Because by the looks of it, it looks like both. It looks like another rally everyone to stop a great evil threat plot which Bioware has already done in the past. It really does look like Mass Effect 3 in Thedas, which ME3 in turn was a mix between DAO (but better told and woven than DAO) and ME1 (however trilogies often times go full circle, with the third being like the first). Just replace Reapers with Demons, replace Shepard with the Inquisition, and replace the various races of the ME3 universe with various factions of Thedas. Oh and it looks like picking up people to join the Inquisition just like picking up war assets in ME3. Why not just call it ME3 in Thedas?
Also it also looks like that famous Bioware Cliché Chart has been filled up again. Bioware has a clear history of recycling plots, character archetypes, and plot elements. And when they do break cliché, simply put, the fans don't like it, so its not just Bioware that's part of the problem. say what you want about DA2 and its plot, it was very unique for a WRPG. A story on how a society collapses and how the "hero" was involved. So yeah, your choices didn't matter, but that was the point. You couldn't stop what was coming. DA2 would have been utterly brilliant if it was not rushed out the door and in obvious beta where it seems the writers could not tell all the story they wanted while having obvious rough edges, KOTOR II bad. Nevermind DA2's more grey and less clichéd cast that for the most part, breaks Bioware's archetypes. But no, the "fans" didn't like it (and I mean the story and how it went), it was not DAO 2.0, it wasn't typical Bioware power fantasy and here we go. Then ME3's ending comes along, same deal here. was rushed and not well executed (later fixed), but here we go again, the final ending wasn't like ME1 and ME2, therefore its "bad". However, ME3's ending completely fit in with the ugly truths and themes that form the foundations of the entire Mass Effect universe. So yeah, I do blame the fans partially if Bioware goes back to clichéd, formulaic, take no risk power fantasy stories while companies like CD Projeckt RED buries Bioware with storytelling that takes risks and breaks the mold. I do not like DAI's chances against TW3.
So I want Bioware, without major spoilers, of course, to tell me how DAI's story and characters are going to be different from Bioware's past games. How is it different? Because I want to be wrong. I want DAI to be unique, that challenges both the writers and the fans, to not provide easy answers or simply populist power fantasy storytelling, to actually have morally grey tough choices instead of good and bad, and actually break from Biowarisms and Bioware formula.





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