You only learn this by not having a dispel on your bar for those specific pulls and dying (a particularly bad option in an MMO), taking up space on your bar for something you have no use for 90% of the time, or you work around it through metagaming. You read up who does what and boss strategies ahead of time so you don't get egg on your face because you didn't have the exact tool you were supposed to use for that fight. If you don't need a specific tool then it just defaults to filling your limited slots with whatever is strongest.

 

Granted, I don't think the problems with a LAS bar will be as pronounced in DA3 as it is in an MMO, but DA3 will have multiplayer so it could end up being at least somewhat of the same problem there.



#161
Rawgrim

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Doesn't the missions you send you agents out to, take up to 8 hours of real time? The missions uses our clock, not in-game hours, after all. Does this mean we have to wait up to 8 hours before we can get the info we need to pick abilities?



#162
slimgrin

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So Dragon Age's mostly female writing team cant write a female character?

 

Well, they can sure screw them up as bad as any guy can.

 

:P

 

On the 8 slots, how will this not result in lots of swapping out abilities? I don't see a way around that.



#163
CronoDragoon

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Let the players do that themselves, people did it perfectly fine in DAO. You don't have to impose artificial limitations for people to do that.

 

Really? I don't think they did. I think mages were able to do too many things in the same build.



#164
Zjarcal

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I can see how KOTOR and Mass Effect clearly had an impact on this.
</sarcasm>
 
Bit dramatic though, no?


At least he didn't post a raging naked Iron Bull.



#165
Steelcan

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bad idea is very very bad



#166
Reaverwind

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I think of trying to heal in Wildstar. I can see what I'm about to fight but I don't exactly know what abilities it has at first. For example, in the first dungeons 90% of the time there is no need to put a cleanse/dispel on your bar except for a few specific enemies where it's suddenly critical to have.

 

You only learn this by not having a dispel on your bar for those specific pulls and dying (a particularly bad option in an MMO), taking up space on your bar for something you have no use for 90% of the time, or you work around it through metagaming. You read up who does what and boss strategies ahead of time so you don't get egg on your face because you didn't have the exact tool you were supposed to use for that fight. If you don't need a specific tool then it just defaults to filling your limited slots with whatever is strongest.

 

Granted, I don't think the problems with a LAS bar will be as pronounced in DA3 as it is in an MMO, but DA3 will have multiplayer so it could end up being at least somewhat of the same problem there.

 

 

Yea - I've noticed you absolutely need to research the major fights in the mmo's I've played. I'm not happy to see this kind of thing creeping into a single-player RPG.



#167
Jimbo_Gee79

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I would like to add that a few months ago I watched a let's play of Dragon Age origins and without mentioning the lets player, I only ever saw him use  a handful of spells on a constant basis. Heal, group heal, Glyph of warding/paralysis, tempest, earthquake and something else which i cant recall. I stopped watching in the end because it became far too repetative for my tastes.

 

Whether he was a good player or not is not for me to decide. My point is that you do not use ALL of your available skills in one fight you use about 8 of them at any given time. It seems to be up to YOU the player to decide which ones you will need for which fight. Since enemies now seem to have immunities/vulnerablities this time around I reckon thats going to make half your chosen skillset obsolete(for that fight at least) anyways.



#168
umadcommander

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bad idea is very very bad

but requires the least work to make it mesh across everything, convenient eh?



#169
Giubba

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bad idea is very very bad

 

No it isn't.

 

It's different, the game will be different and we will see how the abilities will work in game and then we will give feedback if the system how was setted up in inquisition worked or not.

 

But the idea is not bad it's different.



#170
CronoDragoon

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Yea - I've noticed you absolutely need to research the major fights in the mmo's I've played. I'm not happy to see this kind of thing creeping into a single-player RPG.

 

MMOs took this from single-player RPGs.



#171
Nohvarr

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Let the players do that themselves, people did it perfectly fine in DAO. You don't have to impose artificial limitations for people to do that.

Limitations breed creativity

 

All scientific advancement due to intelligence overcoming, compensating, for limitations. Can't carry a load, so invent wheel. Can't catch food, so invent spear. Limitations. No limitations, no advancement. No advancement, culture stagnates.


#172
umadcommander

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No it isn't.

 

It's different, the game will be different and we will see how the abilities will work in game and then we will give feedback if the system how was setted up in inquisition worked or not.

 

But the idea is not bad it's different.

>enter fight

 

>suddenly forget half the things youve learned

 

>silly



#173
Steelcan

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No it isn't.

 

It's different, the game will be different and we will see how the abilities will work in game and then we will give feedback if the system how was setted up in inquisition worked or not.

 

But the idea is not bad it's different.

How on Earth are you supposed to play a mage with only 8 slots open?  All those sustained abilities would leave no room for any offensive spells and vice versa



#174
Giubba

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>enter fight

 

>suddenly forget half the things youve learned

 

>silly

 

gameplay>fluf

 

Try again kid



#175
Steelcan

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Limitations breed creativity

its an arbitrary restriction


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