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I don't understand this uproar about the 8 ability hotbar.


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#101
Knight_47K

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K lets just delete the forum and all become fanboys that treats biowares word like gospel truth. Is that ok with you? I mean its not like Bioware has lied consistently in the past or anything. let me just spend that $60 without a single bit of skepticism.

 

You know I kind of agree and some how I remember alistair speaking this about Anora. 'Its people like her and her father, who think they are the only one who can do the right thing'.

 

I kind of like the Mass Effect devs more in that sense. They try to do right by their fans way more than the dragon age devs do. (Except the ME3 ending).

 

However, the DA team, lies a lot. On your face. They say something and then do something else. I don't even want to remember the marketing during DA2: "push a button and something awesome happens". "The environment will change over the course of time" It did, the banners changed I guess.

 

For DAI, I was overjoyed from all the reveals, amazing visuals, beautiful and varied landscape, improved combat system. Everything was looking great, then they dropped this 8 ability bomb from nowhere. I would be very happy with this decision, if this was an action RPG. That my character would attack the enemy, depending upon my direction keys and each swing or spell cast will be cast after press of the attack button. Something like witcher 2.

 

But its not. That is not how the Dragon Age games were built. The worst part is that there is no demo, so we can test out the game ourselves. Now if 4 years into development, they couldn't find the time to give us a demo, I am really not sure how much time do the devs really need. They could set up a separate team to make MP mode, but they couldn't set up a team to make a small demo. Really!?

 

Its like they want us to accept everything on the face value. I am still trying to get the DA2 dagger out of my back.

 

* sigh*

 

To be very fair. There are two sets of scales that I have for measuring games. One is for Bioware games and another is for rest all of the games. Bioware games need to score 20 out of 10 for them to be good. I know it isn't fair but yeah, they have 10 years to spoil me. It would take atleast 5 years of bad games for that to come to normality.

 

I just hope everything they are doing is worth it. Its been a long wait for all of us, I seriously do not want to get disappointed.



#102
Dermain

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the point is that one group shouldn't suffer because of another.

 

Oh look an idealist... 

 

It's bad for console players to be screwed over if you play on console. If you play on PC you couldn't care less about what happens to console players.

 

It's bad for PC players to get screwed over if you play on PC. If you play on consoles you couldn't care less about PC players.

 

So what happens if both console players and PC players get the exact same options?

 

Since when did equality become a bad thing?  :rolleyes:

 

Its not baseless but I could be wrong but so could everyone, even when using what the devs said because they have straight up not told the truth in the past. I am making assumptions based on certain premise.

 

You're making assumptions from a personal bias that you already have towards the game/devs.

 

You interpret everything about the game through you're own personal bias, and then use it to confirm your already existing beliefs (that fit in with your bias).

 

It's confirmation bias. Now that you are educated on it I expect you to continue to use it. 

That isn't a side effect - that's the multiplayer side impacting the single-player game.

 

If multiplayer is not present find a different reason for hating the game.

 

If multiplayer is present blame all problems with the game on multiplayer even if they are not related.

 

Without also implementing the nuances of Dark Souls combat? It isn't going to fly.

 

The nuances of Dark Souls combat? Isn't Dark Souls combat entirely twitch gameplay? I'm pretty sure we're not getting twitch combat...oh wait...multiplayer exists we're totally getting twitch gameplay...  :rolleyes:


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#103
HydroFlame20

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You Cant handle the Truth.



#104
DarkKnightHolmes

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I kind of like the Mass Effect devs more in that sense. They try to do right by their fans way more than the dragon age devs do. (Except the ME3 ending).

 

However, the DA team, lies a lot. On your face. They say something and then do something else. I don't even want to remember the marketing during DA2: "push a button and something awesome happens". "The environment will change over the course of time" It did, the banners changed I guess.

 

Mass Effect team doesn't lie? Umm, have people forgotten about this.

 


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#105
n7stormrunner

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bioware can we trade mutiplayer back for all my abilities back... I don't have xbox gold anyway so it's not like I'm going to get to play it.



#106
St. Victorious

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bioware can we trade mutiplayer back for all my abilities back... I don't have xbox gold anyway so it's not like I'm going to get to play it.


Microsoft changed their Gold privileges back in June. You don't need Gold to access any multiplayer or apps.

#107
9TailsFox

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This sucks. In DA:O my mage have like 26 (I could fit only 26 on screen) and I still can't put all skills I need.



#108
Nohvarr

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I can understand people being hesitant about certain things but at the same time people must also try and remain balanced in their approach to voicing concerns they may have.

 

Honestly, this reaction isn't anything new. When DAO was coming out people railed against the marketing, said it didn't fit a universe they had yet to play. They railed against the fact that the games classes started you out with set abilities depending on your Origin (Human fighters having points in sword and Shield). The gnashing of teeth may have a slightly greater ferocity due to the two most recent games, but even if they'd both been success, you'd have people on this forum finding something to be mad about.

 

I mean before this people were assuming the devs were hiding the fact there was no PC UI. Before that I think they were railing against the unfairness of the available LI's

 

Heck, going back to Mass Effect, one of the first posts I recall seeing when the game was annouced to be ported over to PC, was a person telling the devs to get rid of the conversation wheel since PC gamers didn't need it.

 

So yeah, I've seen all this before, and will see it again.


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#109
AlanC9

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Mass Effect team doesn't lie? Umm, have people forgotten about this.

The ME1 Distress Call trailer was far more misleading. Actually, I'm not sure what's wrong with the video you linked.

#110
Sylvius the Mad

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This is also a good point. I think the difficulties of all the versions should be as close to identical as possible. Which is why I think this is more of a design/balance decision than Bioware kicking dirt in PC players faces. Which of those two options sounds more likely?

Neither. This decision has nothing to do with consoles. Consoles weren't limited to 8 abilities (or any subset of their total abilties) in the previous games. So there's clearly no relevant platfrom-based limitation here.

This is about BioWare trying to create a specific style of play in all players regardless of whether each individual player enjoys that playstyle.
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#111
n7stormrunner

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Microsoft changed their Gold privileges back in June. You don't need Gold to access any multiplayer or apps.

 

I remember that, remind me to check that tomorrow... not saying you lieing but I can not do mutiplayer on dark souls last I checked and that was a week ago. 

 

 

Neither. This decision has nothing to do with consoles. Consoles weren't limited to 8 abilities (or any subset of their total abilties) in the previous games. So there's clearly no relevant platfrom-based limitation here.

This is about BioWare trying to create a specific style of play in all players regardless of whether each individual player enjoys that playstyle.

 

 

 

I don't think it's that. no one, except people who get confused about the meaning of the word tactical, like getting locked out of abilities for no reason.  I'm betting mutiplayer has something to do with it. probably because of the lack of pausing during online play.



#112
Sylvius the Mad

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Since when did equality become a bad thing?

When did equality become a good thing?
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#113
In Exile

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The ME1 Distress Call trailer was far more misleading. Actually, I'm not sure what's wrong with the video you linked.


Just because it advertises a world that doesn't exist and a gameplay feature that isn't part of the game? Obviously 8 ability slots is far worse.
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#114
Cainhurst Crow

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I don't think it's that. no one, except people who get confused about the meaning of the word tactical, like getting locked out of abilities for no reason.  I'm betting mutiplayer has something to do with it. probably because of the lack of pausing during online play.

 

And yet pause and play still exist. It's almost like you're looking for excuses to blame the multiplayer for this.



#115
Dermain

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When did equality become a good thing?

 

Touché.



#116
n7stormrunner

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And yet pause and play still exist. It's almost like you're looking for excuses to blame the multiplayer for this.

for muti player? I've never played a mutiplayer where pause worked?.

 

and no  I am looking for a excuse to blame player who get confused about the word tactical for it... and to my distress not finding one.

 

 

When did equality become a good thing?

 
better question when did it become a real thing.


#117
Cainhurst Crow

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for muti player? I've never played a mutiplayer where pause worked?.

 

and no  I am looking for a excuse to blame player who get confused about the word tactical for it... and to my distress not finding one.

 

 

No you dingus, in the single player. That's what this whole discussion is about, 8 abilitiy caps in single player.

 

If you want to talk about multiplayer so badly, go to the multiplayer forums and throw your accusations there.



#118
n7stormrunner

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No you dingus, in the single player. That's what this whole discussion is about, 8 abilitiy caps in single player.

 

If you want to talk about multiplayer so badly, go to the multiplayer forums and throw your accusations there.

 

fact before now we could go to radial menu use what ever move we wanted console pc whatever. now we can't. 

 

basic game play hasn't changed all that much. what has changed well it's prettier that has nothing to do with it. health doesn't regen like it used to but again nothing to do. mutiplayer now that is something ..

 

fact we have been told mutiplayer would cause changes

 

fact most mutiplayer games don't do pausing.

 

fact  radial menu would be harder to use without pausing

 

this leads me to assume mutiplayer is a factor.

 

got over it, I'm not against mutiplayer nitwit . I'm actually pretty happy about it but it doesn't, unlike you for some reason, mean I've lost the ability to think.



#119
durasteel

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...

 

So what happens if both console players and PC players get the exact same options?

 

Since when did equality become a bad thing?  :rolleyes:

 

...

 

Forced equality is bad, because it tends to settle at the level of the lowest common denominator. Don't get me wrong, I'm not saying there's anything necessarily wrong with playing on a controller (console or PC) if that's what you like, but the inescapable fact is that it has fewer buttons on it than a keyboard + mouse.

 

If you're gonna limit the abilities based on the available buttons for the platform with the fewest number of buttons, other platforms are gonna wind up with a lot of unused buttons and perhaps a less than sunny disposition.

 

If I like to ride my bike to work, does that mean I should expect all the speed limits in my neighborhood to be set at 20 mph, or all the lanes to be narrow bike lanes? No, that would be an example of forced equality being a bad thing.


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#120
They call me a SpaceCowboy

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I'm more concerned that this game is turning out to be 'action RPG'. As in having to dodge attacks,smashing boxes with ridiculously oversized weapons to loot them, flashy combat moves and other things that ruin my immersion.

 

About the 8 slot hotbar, someone, Maria Caliban I think, wrote an excellent post  in the last thread pointing out that the number of hotbar slots is tangentially related to consoles. The general gist of it being if console controllers had 5 buttons, the max hotbar slots would have been 10. This isn't saying its 'all consoles fault', it's simply saying that's where they got 8 from, and 4 for MP for that matter.


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#121
Sylvius the Mad

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better question when did it become a real thing.

If Group 1 can have A, and Group 2 can have A+B, I fail to see who benefits from preventing Group 2 from having B.  You've made Group 2's situation worse, and improved no one's situation at all.



#122
n7stormrunner

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I'm more concerned that this game is turning out to be 'action RPG'. As in having to dodge attacks,smashing boxes with ridiculously oversized weapons to loot them, flashy combat moves and other things that ruin my immersion.

 

About the 8 slot hotbar, someone, Maria Caliban I think, wrote an excellent post  in the last thread pointing out that the number of hotbar slots is tangentially related to consoles. The general gist of it being if console controllers had 5 buttons, the max hotbar slots would have been 10. This isn't saying its 'all consoles fault', it's simply saying that's where they got 8 from, and 4 for MP for that matter.

 

 

bad news friend this series is action rpg. however and I want to very clear it is not an action game, I know the distinction is lost to most. 



#123
Sylvius the Mad

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I'm more concerned that this game is turning out to be 'action RPG'. As in having to dodge attacks,smashing boxes with ridiculously oversized weapons to loot them, flashy combat moves and other things that ruin my immersion.

 

About the 8 slot hotbar, someone, Maria Caliban I think, wrote an excellent post  in the last thread pointing out that the number of hotbar slots is tangentially related to consoles. The general gist of it being if console controllers had 5 buttons, the max hotbar slots would have been 10. This isn't saying its 'all consoles fault', it's simply saying that's where they got 8 from, and 4 for MP for that matter.

The previous games were on consoles, and they weren't limited to 8.  Even the console versions of both DAO and DA2 allowed console players to access any of their abilities at any time.



#124
Ieolus

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bad news friend this series is action rpg. however and I want to very clear it is not an action game, I know the distinction is lost to most. 

 

Wrong, this series may NOW be action rpg.  It certainly didn't start out that way.  Why do you think so many people have issues with these changes?



#125
DLaren

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If you're not a tactician and just here to romance a dwarf or sleep with an elf then ok, do you, you'll never see my name in a romance thread. So why, then, do all the people who play the game on Casual/Normal difficulty and only use 3 abilities all-game keep telling us we're over-reacting?

 

Some of us play on Nightmare, day one, and like to (or need to) go deep into our bag of abilities to win battles.

 

Either this game will be so unsophisticated that we can spam the same handful of abilities for ~60 hours, or I'm going to have to die a lot before I figure out which abilities I need to "bring" to the encounter.


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