1st. The 8-ability, no radial menu is on both console and PC and is overall a reduction for both. (Both had access to the radial menu after all). This is a total different gameplay decision that they made for a reason that will likely make sense once we play the game.
2nd. Not all PC players play with a keyboard and a hotbar. Some play with a controller tethered to the PC. This means that whatever your choice of playstyle on PC, the amount of abilities stays the exact same, along with consoles. This was true before as controller PC players could use the radial menu just as the keyboard ones were, allowing them the same number of options. The elimination of the radial menu made the 8-button hotbar a necessity to ensure continuing with the same number of options.
3rd. Most importantly, this could be a balancing thing, as if everyone has 8 options, I'd imagine balancing enemies only has to be done once per difficulty for all game versions (for this specific only-8 ability set up)
4th. As a side effect of all this, keyboard-PC players and controller-PC players will both be a valid option in multiplayer on the dedicated PC servers, as neither has an obvious advantage.
To be honest, the only thing BioWare has done here is made a gameplay decision for more thought out ability choice, and applied it to everyone PC or otherwise, equally. Just like how tactical camera is now cross-platform. It's a change they've rolled out to everyone, and that deserves to be commended, not condemned. I know it's a big change, but it's a big one for everybody. Personal opinion: no one console should get any advantage in a cross-platform game. Not Xbone's first here DLC, nor a 10 ability choice for PC players. Parity is important. EA might be ignoring that, but BioWare clearly isn't. Please keep that in mind.
Rock on folks (even you, yes you, who hasn't read this at all)!




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