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I don't understand this uproar about the 8 ability hotbar.


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#51
Pateu

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All I've seen are assumptions, and a lot of them at that:

1. That you can't expand or rotate out another hotbar

2. That you can't use abilities manually(without the hotbar)

3. That you can't use abilities from your tactics because they're not in the current hotbar

 

Why do it manually when the PC UI should be made with the PC players in mind, not the console ones?

 

Face it, we're restricted to 8 abilities so the Console players don't feel gimped.


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#52
Rawgrim

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I heard about that,how dumbed down are we talking here?

 

Once you had "filled" a step on the bridge, and stepped on it, it stayed solid forever (in consoles). No need to move slowly ahead and mix positions about like in the PC version.



#53
matticusiv

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You play on console, so no, you don't understand the uproar. You're used to similar limitations--the point is that one group shouldn't suffer because of another. The matter isn't helped by complete idiots who keep saying it's being blown out or proportion. It isn't. It's a big problem. Stop pretending it isn't. If it wasn't, people wouldn't be comlaining.

 I play on PC?

Not sure where you're getting that from.



#54
cjones91

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Once you had "filled" a step on the bridge, and stepped on it, it stayed solid forever (in consoles). No need to move slowly ahead and mix positions about like in the PC version.

That does'nt seem like a major change to me,but yeah the puzzle is easier on consoles I guess.



#55
cjones91

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Why do it manually when the PC UI should be made with the PC players in mind, not the console ones?

 

Face it, we're restricted to 8 abilities so the Console players don't feel gimped.

 

Console players are hit with the limit too you know.


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#56
schall_und_rauch

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You play on console, so no, you don't understand the uproar. You're used to similar limitations--the point is that one group shouldn't suffer because of another. The matter isn't helped by complete idiots who keep saying it's being blown out or proportion. It isn't. It's a big problem. Stop pretending it isn't. If it wasn't, people wouldn't be comlaining.

 

I have never played console. I play since over 20 years on a PC. I have played other games with only up to 8 hotkeys for direct abilities.

I have not played DAI, so I cannot judge how big the problem is. Neither have you and so neither can you.

 

However, my experience is: Gamers like to complain at the drop of a hat. They used to have something, that is taken away from them -- because of balance reasons -- and you will read whole libraries how the developers could be so evil.

(I don't seem to be the only one with that experience)


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#57
Kinthalis ThornBlade

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Once you had "filled" a step on the bridge, and stepped on it, it stayed solid forever (in consoles). No need to move slowly ahead and mix positions about like in the PC version.

 

And the game overall was dumbed down in terms of the combat. Less enemies, less variety of enemies, lower difficulty, encounters broken up into two or more parts, etc, all with the goal in mind of not making it too tough for gamers with a gamepad vs a mouse and keyboard.

 

Frankly I'd much rather they stuck to that formula: Design around PC, dumb down for gamepads. Instead of dumbing down the gameplay mechanics for gamepads and then... doing nothing to improve those mechanics on PC.



#58
Shadowson

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 I play on PC?

Not sure where you're getting that from.

 

I think the mentality behind it is .. you don't find an issue with it therefore you must be one of those peasants that make do with welfare boxes.

 

In reality this is being blown out of proportion, listening to some posters on here you would actually think some of the devs over at bioware had just murdered your entire family. If you were willing to come and be a bit more constructive with your criticisms then guess what.. some of us peasants would be more open minded to your plight.


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#59
Rawgrim

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Yeah it did have less enemies. I noticed that during the sacred ashes quest. In the area where you find the arcane warrior sword. But there wasn't constantly less enemies.



#60
rupok93

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Console players are hit with the limit too you know.

 

We know this but they probably thought it would be easier for console players to use certain features like tactical mode with only 8 abilities. So everyone gets screwed. They are also probably targeting a larget demographic as well who they THINK likes the actiony stuff instead.



#61
slimgrin

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I have never played console. I play since over 20 years on a PC. I have played other games with only up to 8 hotkeys for direct abilities.

I have not played DAI, so I cannot judge how big the problem is. Neither have you and so neither can you.

 

However, my experience is: Gamers like to complain at the drop of a hat. They used to have something, that is taken away from them -- because of balance reasons -- and you will read whole libraries how the developers could be so evil.

 

They have a legit complaint here, and my take on your post is, gamers like you tend to generalize at the drop of a hat. If you want to generalize and perpetuate cliches, maybe you should start your own blog on that.



#62
St. Victorious

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We know this but they probably thought it would be easier for console players to use certain features like tactical mode with only 8 abilities. So everyone gets screwed. They are also probably targeting a larget demographic as well who they THINK likes the actiony stuff instead.


/baseless assumption
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#63
rupok93

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I think the mentality behind it is .. you don't find an issue with it therefore you must be one of those peasants that make do with welfare boxes.

 

In reality this is being blown out of proportion, listening to some posters on here you would actually think some of the devs over at bioware had just murdered your entire family. If you were willing to come and be a bit more constructive with your criticisms then guess what.. some of us peasants would be more open minded to your plight.

 

I don't think people are blaming console players, many of you are disappointed with this as well but bioware and these other companies THINK that its what console players want. Because of the controller 8 was the max slots they could put in without using radial menu to make tactical view easier to user with all those other commands you will be doing.



#64
Rawgrim

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/baseless assumption

 

Bioware has categorized this game as an action-rpg, so its not baseless. It could still be a completely wrong assumption, though.



#65
cjones91

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We know this but they probably thought it would be easier for console players to use certain features like tactical mode with only 8 abilities. So everyone gets screwed. They are also probably targeting a larget demographic as well who they THINK likes the actiony stuff instead.

@Bold,I doubt it.I think Bioware implemented these restrictions not to make it easier for console players but to make it gel well with the multiplayer mechanics.I mentioned a few weeks back on how in order to implement multiplayer in DAI it's core gameplay would have to be altered.

 

That's why there's no radial menu during combat and why there's a limit on talents/spells.



#66
St. Victorious

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I don't think people are blaming console players, many of you are disappointed with this as well but bioware and these other companies THINK that its what console players want. Because of the controller 8 was the max slots they could put in without using radial menu to make tactical view easier to user with all those other commands you will be doing.


They could of very easily added another 4 list menu (primary, secondary, and third-ary) with the other bumper but chose not to. 8 was a design decision to force people to think tactically. That's the overall point.

#67
Rawgrim

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I think its important to remember that no everyone out there can afford a PC good enough to run DA:I. Or some might just preffer to play it on consoles. Simple as that. Its not their fault that games get made the way they do. Just thought I'd toss that bit in there.



#68
cjones91

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They could of very easily added another 4 list menu (primary, secondary, and third-ary) with the other bumper but chose not to. 8 was a design decision to force people to think tactically. That's the overall point.

How is placing artificial shackles on players tactical again?All that would result in is players using certain talents and builds.



#69
rupok93

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/baseless assumption

 

Its not baseless but I could be wrong but so could everyone, even when using what the devs said because they have straight up not told the truth in the past. I am making assumptions based on certain premise.



#70
Shadowson

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I don't think people are blaming console players, many of you are disappointed with this as well but bioware and these other companies THINK that its what console players want. Because of the controller 8 was the max slots they could put in without using radial menu to make tactical view easier to user with all those other commands you will be doing.

 

I will miss the radial for sure but im holding off judgement on the 8(but really 32) ability thing until i actually play the game. If its a pile of poop then ill complain. But until that point there is actually no need for me to b**** and moan til then.



#71
St. Victorious

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How is placing artificial shackles on players tactical again?All that would result in is players using certain talents and builds.


Because you hope for the best, plan for the worst? Someone already gave an example of soldiers being on a mission and having to adapt and overcome. I was in the US Army for a long time, that happens 99% of the time.

Its not baseless but I could be wrong but so could everyone, even when using what the devs said because they have straight up not told the truth in the past. I am making assumptions based on certain premise.


This is a pretty terrible outlook. I feel bad for you. In fact, I'll drink a beer for you. Cheers.
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#72
Navasha

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If you don't get the complaint, then don't try to because you won't have any idea of the kind of built up frustration that a lot of people feel over this kind of issue.    Its not just DA:I either in my opinion.   Many PC gamers have to deal with dumbed down limited controls on SO many games these days.   When it happens to a game that you REALLY care about, especially when its from a series that was originally designed for a PC, it hits hard.  

 

Its kind of the "straw the broke the camel's back" scenario.   So unless you have had to struggle through interfaces in dozens of games because they were poorly ported from a design/control scheme that lacked even the basic functionality you are used to having then you probably can't imagine the built up frustration about this issue. 

 

Its just one of those painful issues that comes along with cross-platform development.   I am not sure how great of an analogy I could create to explain the situation either.

 

Ok, my attempt at an analogy:

 

Imagine you go to the movies often, and you always sit in big comfy seats and everyones quiet.   You enjoy a large popcorn and drink for every film and you love it the experience.    Then one day, the theatre decides that they can make a lot more money by removing a few seats and making people stand.   Over the years, you notice they remove more and more seats.   Then one day on the premiere of your FAVORITE movie sequel, you go to the theatre hoping for a good seat of the few that remain.    There are no seats anymore, the soda has been watered down, the popcorn is stale, and there are a ton of people standing room only talking away while your film plays.    The people who had NEVER before been to a theatre with seats tell you that they don't quite understand why you are upset.   No theatre they have ever been to has had chairs before.  

 

Ok, that's probably not even close... but I am tired. 


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#73
Shadowson

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If you don't get the complaint, then don't try to because you won't have any idea of the kind of built up frustration that a lot of people feel over this kind of issue.    Its not just DA:I either in my opinion.   Many PC gamers have to deal with dumbed down limited controls on SO many games these days.   When it happens to a game that you REALLY care about, especially when its from a series that was originally designed for a PC, it hits hard.  

 

Its kind of the "straw the broke the camel's back" scenario.   So unless you have had to struggle through interfaces in dozens of games because they were poorly ported from a design/control scheme that lacked even the basic functionality you are used to having then you probably can't imagine the built up frustration about this issue. 

 

Its just one of those painful issues that comes along with cross-platform development.   I am not sure how great of an analogy I could create to explain the situation either.

 

Ok, my attempt at an analogy:

 

Imagine you go to the movies often, and you always sit in big comfy seats and everyones quiet.   You enjoy a large popcorn and drink for every film and you love it the experience.    Then one day, the theatre decides that they can make a lot more money by removing a few seats and making people stand.   Over the years, you notice they remove more and more seats.   Then one day on the premiere of your FAVORITE movie sequel, you go to the theatre hoping for a good seat of the few that remain.    There are no seats anymore, the soda has been watered down, the popcorn is stale, and there are a ton of people standing room only talking away while your film plays.    The people who had NEVER before been to a theatre with seats tell you that they don't quite understand why you are upset.   No theatre they have ever been to has had chairs before.  

 

Ok, that's probably not even close... but I am tired. 

 

See if more of the people with this issue were like you and calmly pointed out the issue then a real debate and conversation could occur.. but instead all that happens is an explosion of hate and then the pro bioware people come on and return fire.

 

But in answer to your actual point, i can get behind you and yeah if it really is just an issue of lets just make them all the same for the sake of making them all the same then that was stupid on bioware's behalf.

 

But if when the game does come out and its found to be that there were genuine thought out reasons behind the slots dilemma then i do hope that alot of the people are willing to come back and hold their hands up and admit they were unjustified in their excitement.



#74
Pateu

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Console players are hit with the limit too you know.

 

Console players only had 4 spells on their screen.

 

We used to have 26.

 

Our loss is much greater.



#75
durasteel

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...

But if when the game does come out and its found to be that there were genuine thought out reasons behind the slots dilemma then i do hope that alot of the people are willing to come back and hold their hands up and admit they were unjustified in their excitement.

 

After the last two releases from BioWare's Edmonton studio, I think a lot of people who are excited for this game are afraid that they are "unjustified in their excitement." I really did enjoy DA2, but despite some moments of true genius that brought all the feels, ME3 was a huge overall disappointment after being one of my most anticipated games of all time. 

 

There is a lot of hope and fear all mixed together on this forum--hope that this game will live up to its potential, and fear that it will reveal another inexplicable screw-up.


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