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Microtransactions.


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#126
aaarcher86

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I love how one of the biggest statements on this forum is, 'when are more options not a good thing?' .... until they stick in an OPTION you don't like, right? 

 

Seriously.  You have the option to grind.  You have the option to pay.  You have the option to do neither and just play for fun and be casual about it.  Nothing is forced upon you unless you want it to be.


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#127
SofaJockey

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And if were lucky, maxed out gear will do nothing but drive up some slight bonuses if tactics are involved of course. That depends on the design of the multiplayer and the difficulty though. 

 

Using ME3MP as a comparison, (I expect a 'vaguely similar' principle to be employed in DAMP)

 

the best ultra-rare weapons were doing about double the DPS of a base weapon (very roughly)

with rare weapons at around half/2/3rds better than base. Cyonan did a load of work on this.

 

Upgrading the weapons themselves would put another 25% DPS on top from level I to X.

 

Your skills at playing is capable of increasing more, so learning to play well is going to be just as beneficial as adding 2.5% damage with an upgrade.

 

It's a bit like levelling your character from level 1 to 20. Levelling 1-5 is much easier than levelling 15-20.

(In fact you expended the same experience points levelling from 1-17 as from 17-20.)

 

For that reasons, paying micro-transactions are probably of most value (relatively) early on when you are weak.

But those first 100 campaigns are also very precious because that's when you're learning and experiencing the game anew.

 

I'm sure micro-transactions will be used by some but actually for me it short-cuts enjoyable game play.

It's like being handed a walkthrough or easy quest markers.



#128
Jimbo_Gee79

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Yeah. But people are struggling to understand that microtransactions fund the multiplayer portion of the game; I don't think they're ready for knowing that mtx are what fund the singleplayer portion of the game.


Ten years ago, I could get gas for 99 cents. Right now, it's $4.10 at the station down the street.

But video games cost the same.

Developments costs are over four times what they once were. Since publishers can't charge $240 a title and generate sales, they need to find other ways of making money.

 

 

Video game technology is always improving. Processors are getting faster, game engines are getting better. Who do you think pays for all of that? Or perhaps you think DICE should give its engine away for free?

 

In an industry that has been bigger than Hollywood for well over 20 years, I don't think they do need to find another way of making money this one seems to be working out just fine.

 

People often tend to forget that developers of games and technologies have bills and mouths to feed too.