For each of those 20 games i can found out point where gameplay overule lore.
Me too. The lore is effectively pointless in those games.
For each of those 20 games i can found out point where gameplay overule lore.
Me too. The lore is effectively pointless in those games.
Incredible you know the gameplay of inquisition even before playing it!
example:
you are at a cave, you know enemies will be inside but you dont know what, you take a punt and equip your ice spells as well as some paralysis so you can limit movement as much as possible.
you enter the caves, all enemies have a frost resist/immunity, suddenly your mage is useless and its completely up to your theoretical rogue to pick up the slack in DPS, on a higher difficulty your warriors fall because alone the rouge cannot deal out DPS fast enough, your party dies, back at the caves entrance
all could have been avoided if you had access to the fire spells your mage knows but cannot use because of the restriction
It's not that THAT bad...I was upset first, but I then heard that there are no sustained abilities anymore...so yeah.
Also, it's gonna be a great game, I am sure we will adapt.
It's kinda funny; we were asking for the PC UI for a WHILE, the moment Bioware shows it an explosion occurs of screams and anger ![]()
That'll teach Bioware to show us stuff ![]()
. Being the makers of the game does not mean they can't make stupid decisions
Because you don't like the decision then it's stupid?
Look i'm not saying you must approve the decision but you are judging before you have the tool for spounting a sentence.
example:
you are at a cave, you know enemies will be inside but you dont know what, you take a punt and equip your ice spells as well as some paralysis so you can limit movement as much as possible.
you enter the caves, all enemies have a frost resist/immunity, suddenly your mage is useless and its completely up to you theoretical rogue to pick up the slack in DPS, on a higher difficulty your warriors fall because alone the rouge cannot deal out DPS fast enough, your party dies, back at the caves entrance
all could have been avoided if you had acess to the fire spells your mage knows but cannot use because of the restriction
This
All this restriction will do is make people have an all around character at all times. So 1 fire spell here, 1 ice here,etc. Whereas with no restrictions you could more efficiently target enemies weak spots with multiple spells instead of just 1 or 2. With this restriction most situational spells and abilities will be less likely to be used and that makes the game even duller imo.
example:
you are at a cave, you know enemies will be inside but you dont know what, you take a punt and equip your ice spells as well as some paralysis so you can limit movement as much as possible.
you enter the caves, all enemies have a frost resist/immunity, suddenly your mage is useless and its completely up to you theoretical rogue to pick up the slack in DPS, on a higher difficulty your warriors fall because alone the rouge cannot deal out DPS fast enough, your party dies, back at the caves entrance
all could have been avoided if you had access to the fire spells your mage knows but cannot use because of the restrictio
And this should be the problem?
On what basis are you formulating that without the "correct" abilities (without considering the bonus that equip or passive abilities could give you) you will die ? Maybe the fight will be simply harder or god forbid you will die (heaven prevent that)?
Maybe the next fight that you will face with wrong abilities will be actualy nothing harder than if you use the correct abilities, who knows?
I don't and you don't
Dying because of difficulty is one thing. Dying because the game just denies you access to the skills you picked when leveling up, is different.
. You are missing the point completely, it all could be avoided by simply letting people use what they have at their disposalAnd this should be the problem?On what basis are you formulating that without the "correct" abilities (without considering the bonus that equip or passive abilities could give you) you will die ? Maybe the fight will be simply harder or god forbid you will die (heaven prevent that)?Maybe the next fight that you will face with wrong abilities will be actualy nothing harder than if you use the correct abilities, who knows?I don't and you don't
-takes out some popcorn and starts snacking on it-
i'm a pc gamer and while disappointed by the min hot bar, it was to be expected with how things are changing over all and what bioware has been stressing the want all choices to mattern and that goes right down to hot bars. If your fighting undead might want fire over frost spells and so on is the vib I'm getting from all the talk about things.l.
On the plus side makes it a lot easier to use a gaming mouse and the art work is nice.
But overall happy with the set up.
Just my two bits.
Dying because of difficulty is one thing. Dying because the game just denies you access to the skills you picked when leveling up, is different.
The game denies you many thing so plan accordingly.
**** i remember that both with DAO and DA2 were in dev there were thread of people moaning that there wasn't any point in using their rogue char for scounting ahead of the party, now you have a reason.
example:
you are at a cave, you know enemies will be inside but you dont know what, you take a punt and equip your ice spells as well as some paralysis so you can limit movement as much as possible.
you enter the caves, all enemies have a frost resist/immunity, suddenly your mage is useless and its completely up to your theoretical rogue to pick up the slack in DPS, on a higher difficulty your warriors fall because alone the rouge cannot deal out DPS fast enough, your party dies, back at the caves entrance
all could have been avoided if you had access to the fire spells your mage knows but cannot use because of the restriction
What you missed was that dead body at the beginning of the cave that had the following codex entry stashed on it:
"It's too late. We tried to escape but there were too many. Demons! Our mage's ice spells reflected off them: nothing. The only thing they feared was the light of our torch."
I mean seriously, you're supposing situations where you can't preplan your abilities when Laidlaw said that the point was to force you to preplan abilities. Hypothetical situations where you have to fight blind seem to miss the point. Will there be some, such as ambushes? Sure. But ambushes should be the exception there; if you're prepared then it's not an ambush. And ambushes will only take up a small fraction of the encounter ratio.
. You are missing the point completely, it all could be avoided by simply letting people use what they have at their disposal
You cannot so plan accordingly
What you missed was that dead body at the beginning of the cave that had the following codex entry stashed on it:
"It's too late. We tried to escape but there were too many. Demons! Our mage's ice spells reflected off them: nothing. The only thing they feared was the light of our torch."
I mean seriously, you're supposing situations where you can't preplan your abilities when Laidlaw said that the point was to force you to preplan abilities. Hypothetical situations where you have to fight blind seem to miss the point. Will there be some, such as ambushes? Sure. But ambushes should be the exception there; if you're prepared then it's not an ambush. And ambushes will only take up a small fraction of the encounter ratio.
Forcing the player is a huge no-no in rpgs. Just saying.
You cannot so plan accordingly
Nobody should have to put up with trial and error because of artificial restrictions.
What you missed was that dead body at the beginning of the cave that had the following codex entry stashed on it:
"It's too late. We tried to escape but there were too many. Demons! Our mage's ice spells reflected off them: nothing. The only thing they feared was the light of our torch."
I mean seriously, you're supposing situations where you can't preplan your abilities when Laidlaw said that the point was to force you to preplan abilities. Hypothetical situations where you have to fight blind seem to miss the point. Will there be some, such as ambushes? Sure. But ambushes should be the exception there; if you're prepared then it's not an ambush. And ambushes will only take up a small fraction of the encounter ratio.
regardless its a stupid restriction, saying "you can't use this spell because we say so" is just irritating. Encouraging pre-planning is one thing, not letting people use their full abilities is just moronic, plain and simple
Forcing the player is a huge no-no in rpgs. Just saying.
No, it's not.
regardless its a stupid restriction, saying "you can't use this spell because we say so" is just irritating. Encouraging pre-planning is one thing, not letting people use their full abilities is just moronic, plain and simple
You could never use your full abilities, or did you forget elemental resistances are a thing before Inquisition? The question was one of having the necessary information beforehand.
No, it's not.
Yeah it is,RPGs are about choice and forcing players to play a certain way goes against that.
No, it's not.
You could never use your full abilities, or did you forget elemental resistances are a thing before Inquisition? The question was one of having the necessary information beforehand.
Yes it is. Because the player should be in the driver's seat in rpgs. Not being driven.
Forcing the player is a huge no-no in rpgs. Just saying.
Nobody should have to put up with trial and error because of artificial restrictions.
The whole concept of videogame IS artifical restriction, we move in artifical restriction since pong.
Yeah it is,RPGs are about choice and forcing players to play a certain way goes against that.
RPGs always forced your character to play certain ways (edit: in order to play optimally). Unless you think every spell should work on every enemy, and every tactical approach to combat should work for every encounter. In which case you're advocating for a far less tactical game than DA2 ever was.
The whole concept of videogame IS artifical restriction, we move in artifical restriction since pong.
Pong is not an rpg. Different rules for different genres. Just because you can play it on your ps3 doesn't mean its the "same stuff".
You could never use your full abilities, or did you forget elemental resistances are a thing before Inquisition? The question was one of having the necessary information beforehand.
In Origins I could cast as many fire spells at rage demons as I wanted, they'd all bounce off of course, but I still could, I didn't start up the Fade Level, pick a list of ones I may or may not use, then play.
RPGs always forced your character to play certain ways. Unless you think every spell should work on every enemy, and every tactical approach to combat should work for every encounter. In which case you're advocating for a far less tactical game than DA2 ever was.
Different kind of "forcing".
In Origins I could cast as many fire spells at rage demons as I wanted, they'd all bounce off of course, but I still could, I didn't start up the Fade Level, pick a list of ones I may or may not use, then play.
Uh, you can still do that. By all means use ice spells against the demons in that cave.
This system doesn't stop you from playing sub-optimally. It is going to reward you for playing optimally, though.
Yes it is. Because the player should be in the driver's seat in rpgs. Not being driven.
In a pen and paper of course, i can literaly slap my dungeon master in the face when he act like a prik (and suffer the oblivious consequence of "a rock fall everybody dies).
In a videogame RPG the player never had been in the driver seat (maybe in NWN multiplayer but even there the player moved under the restriction of the aurora toolset).