How on Earth are you supposed to play a mage with only 8 slots open? All those sustained abilities would leave no room for any offensive spells and vice versa
Apparently there is no sustained spells which sucks.
How on Earth are you supposed to play a mage with only 8 slots open? All those sustained abilities would leave no room for any offensive spells and vice versa
Apparently there is no sustained spells which sucks.
How on Earth are you supposed to play a mage with only 8 slots open? All those sustained abilities would leave no room for any offensive spells and vice versa
How on earth you know that mage will function exactly like in DA2 or DA:O because for what i saw they will be nothing like that.
How on Earth are you supposed to play a mage with only 8 slots open? All those sustained abilities would leave no room for any offensive spells and vice versa
Sustained abilities have been converted to active buffs or passives (which makes sense as sustained abilities were just passives anyway).
its an arbitrary restriction
So is the ability to only take four people into battle.
Guest_DOJA_*
So, you cancel your preorder, and resign the entire franchise only for a single picture, with no more further information or confirmation about PC UI .... you are such a "fan" ![]()
How on earth you know that mage will function exactly like in DA2 or DA:O because for what i saw they will be nothing like that.
how dare I look to previous games in the series for an indication on how mages will function in this game
I hadn't heard about sustained abilities, so I guess that makes it slightly better, but no radial menu or something similar to let us use all our powers in combat seems pointlessly restrictive
Sustained abilities have been converted to active buffs or passives (which makes sense as sustained abilities were just passives anyway).
So I guess there will be nothing like rock armor and stuff.
how dare I look to previous games in the series for an indication on how mages will function in this game
Origins is not a good comparison; in Inquisition there are a bunch of passives and spell upgrades.
So is the ability to only take four people into battle.
Agreed, but that can be chalked up to not wanting us to swarm the enemy with our whole team, saying "No you can't use those powers you have because we say so" is another level
So I guess there will be nothing like rock armor and stuff.
Either that or Rock Armor will be a passive upgrade (such as, when mage gets hit, mage gains Rock Armor for 10 seconds) or an active ability that will be more potent (Party gains Rock Armor for 10 seconds).
Personally I'm already in love with the former example, since Rock Armor is useless unless getting hit anyway, and actively detrimental to your MP pool.
1. People who didn't play The Witcher game series in it's original language (Polish, you can install it for free with, again, free Enhanced Edition), I offer you my condolences.
2. THERE HAVE BEEN A GRAVE MISUNDERSTANDING. Players won't be changing skills on hotbar to suit opponents. 8 abilities restriction is not a strategic layer neither it adds anything to tactical layer. Because Bioware, in it's infinite wisdom, left level-up process and ability system almost intact from DA2, even slashing it more. Your characters will not have enough abilities fast enough so that this restriction makes you choose abilities best suited to situation. You are going to spend the majority of the game with less or slightly more than 8 abilities, making strategic and tactical goals of this "innovation" irrelevant. And when you do get more than 8, it's going to be a game of "what couple of actives is useless enough to keep off my bar?" instead of "I'll make this deck to fight Venatori, and this one to fight Templars". This argument being pro-restriction is thus moot.
3. Each of your characters already makes choices about which abilities to bring to combat, to benefit the party. Right at level-up. Your character is, for lack of better term, a Sorcerer. Trying to make Sorcerers play like Wizards is a bad design decision.
gameplay>fluf
Try again kid
its called immersion
its not a difficult concept, even one such as you should be able to grasp it
1. People who didn't play The Witcher game series in it's original language (Polish, you can install it for free with, again, free Enhanced Edition), I offer you my condolences.
2. THERE HAVE BEEN A GRAVE MISUNDERSTANDING. Players won't be changing skills on hotbar to suit opponents. 8 abilities restriction is not a strategic layer neither it adds anything to tactical layer. Because Bioware, in it's infinite wisdom, left level-up process and ability system almost intact from DA2, even slashing it more. Your characters will not have enough abilities fast enough so that this restriction makes you choose abilities best suited to situation. You are going to spend the majority of the game with less or slightly more than 8 abilities, making strategic and tactical goals of this "innovation" irrelevant. And when you do get more than 8, it's going to be a game of "what couple of actives is useless enough to keep off my bar?" instead of "I'll make this deck to fight Venatori, and this one to fight Templars". This argument being pro-restriction is thus moot.
3. Each of your characters already makes choices about which abilities to bring to combat, to benefit the party. Right at level-up. Your character is, for lack of better term, a Sorcerer. Trying to make Sorcerers play like Wizards is a bad design decision.
Source?
its called immersion
its not a difficult concept, even one such as you should be able to grasp it
It's called suspension of disbelief because there isn't a single game out there that didn't bent over this simple statement "gameplay win over everything" because this is a videogame first and then an RPG
Because you do not use your brain.
The skills tree are different, the game was remade from scratch with frostbite, the whole damn concept of the game is different from origins and 2 and we know this since 1 year so how can you focus on something so specific as how combat will work when the entire structure of the game is clearly not the same?
Its all different, except the parts where its the exact same right? Like still having the same classes and same number of party members
restricting options for no reason is never a good thing. I have seen no reason as to why a menu with all of our powers on it cannot be used in combat
It's called suspension of disbelief because there isn't a single game out there that didn't bent over this simple statement "gameplay win over everything" because this is a videogame first and then an RPG
and what does that have to do with not letting us use our full skillset in battle?
2. THERE HAVE BEEN A GRAVE MISUNDERSTANDING. Players won't be changing skills on hotbar to suit opponents. 8 abilities restriction is not a strategic layer neither it adds anything to tactical layer. Because Bioware, in it's infinite wisdom, left level-up process and ability system almost intact from DA2, even slashing it more. Your characters will not have enough abilities fast enough so that this restriction makes you choose abilities best suited to situation. You are going to spend the majority of the game with less or slightly more than 8 abilities, making strategic and tactical goals of this "innovation" irrelevant. And when you do get more than 8, it's going to be a game of "what couple of actives is useless enough to keep off my bar?" instead of "I'll make this deck to fight Venatori, and this one to fight Templars". This argument being pro-restriction is thus moot.
Precisely - you won't be deciding which abilities to slot for which fights - you'll be deciding which abilities are too situational to invest in at all.
1. People who didn't play The Witcher game series in it's original language (Polish, you can install it for free with, again, free Enhanced Edition), I offer you my condolences.
2. THERE HAVE BEEN A GRAVE MISUNDERSTANDING. Players won't be changing skills on hotbar to suit opponents. 8 abilities restriction is not a strategic layer neither it adds anything to tactical layer. Because Bioware, in it's infinite wisdom, left level-up process and ability system almost intact from DA2, even slashing it more. Your characters will not have enough abilities fast enough so that this restriction makes you choose abilities best suited to situation. You are going to spend the majority of the game with less or slightly more than 8 abilities, making strategic and tactical goals of this "innovation" irrelevant. And when you do get more than 8, it's going to be a game of "what couple of actives is useless enough to keep off my bar?" instead of "I'll make this deck to fight Venatori, and this one to fight Templars". This argument being pro-restriction is thus moot.
3. Each of your characters already makes choices about which abilities to bring to combat, to benefit the party. Right at level-up. Your character is, for lack of better term, a Sorcerer. Trying to make Sorcerers play like Wizards is a bad design decision.
It is a good point, we already have limitations when we choice what abilities to level up. We should at least have access to all those abilities. its not like this is origins where you could get pretty much entire different skills trees.
We are already making choices as we level so there is no point to further limit them, we are choosing what role to fill beforehand.
It's called suspension of disbelief because there isn't a single game out there that didn't bent over this simple statement "gameplay win over everything" because this is a videogame first and then an RPG
I can name you 20 rpgs where the lore agrees perfectly with the gameplay.
It's called suspension of disbelief because there isn't a single game out there that didn't bent over this simple statement "gameplay win over everything" because this is a videogame first and then an RPG
and the gameplay will not be improved by this, finding the right combination for a cetain situation will be either sheer chance or trial and error after dying, thats not a good design
Its all different, except the parts where its the exact same right? Like still having the same classes and same number of party members
restricting options for no reason is never a good thing. I have seen no reason as to why a menu with all of our powers on it cannot be used in combat
I can name you 20 rpgs where the lore agrees perfectly with the gameplay.
and the gameplay will not be improved by this, finding the right combination for a cetain situation will be either sheer chance or trial and error after dying, thats not a good design
. Being the makers of the game does not mean they can't make stupid decisionsWhich part have nothing to say on how combat will work. How arrogant are you honestly?No good reason? They are the devs they makes decision based on their goals for the games. And because YOU do not see the reason (as I do not know the reason but i can make several guess) this doesn't mean that bioware woke up one morning at sput out "you know what? Let's put 8 active abilities as max so Steelcan will be pissed off*evil laugh*".