And how is the EC ending objectively bad?
Face facts here, you just do not like it.
You really insist? Fine, I'm going to compare and contrast the endings of Origins and ME3 in comparison to everything that came before to show exactly why ME3's ending was objectively bad and your insistence that Origins is bad is just plain wrong.
We'll start with Origins and it's twist. After spending the entire game building up your army and resolving a Civil War, it's finally time for the final confrontation with the darkspawn when the archdemon finally shows itself. Before you go to confront it, a senior warden pulls you and your fellow warden companion (Alistair or Loghain) aside to tell them and the player a twist. The twist being that destroying the Archdemon will require the sacrifice of a Grey Warden who will then suffer a fate worst than death (the game explicitly states that their soul is destroyed when the Archdemon's essence enters the Warden that kills them) This brought an extra dilemna to the situation because now the Warden may have to sacrifice their life or the life of a friend (Alistair or Loghain).
This is a dramatic twist because we're told in the beginning of the game that killing the Archdemon is the only way to stop the advance of the otherwise endless horde of darkspawn. But if that's it then why are wardens needed other than to act as a glorified scout? This twist answers the aforementioned question and adds further insight into the necessary costs that a Grey Warden must take to stop the Blight (The Central Conflict of the game.) It's also the fundamental reason why Grey Wardens take the taint into themselves to fight darkspawn and so that they can permanently kill an Archdemon.
Then right after this information is known, Morrigan reveals a method with which this fate can be avoided, but it also means giving her access to a power that she may use for ill-intentions. This is apparently also why Morrigan tagged along from the start, but why? What will she do with the Old god baby that you give her? She doesn't say anything definite which makes this option seem more iffy. How viable the Dark Ritual is depends on how much the player trusts Morrigan. Some players may trust Morrigan or may simply not want to die or they can decide to bite the bullet and sacrifice their Warden or a trusted friend to save Ferelden. Either option is viable because they build from things that were set up ahead of time by the writers.
ME3's plot was decent and most people liked 95% of it even if it wasn't perfect. But then everything sucked as soon as Harbinger's beam didn't evaporate Shepard like it should and this was finalized with the appearance of the Star-Child. A walking plot hole who undoes and rewrites the entire genre, central conflict and main themes of the entire trilogy in less within 15 minutes. It also introduces two major plotholes that can't be explained without writer fiat or unproven assumptions on the part of the player:
1) If the Star-Child built the Citadel, lives on the Citadel and is apart of the Citadel then why couldn't it open the Hidden Mass Relay itself after the Protheans sabotaged the connection between the reapers and the Keepers? ME1 explicitly stated that the scientists disrupted the reapers control of the keepers so that they'd only respond to the Citadel. So how exactly does that leave the Star-Child out of the equation? Wouldn't it still be able to control the keepers? If you try to say that the sabotage also effected the Star-Child then that's nonsense. As I'll elaborate in my next point, the protheans couldn't have possibly sabotaged something that they didn't know existed.
2) So many thousands of species worked through billions of years to build a device that would effect something that they didn't know existed? Star-Child flat-out states that Shepard is the first organic to meet him since the cycles began which means that no one else ever found him. Which means that whoever first designed the Crucible had to have known about this Star-Child or else the entire central plot of ME3, trying to build the Crucible as a last-ditch chance to save the galaxy, is on thin water.
That's why people did not like ME3's ending. Not because we're immature brats who want nothing, but sugar-coated happy endings. But because the ending was a mess in too many ways for the EC to ever hope to fix. The EC did a decent job fixing what it could fix, but this ending required a ground-up rewrite to be fixed, not a polishing job on surface problems.
Even the "non-clique" DA2 had a better ending because at least it's events had been built up and established beforehand. That includes the dumb lyrium idol which did play a large role in a few quests before it's appearance in Meredith's hands (groan).
As I said in an earlier post, classic or clique doesn't automatically mean bad. Origins was a classic story with elements of dark fantasy and realism mixed in to make for an interesting experience. It knew what it was and did it very well. DAII is more of a byronic tale where the realism elements are heavier and more central to the story. It had flawed execution, but if these were ironed out then DAII would've been just as great as Origins rather than just being passably good.
The same can't be said of ME3's ending. It tried to take the concepts of deus ex and clumsily cram them into the end of a 3-game series where they just didn't belong.
Whether more classic or more "realistic" as long as Inquisition doesn't make ME3's mistake again then I'm open-minded to whatever tone that it wants to take as long as it does it well.





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