Aller au contenu

Photo

How cliched and formulaic is DAI going to be?


  • Veuillez vous connecter pour répondre
203 réponses à ce sujet

#126
schall_und_rauch

schall_und_rauch
  • Members
  • 483 messages

Big strappin' hero fighting BigBadass Evil to save the world was certainly not invented by BioWare. So, yeah, we will find some known elements in DAI, so what? If they are good, I don't mind.

 

New elements: The idea of DAI is that, for the first time in a BioWare game, you are head of an organisation, one that existed previously, but ceased to exist ages ago. So it's about leadership of such an organisation, shaping it, making it grow and watching it come to be. The hero of Fereldon didn't have that role, and neither did Shepard. Shepard was first and foremost a soldier and commander of a space ship, later the spear head of the fight against the reapers. However, he was not so much a leader or commander of all the races or even humanity. I think that leadership angle will give the game quite an additional twist.

The best idea of leadership was shown in DAA, however, that was just a rather brief extension.

 

Then there is this thing that the world (or Orlais at least) has conflicts everywhere, presumably masterminded by the force behind the tearing of the veil. So I assume there will be a much stronger effect of forging a force against darkness in a world fighting against itself. In all those power struggles, good and evil are much more difficult to discern.

 

So, yeah, we'll see an old story with a new twist, and if there aren't any surprises along the way, I will be sorely dissapointed.


  • ShadowLordXII aime ceci

#127
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

Come on - the idea of you being in charge of the organization is a smoke screen, nothing more. Its an excuse to give your character their usual VIP access all areas passcard to see kings, queens, go wherever they like etc. For you to have a big base and feel iike the most important, most amazing, most powerful person ever. And people will almost certainly spend half the game reminding you of that very fact. Hell, just look at the intro. Big conference, big attack, leaders wiped out, you are left standing to pick up the pieces, Isn;t that Mass Effect 3's intro - like *exactly* the same?!

 

Its a power fantasy, like it always is. You don't honestly expect there to be any serious decisions of management regarding this organization, do you? It'll just be 'Are we nice or are we nasty, do we help the innocent no matter what, or is it all about the results with us'. You're still just going to be a freewheeling band of unusually incredible heroes who can beat anyone (and in any number) for no reason deeper than 'your guys are really tough' and will trot around the playing areas, setting the world right (or to rights).

 

But hey, don't get me wrong. I'm sceptical that this game will offer me any hope (the ubiqitous multiplayer in all their games has all but eroded any hope of a great return to form for Bioware). However, if the game is great (and I mean not just 'Good if you like this sort of thing' but legitimately 'Holy God - where has this game been my whole life?!' then I'll come on these boards and admit I was wrong. Because nothing would make me happier. I'm not some rich masochist who can afford to buy full price games just to fold my arms and snarl 'Entertain me - or else!' and then refuse to say anything good about it, even if it deserves it.

 

I *want* this game to be great. I want it to smack people across the chops with how good it is, and show them how silly they (IMO) have been, settling for less with much of Bioware's recent output. I want the *real* Bioware back!


  • Innsmouth Dweller aime ceci

#128
Angloassassin

Angloassassin
  • Members
  • 295 messages

Come on - the idea of you being in charge of the organization is a smoke screen, nothing more. Its an excuse to give your character their usual VIP access all areas passcard to see kings, queens, go wherever they like etc. For you to have a big base and feel iike the most important, most amazing, most powerful person ever. And people will almost certainly spend half the game reminding you of that very fact. Hell, just look at the intro. Big conference, big attack, leaders wiped out, you are left standing to pick up the pieces, Isn;t that Mass Effect 3's intro - like *exactly* the same?!

 

Its a power fantasy, like it always is. You don't honestly expect there to be any serious decisions of management regarding this organization, do you? It'll just be 'Are we nice or are we nasty, do we help the innocent no matter what, or is it all about the results with us'. You're still just going to be a freewheeling band of unusually incredible heroes who can beat anyone (and in any number) for no reason deeper than 'your guys are really tough' and will trot around the playing areas, setting the world right (or to rights).

 

But hey, don't get me wrong. I'm sceptical that this game will offer me any hope (the ubiqitous multiplayer in all their games has all but eroded any hope of a great return to form for Bioware). However, if the game is great (and I mean not just 'Good if you like this sort of thing' but legitimately 'Holy God - where has this game been my whole life?!' then I'll come on these boards and admit I was wrong. Because nothing would make me happier. I'm not some rich masochist who can afford to buy full price games just to fold my arms and snarl 'Entertain me - or else!' and then refuse to say anything good about it, even if it deserves it.

 

I *want* this game to be great. I want it to smack people across the chops with how good it is, and show them how silly they (IMO) have been, settling for less with much of Bioware's recent output. I want the *real* Bioware back!

 

 

Well, to be fair - the parallel you're trying to draw betwen ME3's opening is different. Because in ME3's opening, you're meeting with the human leaders of the Human army. Here, you're meeting with Chantry, Mages, Templars - warring factions trying to create peace, not people scrambling for defenses. And sure, the Conferences do get wiped out, but to different ends. The Inquisitor winds up being mysteriously imbued with this new power. And Shepard isn't so much as leading - as he is taking orders from someone higher up (Again).

 

Think about it, Anderson basically kicks him off Earth, and *Anderson* is the one rallying their ground forces to hold off/fight against the reapers. While Shepard has to go play diplomat. You weren't out establishing powerbases, so much as you were playing "Grocery Store". Going around, collecting items, turning them into people for 'readiness rating'. Everyone still managed their own forces, just from the CIC of your ship.

 

So - here's to hoping Inquisition takes it one step further. Like the Pseudo-Ruling we did during Awakenings.



#129
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Come on - the idea of you being in charge of the organization is a smoke screen, nothing more. Its an excuse to give your character their usual VIP access all areas passcard to see kings, queens, go wherever they like etc. For you to have a big base and feel iike the most important, most amazing, most powerful person ever. And people will almost certainly spend half the game reminding you of that very fact. Hell, just look at the intro. Big conference, big attack, leaders wiped out, you are left standing to pick up the pieces, Isn;t that Mass Effect 3's intro - like *exactly* the same?!

 

Its a power fantasy, like it always is. You don't honestly expect there to be any serious decisions of management regarding this organization, do you? It'll just be 'Are we nice or are we nasty, do we help the innocent no matter what, or is it all about the results with us'. You're still just going to be a freewheeling band of unusually incredible heroes who can beat anyone (and in any number) for no reason deeper than 'your guys are really tough' and will trot around the playing areas, setting the world right (or to rights).

 

But hey, don't get me wrong. I'm sceptical that this game will offer me any hope (the ubiqitous multiplayer in all their games has all but eroded any hope of a great return to form for Bioware). However, if the game is great (and I mean not just 'Good if you like this sort of thing' but legitimately 'Holy God - where has this game been my whole life?!' then I'll come on these boards and admit I was wrong. Because nothing would make me happier. I'm not some rich masochist who can afford to buy full price games just to fold my arms and snarl 'Entertain me - or else!' and then refuse to say anything good about it, even if it deserves it.

 

I *want* this game to be great. I want it to smack people across the chops with how good it is, and show them how silly they (IMO) have been, settling for less with much of Bioware's recent output. I want the *real* Bioware back!

And unlike DAI, however, ME3 is no power fantasy and the intro establishes this. Shepard cannot save everyone. This is so different from Bioware games past. Its just that a large portion of the fan base refused to pick up on this.

 

So not only are they ripping off ME3's plot, they are taking away what made ME3 unique in relation to other Bioware games, going back to power fantasy cliché.

 

And Skyhold is so gonna be Suikoden.



#130
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

Probably very.

 

I also probably won't care.



#131
Iakus

Iakus
  • Members
  • 30 309 messages

I dunno. Last time I played BG2 it hadn't aged all that well. I don't think any Bio game has exceeded the current state-of-the-art at the time of release as much as BG2 did when it was released, but that's not quite the same question.

I replayed BGII just last year.  Original, not the Enhanced Edition.

 

And it was awesome.



#132
AutumnWitch

AutumnWitch
  • Members
  • 6 604 messages

You know what they say, there are only seven basic plots that people can write about, So of course stuff is going to be recycled. Harry Potter is StarWars on broomsticks....Star Wars is something else recycled.

 

The Seven Basic Plots
  • Ajna aime ceci

#133
ShadowLordXII

ShadowLordXII
  • Members
  • 1 238 messages

 

You know what they say, there are only seven basic plots that people can write about, So of course stuff is going to be recycled. Harry Potter is StarWars on broomsticks....Star Wars is something else recycled.

 

The Seven Basic Plots

 

 

This guy covers most of the general plots in stories.

 

Though some of these general frameworks can be combined to give an "old story" a new perspective or spin. Which is kind of what Bioware has done in most of their games.

 

KOTOR (TSL): Elements of the Quest and Stopping the Villain

 

Mass Effect Trilogy (till the last 10 minutes): The Quest/Stop the Villain

 

DA Origins: Stopping the Villain

 

DA 2: Riches to Rags

 

And of course the many quests of TOR:

 

Jedi Knight: Stop the Villain

 

Sith Warrior: (possibly) Villainous spin on Rags to Riches/Stop the Antagonist

 

Jedi Consular: The Quest

 

Sith Inquisitor: (possibly) villainous take on Rags to Riches/(possible) Rebirth

 

Trooper: Militaristic viewpoint

 

Bounty Hunter: Unsure

 

Scoundrel: Survival/Rags to Riches

 

Imperial Agent: Overcome Antagonist/Tragedy

 

DA I: Don't know yet.



#134
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

 

You know what they say, there are only seven basic plots that people can write about, So of course stuff is going to be recycled. Harry Potter is StarWars on broomsticks....Star Wars is something else recycled.

 

The Seven Basic Plots

 

Once again, you missed my criticism. My criticism was about Bioware recycling their own plots, not other peoples plots.

 

Bioware has recycled KOTOR over and over again (outside DA2, some SWTOR stories, and ME3's dark turn), just like the Final fantasy team at Square recycles FFVI over and over again, if they aren't recycling FFVII elements as well.



#135
AutumnWitch

AutumnWitch
  • Members
  • 6 604 messages

Once again, you missed my criticism. My criticism was about Bioware recycling their own plots, not other peoples plots.

 

Bioware has recycled KOTOR over and over again (outside DA2, some SWTOR stories, and ME3's dark turn), just like the Final fantasy team at Square recycles FFVI over and over again, if they aren't recycling FFVII elements as well.

 Psssttt I was agreeing with you. Just take it k?



#136
Grand Admiral Cheesecake

Grand Admiral Cheesecake
  • Members
  • 5 704 messages

Tx will you ever stop droning for ME3?

 

Ever?


  • Master Warder Z_ et Ajna aiment ceci

#137
Gtdef

Gtdef
  • Members
  • 1 330 messages

The only stories that actually make me care are the rebirth/soulsearching ones in the middle of an unseen threat which progressively becomes more visible. Unseen is key. If it's obvious you just wonder why doesn't everyone see it. And if everyone sees it and can't do anything about it, it invites the question "why am I so awesome that I can singlehandely end the threat"? To which usually the answer is something like unintelligible.

 

That's the reason why I like Obsidian storytelling. Kotor 2 fits the criteria perfectly (and kind of literally), NWN2 and Motb does too, the latter more than the other.

 

ME tried the "unseen" threat and they failed so hard after ME1 that it's not even funny. It's like a satire of today's governments, which would be cool if the game was supposed to be one.

 

DAI's threat doesn't look very "unseen", obviously, but at least there is mystery surrounding the main antagonist, and we see the population mobilizing and doing something about it. How this will turn out remains to be seen but I think it will be hit or miss.

 

I want to play an important part, not a huge part. I don't want to spend 150 hours playing a game doing whatever and then for some random reason the main antagonist will be revealed and I will kill him. That's lame (DA2 anyone?).

 

I don't mind if the game has a lot of cliches as long as it has an equal number of original ideas. I don't want them to try and break out of their comfort zone for the player background. That's pretty much irrelevant.



#138
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

 Psssttt I was agreeing with you. Just take it k?

My bad....however I had plenty of posts here try to argue that no story is original to try a defend Bioware, not thinking my criticism was more about Bioware recycling from past works.

 

And this board and Bioware's fanbase (as well as their old school fanbase) is all to eager to get Bioware to stagnate.

 

 

Tx will you ever stop droning for ME3?

 

Ever?

Oh no, I like ME3, shall I stop?

 

Oh wait, bashing ME3 is the cool thing to do, no matter how blind the reasons are.



#139
Ieldra

Ieldra
  • Members
  • 25 183 messages

And unlike DAI, however, ME3 is no power fantasy and the intro establishes this. Shepard cannot save everyone. This is so different from Bioware games past. Its just that a large portion of the fan base refused to pick up on this.
 
So not only are they ripping off ME3's plot, they are taking away what made ME3 unique in relation to other Bioware games, going back to power fantasy cliché.

That might have been more appreciated if they hadn't done it for the last part of a trilogy, involving a character who wasn't designed with it from the start, and ending a story that never before gave any indication of ending like this. If you want a wean a fanbase from their beloved power fantasies, you need to be a little more subtle about it than just slapping on the new tropes. Most notably, you need to start at the beginning of a story. As a standalone game, I still wouldn't exactly like ME3's story and its end, but things only become really disastrous if you look at it in the context of its predecessors.

Personally, I prefer a well-written power fantasy where most story elements are plausible and work well together to a more "original" premise realized badly. And that, if I may make a predicition, will be the main difference between DAI and ME3.
  • HurraFTP et TTTX aiment ceci

#140
Ieldra

Ieldra
  • Members
  • 25 183 messages
As for the topic in general, I think that the reasonably realistic portrayal of politics and religion will prevent DAI from becoming a cliché storm, if they manage to stick to the style.

As for the super-badass protagonist, I would prefer it if NPCs didn't take every opportunity to praise our badassery as they did with Shepard. The Inquisitor has a tangible specialness, and people reacting to that is a little more plausible than in Shepard's case, nonetheless I would highly prefer a story where the world does not appear to revolve around our protagonist. Since we *are* made to be intrinsically super-important in DAI, I would want the story to be less blatant about it.

Apart from that, a story like DAI's can't avoid to use a lot of very common tropes. As they say on tvtropes.org, however, tropes are not bad. How they're used matters. You can infuse religion into the protagonist's personal story like DAI does with this Herald of Andraste business, which, while I don't like it, is perfectly plausible, or you can do it like ME3 does - as a wilful atttempt to add a metaphysical dimension to a story that never had one.

I'm not overly worried. I have some concerns but I'm generally optimistic that the story will be interesting enough.

#141
Grand Admiral Cheesecake

Grand Admiral Cheesecake
  • Members
  • 5 704 messages

 

 

Oh no, I like ME3, shall I stop?

 

Oh wait, bashing ME3 is the cool thing to do, no matter how blind the reasons are.

 

That's me! Hating ME3 for no reason. *because there is obviously no reason to hate such a perfect tale of SACRIFICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*

 

Seriously though I'm soooo happy you're back in the game tx I needed a little more variety in mah drone watching habits.


  • Master Warder Z_ aime ceci

#142
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

That might have been more appreciated if they hadn't done it for the last part of a trilogy, involving a character who wasn't designed with it from the start, and ending a story that never before gave any indication of ending like this. If you want a wean a fanbase from their beloved power fantasies, you need to be a little more subtle about it than just slapping on the new tropes. Most notably, you need to start at the beginning of a story. As a standalone game, I still wouldn't exactly like ME3's story and its end, but things only become really disastrous if you look at it in the context of its predecessors.

Personally, I prefer a well-written power fantasy where most story elements are plausible and work well together to a more "original" premise realized badly. And that, if I may make a predicition, will be the main difference between DAI and ME3.

Please.....its quite obvious that he series would make a very dark turn once the Reapers invaded. You can't be this ignorant. And when do you want an indication of the ending, ME1? Trilogies do not work like that. And ME2 did establish darker tropes where sometimes there isn't a happy outcome, nevermind that DLC Arrival that shifted the themes to ME3.

 

Do not accuse things of coming out of nowhere when you don't pay attention.

 

The fact is that this fanbase is so focused on romances and player "freedom" they forget that Bioware has to tell their story.

 

 

That's me! Hating ME3 for no reason. *because there is obviously no reason to hate such a perfect tale of SACRIFICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*

 

Seriously though I'm soooo happy you're back in the game tx I needed a little more variety in mah drone watching habits.

You are proving my point that ME3's ending is far too smart for the fanbase.

 

Well if the community is like this...

 

https://www.youtube....H9F76PtigY#t=70

 

I can see why.



#143
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

ME3 isn't a power fantasy?! You don't honestly believe that, do you?! You spend so much time in that game, being told 'You're the reason we have any hope, you're the only one who can get it done, we'd all be dead if it wasn't for you - AND YOU ALONE!' I just couldn't take anymore by the end of that game, having been relentlessly assaulted by legions of sycophantic NPCs, all telling me how amazing I was, and how its all down to me because I'm the most incredible person ever, giving hope to the hopeless... It happens all the damn time! I'm beyond sick of people praising me for things I didn't do. 'Hell, you're the only one who met a Reaper, and then you blew it up!' glows Anderson - so who the hell were all those guys in ships firing at Sovereign?! Its being extremely selective with your words to say 'Shepard killed a Reaper' in that scenario. Its not entirely false, but its only telling a small portion of the story, and ignoring the efforts of everyone else who was there!

 

But ME3 doesn't just content itself with this media blitz of 'Shepard is da greatest' ego buffing - it hasridiculous sections like that one where you're dodging a Destroyer's beam, so you paint the target for the Quarian fleet etc.I cringe every time I see that, and doubly so when I hear people rave about how awesome it is. So a Destroyer has no anti-infantry weapons, just a single one size fits all beam 'o' death? And this is the same beam that is shown to be able to wipe out whole squads of people who are spaced out in the finale? Yet Shepard can just roll from side to side to avoid it?! Scenes like this were utterly retarded, superhero nonsense, and demeaned my character with their 'Look how awesome you are!' bleating. It made me hate my character, because I just kept thinking 'This is so F***king stupid - like it would be anything like this!' This is not what the original Mass Effect was all about! It was a team effort, and even when you took out big opponents, it was a mighty struggle, that took everyone pitching in. It wasn't just the 'Commander Shepard saves the day by being brave and incredible' show. And that's before we even get to the ludicrous 'Hey Quarians and Geth. You know how you've been fighting for generations and have all these legitimate issues on each side that make peace a difficult and almost impossible goal? Well how about this... just stop fighting, because Commander Shepard says so!' And they do!

 

The game just wore me down with this crap. I got so fed up with seeing Shepard dodge around the big Thresher Destroyer fight as her companions flee back to the shuttle, Shepard goes solo into the Geth dreadnought for... no apparent reason beyond it being a heroic thing to do, Shepard leaps into a robotic diving suit and plunges into the ocean to meet ancient aliens etc etc. I don't need my ego buffing like this, and I would much rather see a realistic portrayal, and have less time spent on everyone I meet telling me how honored and humbled they are to be in my strong and handsome and virile and smart and wonderful presence.


  • Ieldra aime ceci

#144
TTTX

TTTX
  • Members
  • 9 918 messages

You are proving my point that ME3's ending is far too smart for the fanbase.

 

Well if the community is like this...

 

https://www.youtube....H9F76PtigY#t=70

 

I can see why.

There more problems with ME3 then just the ending.



#145
ShadowLordXII

ShadowLordXII
  • Members
  • 1 238 messages

There more problems with ME3 then just the ending.

 

Not denying this.

 

But certain amounts of implausibility and mediocrity can be tolerated by players like myself because the payoff was going to be worth it.

 

The ending proved us wrong.

 

In fact, the ending was so bad that it makes all of ME3's other flaws more forgivable by comparison. Not just because it wasn't happy or because Shepard was doomed to die; but because it was convoluted, badly written and filled with enough plot-holes to drown a whale (yes, whales can drown)



#146
TTTX

TTTX
  • Members
  • 9 918 messages

Not denying this.

 

But certain amounts of implausibility and mediocrity can be tolerated by players like myself because the payoff was going to be worth it.

 

The ending proved us wrong.

 

In fact, the ending was so bad that it makes all of ME3's other flaws more forgivable by comparison. Not just because it wasn't happy or because Shepard was doomed to die; but because it was convoluted, badly written and filled with enough plot-holes to drown a whale (yes, whales can drown)

to true.

 

Still not many forget that Reapers can win as soon as ME3 starts, they can just take the citadel, turn off the relays and Shepard wouldn't be able to do something about in other words game over. But they never do until the end and even then they still don't turn off the relays.

 

It really makes the reapers look incompetent when you compare it to their track record.



#147
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

ME3 isn't a power fantasy?! You don't honestly believe that, do you?! You spend so much time in that game, being told 'You're the reason we have any hope, you're the only one who can get it done, we'd all be dead if it wasn't for you - AND YOU ALONE!' I just couldn't take anymore by the end of that game, having been relentlessly assaulted by legions of sycophantic NPCs, all telling me how amazing I was, and how its all down to me because I'm the most incredible person ever, giving hope to the hopeless... It happens all the damn time! I'm beyond sick of people praising me for things I didn't do. 'Hell, you're the only one who met a Reaper, and then you blew it up!' glows Anderson - so who the hell were all those guys in ships firing at Sovereign?! Its being extremely selective with your words to say 'Shepard killed a Reaper' in that scenario. Its not entirely false, but its only telling a small portion of the story, and ignoring the efforts of everyone else who was there!

 

But ME3 doesn't just content itself with this media blitz of 'Shepard is da greatest' ego buffing - it hasridiculous sections like that one where you're dodging a Destroyer's beam, so you paint the target for the Quarian fleet etc.I cringe every time I see that, and doubly so when I hear people rave about how awesome it is. So a Destroyer has no anti-infantry weapons, just a single one size fits all beam 'o' death? And this is the same beam that is shown to be able to wipe out whole squads of people who are spaced out in the finale? Yet Shepard can just roll from side to side to avoid it?! Scenes like this were utterly retarded, superhero nonsense, and demeaned my character with their 'Look how awesome you are!' bleating. It made me hate my character, because I just kept thinking 'This is so F***king stupid - like it would be anything like this!' This is not what the original Mass Effect was all about! It was a team effort, and even when you took out big opponents, it was a mighty struggle, that took everyone pitching in. It wasn't just the 'Commander Shepard saves the day by being brave and incredible' show. And that's before we even get to the ludicrous 'Hey Quarians and Geth. You know how you've been fighting for generations and have all these legitimate issues on each side that make peace a difficult and almost impossible goal? Well how about this... just stop fighting, because Commander Shepard says so!' And they do!

 

The game just wore me down with this crap. I got so fed up with seeing Shepard dodge around the big Thresher Destroyer fight as her companions flee back to the shuttle, Shepard goes solo into the Geth dreadnought for... no apparent reason beyond it being a heroic thing to do, Shepard leaps into a robotic diving suit and plunges into the ocean to meet ancient aliens etc etc. I don't need my ego buffing like this, and I would much rather see a realistic portrayal, and have less time spent on everyone I meet telling me how honored and humbled they are to be in my strong and handsome and virile and smart and wonderful presence.

You are badly, and I mean badly....overstating your case.

 

Shepard my ME3 has earned her fame, she was the key to defeating the Reaper plot, no doubt about it. And most of those NPCs you talk of, well, Shepard already made a difference for them in past games. So Shepards heroism is well deserved. And its not like the other characters were left in the cold. Many of the squadmates benefitted from being with Shepard and it did improve their standing in the galaxy. This is unlike past Bioware protagonists who just stumble on fame, Shepard already has it and earns it.

 

And you think ME3 wasn't about teamwork? Are you kidding? Lets go over this.

 

Without Liara, the Crucible would never be found. Shepard gives her credit for her role and reminds her that without her, they would not have stood a chance.

James Vega stops Eva Core from escaping when Shepard failed to stop her on Mars. In fact Shepard felt kind of helpless in a moment.

Shepard did not cure the genophage, Mordin did, and he was honored if Wrex is alive. Eve played a key role in that entire arc, and it was her idea that dropped that reaper.

Tarquin Victus stopped the bomb from going off and sacrificed his life....he got the credit and Shepard gave him the credit. Rila completed the mission in the monastery, not Shepard.

Shepard herself cannot stop Kai Leng from killing the councilor, it took Thane or Kirrahe, and Bailey was key to stopping the Cerberus coup.

Peace between the geth and quarians would be impossible without Tali and Koris allowing Shepard to speak on their authority. And really it was really Gerrell they needed to convince because Tali and Koris were already on board for peace and Raan was swayed in that direction. Hardly Shepard alone. You overstated your case here. And on the Geth dreadnaught, Tali (or Xen) saved Shepards life and Shepard barely went solo, and only because she was separated. Don't forget Legions role in that arc as well.

Jacob clearly saves Shepards life in the Cerberus scientists mission and had his action hero moment.

Shepard clearly gives Miranda credit for bringing her back.

Oh wow, Traynor is key in several moments.

EDI on Cerberus HQ. Shepard states that without EDI, Cerberus would have vented the hangar.

And don't get me started on the Citadel DLC and Leviathan.

 

In fact ME3 is more about teamwork than ME1 ever was. ME1 was more concerned about building Shepard up to be a hero.

 

And just because a hero has action hero moments, even illogical ones, doesn't mean its a power fantasy. hell Geralt does a crazy ride on a dragon in The Witcher 2, but that doesn't make it a power fantasy, far from it. Power fantasy is about theme, its about how powerful the protagonist is in regards to player choice and player wish fulfillment. ME3 obviously did not provide this. Thematically, it was the opposite.

 

 

to true.

 

Still not many forget that Reapers can win as soon as ME3 starts, they can just take the citadel, turn off the relays and Shepard wouldn't be able to do something about in other words game over. But they never do until the end and even then they still don't turn off the relays.

 

It really makes the reapers look incompetent when you compare it to their track record.

 

The Reapers in ME3, by the time of the battle of Earth, either have taken or are attacking, every homeworld of all the major races, except for Rannoch. And much faster than past cycles. They were doing quite well. They have done in months this cycle what it took them centuries to do in the past.

 

The Reapers organics in regards with the Crucible...its in the narrative.



#148
TTTX

TTTX
  • Members
  • 9 918 messages

The Reapers in ME3, by the time of the battle of Earth, either have taken or are attacking, every homeworld of all the major races, except for Rannoch. And much faster than past cycles. They were doing quite well. They have done in months this cycle what it took them centuries to do in the past.

 

The Reapers organics in regards with the Crucible...its in the narrative.

And what does that have to do with anything not taking the Citadel?

 

Also it only took centuries in the past because the Protheans empire span the entire galaxy, the species don't in this cycle don't.



#149
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Not denying this.

 

But certain amounts of implausibility and mediocrity can be tolerated by players like myself because the payoff was going to be worth it.

 

The ending proved us wrong.

 

In fact, the ending was so bad that it makes all of ME3's other flaws more forgivable by comparison. Not just because it wasn't happy or because Shepard was doomed to die; but because it was convoluted, badly written and filled with enough plot-holes to drown a whale (yes, whales can drown)

How is it convoluted? Because it isn't simple, get what you want, power fantasy. Everything in the ending was hinted at all throughout the game, even the series. But I can see how for people on BSN, its convoluted. Doesn't make it so however.

 

Poorly written. Admittedly yes, the first time. Because they underdeveloped it. Extended cut....no.

 

And plot holes....the fan base doesn't even know what plot holes are. Once again, what plot holes? And I mean, use what the PLOT gives you, not character talking codex entries from ME1 that Bioware can freely contradict nor make inferences up that the narrative doesn't even mention. Outside the relays exploding in the first ending (and even that's not a plot hole because the narrative never gave you what happened, it left it ambiguous) had plot issues.



#150
KaiserShep

KaiserShep
  • Members
  • 23 828 messages

I wouldn't say that the Extended Cut was particularly well-written, just a vast improvement over the abrupt cutoff that was the original.