No................
you make me wish this were an mmo, even though I'd hate it, I now want to make a Tasslehoff, find you and follow you around being a bored kender lol.
No................
you make me wish this were an mmo, even though I'd hate it, I now want to make a Tasslehoff, find you and follow you around being a bored kender lol.
Guest_IceQuinn_*
We've seen a couple cool-looking mid-length styles; I'm guessing reeeally long and flowing locks, strand-by-strand individually animated hair like it's been suggested - not happening. I'd love something like between shoulder-lenght & mid-back, straight, layered and framing her face.
Both Sera and Leliana have short-er hair and even w/ them it's noticeable how hair physics have improved. And I think that's a good sign! ![]()
Personally: I'll take variety in styles & (most importantly) quality; over length.
PS: Loving fem-elf Inquisitor's style in that pic, hope stuff like that will be available in the CC. ![]()
That's what modding is for. I rather they spend their time and resources on level designs.
Not to mention long hair is incredible impractical in combat.
Bite me. I'm tired of people pulling the fing, impractical BS with everything anyone else wants.
In fact thanks to it's over use I think impractical is now my least favorite word.
Though makes me think of an awesome movie as a result.
"You keep using that word. I do not think it means what you think it means."
Bite me. I'm tired of people pulling the fing, impractical BS with everything anyone else wants.
In fact thanks to it's over use I think impractical is now my least favorite word.
Though makes me think of an awesome movie as a result.
"You keep using that word. I do not think it means what you think it means."
Install a mod then.
Level design and mechanics > long hair.
Install a mod then.
Level design and mechanics > long hair.
I'm also sick of people saying "Install a mod" as if everyone has an effing computer capable of handling this game...
I'm also sick of people saying "Install a mod" as if everyone has an effing computer capable of handling this game...
You get a very decent computer for around 750-1000 dollars if you build it yourself. Quite a few handy guides on youtube too, if you're a first timer. The amount of money you will save on games is far more cost efficient than having a console. Not to mention countless mods at your disposal.
Install a mod then.
We don't know what level of modding is going to be practical with this game yet.
Maybe, but the previous dragon age games have been mod friendly, don't see a reason why the next one won't be.
You get a very decent computer for around 750-1000 dollars if you build it yourself. Quite a few handy guides on youtube too, if you're a first timer. The amount of money you will save on games is far more cost efficient than having a console. Not to mention countless mods at your disposal.
I'm stuck on my ps3 and with my money problems and job Dragon Age 3 will likely be my only game for over a year. Must be nice to have enough money were 750-1000 dollars seems like a small amount.
I've always found it amazing that a game like Dragon's Dogma can have long hair, with physics where the hair bounces, swings around etc, but we can't produce long hair, or hair that even looks real in a Dragon Age game. They used to blame so many things on the antiquated engine, but now they have a new one and some things still aren't possible.
Maybe, but the previous dragon age games have been mod friendly, don't see a reason why the next one won't be.
Engine that is notoriously difficult to modding, plus multiplayer requiring extra lockdown. Don't assume anything from mods.
I'm stuck on my ps3 and with my money problems and job Dragon Age 3 will likely be my only game for over a year. Must be nice to have enough money were 750-1000 dollars seems like a small amount.
It's not a small amount, but if you save it and buy cheap games to fill your gaming needs from sites like humble bundle, you'll get it much sooner than you expect.
you make me wish this were an mmo, even though I'd hate it, I now want to make a Tasslehoff, find you and follow you around being a bored kender lol.
Not to mention long hair is incredible impractical in combat.
I think we can mostly agree that people over-estimate the difficulty of fighting with long hair. Then again this is a good point about the difficulties of having long hair anyways:
Maybe, but the previous dragon age games have been mod friendly, don't see a reason why the next one won't be.
Frostbite 3, by all accounts, is extremely hard to work with when developing mods. I recall something about a Battlefield 3 mod still being in production (unless they finally gave up on it).
Duly noted about the new engine being mod unfriendly.
I've always found it amazing that a game like Dragon's Dogma can have long hair, with physics where the hair bounces, swings around etc, but we can't produce long hair, or hair that even looks real in a Dragon Age game. They used to blame so many things on the antiquated engine, but now they have a new one and some things still aren't possible.
Mainly the fact that long loose hair*like the op wants* had a nasty tendency to sink into the character's body below the neck.
That is not what I meant. When I said changing a character's appearance, I meant physical attributes, not just clothing.
Lara had outfits edited only for Lara. That made it easier to resolve possible clipping. Bioware is dealing with eight different PC character models, all of which have to have clipping resolved for a variety of different armors and hairstyles.
Long, flowing locks aren't feasible for this because of a variety of reasons. A) The amount of time it'd take to make, edit, and then contour hair to eight different models to a respectable degree would not be worth the cost, or the resources necessary for it, when Bioware also has to take the rest of their workload into consideration. B ) Long hair that is animated well is a framerate beast. In example, FPS could drop anywhere from twenty to thirty frames with Tomb Rainder's TressFX running.
I'd like to see long hair as much as the next person, but it's really not feasible.
Fair enough. But in defense of the TressFX tech it is only it's first iteration, and was an AMD tech demo more than anything, so poor performance is a symptom of that. I think if more developers embraced it and technology like it we would see it optomised for mainstream. I don't fully understand how it works, but I don't think clipping is an issue with technology like this because each strand of hair is physics based. So if it we're a Dwarf in bulky plate mail with pigtails or a Qunari with horns it (theoretically) wouldn't matter.
I just want one of two things. Long beautiful hair, or lovely feminine outfits. Either one, even by itself will satisfy me.
I would be happy with just one heavy armor set that was feminine and didnt make female characters look boyish. Maybe something like the dragonslayer lady's armor from the witcher 2.
I've always found it amazing that a game like Dragon's Dogma can have long hair, with physics where the hair bounces, swings around etc, but we can't produce long hair, or hair that even looks real in a Dragon Age game. They used to blame so many things on the antiquated engine, but now they have a new one and some things still aren't possible.
Yes, Dragon's Dogma has great character creator and great hairstyles. And it is past generation game. In next generation DA:I however we only have shorthaired or bald female characters (and this ridiculous scary hat).
I would be happy with just one heavy armor set that was feminine and didnt make female characters look boyish. Maybe something like the dragonslayer lady's armor from the witcher 2.
Feminine female protagonist in Bioware game? Forget it. Masculine look is a "must be" for the main character. I tried to play as female Shepard in Mass Effect once. Compared to Miranda femShep is 100% a male. The same with femHawke in DA 2. I suppose in DA:I femInquisitor will be heavy armored even as a mage. Luckily for me I mostly play as male characters.
I would like some nice looking long hair styles as well. I'd even be satisfied with some sweet updos or buns.
If you care about practicality/realism and clipping, don't use the long hair. Your personal dislike of it isn't justification against it being an option for people that do want it.
The only argument that holds any weight beyond personal preference is the argument of resources. Even still, BioWare are capable of creating these vast crafting systems with hundreds of options and combinations for weapons, the ability to customize the appearance of our keep, etc. All on this new, shiny engine. Yet somehow half a dozen relatively long hairstyles is some great issue with resources.
Can we really take that statement seriously if your evidence for it are paintings that were done thousands of years after the Spartan's fought?
I'm not saying they didn't, but that's really not great evidence to prove your point.
I posted images because they are more likely to grab someone's attention than quoted text. Also, the images themselves would not come as a shock to anyone who was familiar with ancient history. The Spartans being long-haired is not new or disputed information.
If I wanted to I could have posted quoted text from ancient sources like Herodotus:
While this debate was going on, Xerxes sent a mounted spy to observe the Greeks, and note how many they were, and see what they were doing. He had heard, before he came out of Thessaly, that a few men were assembled at this place, and that at their head were certain Lacedaemonians, under Leonidas, a descendant of Hercules. The horseman rode up to the camp, and looked about him, but did not see the whole army; for such as were on the further side of the wall (which had been rebuilt and was now carefully guarded) it was not possible for him to behold; but he observed those on the outside, who were encamped in front of the rampart. It chanced that at this time the Lacedaemonians held the outer guard, and were seen by the spy, some of them engaged in gymnastic exercises, others combing their long hair. At this the spy greatly marvelled, but he counted their number, and when he had taken accurate note of everything, he rode back quietly; for no one pursued after him, nor paid any heed to his visit. So he returned, and told Xerxes all that he had seen.
Lacedaemonians was an alternate name for the Spartans. It referred to the region their city-state was established in (Lacedaemon) rather than the city-state.
I could also have posted ancient art:

The figure on the right who is killing the Persian soldier (left) can be identified as a Spartan because he is armed with a Kopis, a stereotypically Spartan weapon. Note the long braided hair spilling out of his helmet.