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Belt won't


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#1
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I'm in the final stage of testing for the Valsharess set, and I just noticed one annoying visual issue:

Whether you wear the belt or not, nothing changes (but it does in the toolset). I tested with a different armor and a different belt, and apparently it's an existing bug which I never noticed before. I've got the latest patch installed, so I don't really know how to solve this. Well, I've got a workaround (create an armor with the belt, another one without the belt, and swap them in the belt equip script, but maybe there's something already to fix this?)



#2
Tchos

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I've seen this happen with certain outfits.  Does it display if you go through an area transition after wearing it, or loading a saved game?



#3
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The answer is no in both cases. Let me check with stock outfit, just in case...

 

Edit:

Doesn't work either with all the stock items I tried!  :(

 

 

Edit 2:

- helmets: OK

- armors: OK

- boots: OK

- belts: never OK in game, always OK in the toolset.

 

The difference between these four types of objects is basically that the first three use the "armor" template (with the armor parts available in the properties: chest, gloves, helm, boots, belt) whereas the belt object uses the typical object template (with the three object parts selection).

 

I therefore tried with the Part 1 number xx referencing the mdb number xx - 1 (P_HH?_CL_BELTxx), but still no success. Using the armor template and selecting "belt" is not enough (if I keep "armor" as the item base, it goes to the armor slot; if I then change it to a "Belt" item, it remains invisible in game).

 

As far as I can tell, "belt" was supposed to behave like helm, glove, boot, but in the end is only another object like amulet, ring (i.e. gives the properties it's supposed to when worn or carried, but is not displayed).

 

Tchos, do you remember which outfits worked? Before I switch to the armor / armor with belt swapping with the belt equip/unequip events, maybe these could show what I'm doing wrong (though I reused stock items...)



#4
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Found this:

Q :Why can't i change my Belt though I've equipped it ?

A : Well, Equipped Belts don't have any visuals (ask Obsidian, for I don't know why).

The only belts having visuals are built-on-armor belts using the HasBelt switch in the toolset.

So I created an armor with the belt, another one without the belt, and swap them in the belt equip script, and this time the belt appears after an area transition (the weird thing is that it's immediate in the toolset).

Is there any way to create a fake area transition (via script) to force the display to refresh?



#5
Tchos

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Tchos, do you remember which outfits worked? Before I switch to the armor / armor with belt swapping with the belt equip/unequip events, maybe these could show what I'm doing wrong (though I reused stock items...)

 

It might not be quite what you're talking about, but some of Aleanne's (I think, such as one of the skirts) and definitely some of Chimneyfish's clothes (see Seoni's iconic outfit as an example) use the belt slot for their armour so that they don't replace the body model, because they use one of the nude bases (Jester's, perhaps).  This allows the clothing designer to have a continuous body texture without the poorly-connected or poorly-matching hands and feet, and either bare chests or visible cleavage.