Aller au contenu

Photo

Regardless of how amazing it looks it's still bad for us to have multiplayer in the game.


  • Veuillez vous connecter pour répondre
60 réponses à ce sujet

#51
Star fury

Star fury
  • Members
  • 6 394 messages

Dragon Age: Origins might have seemed like a huge success, but given the time it was in development, it probably wasn't the sort of profit EA was looking for. I wouldn't be surprised if DA II made more money despite selling fewer copies.

In a previous topic, you suggested you'd be happy with BioWare and other RPG studios making smaller games. Well... DA II was a smaller game than DA:O or Inquisition. I enjoyed it (more than DA:O) but wouldn't want BioWare locked into making one Dragon Age game a year.

Anyways, it seems like BioWare is making a broad number of design changes you dislike, and you're worried that multiplayer is acerbating them. I think that's a legit viewpoint.

You make a lot of assumptions here like "might have", "probably", "if". The fact is that DA:O is Bioware's bestselling game so far which brought them a ton of money. When you'll have Bioware data about DA2 being a more profitable than DA:O then you can state something like that. I know you don't care about providing arguments in a discussion.   

Anyway, Dragon Age: Origins has sold-in over 3.2 million* units worldwide.

 

http://investor.ea.c...eleaseid=443674

 

People also forget that DA2 got a really big advantage of being a sequel of DA:O, which was both commerciallly successful and had a universal critical acclaim(we all know that Bioware cares a LOT about artistic integrity after ME3, so critical acclaim must be important for them). That explains a big number of DA2 pre-orders and first week sales and then a sudden plummeting of them.  

 

 

DA2DAO-2.jpg



#52
Cyonan

Cyonan
  • Members
  • 19 341 messages

You make a lot of assumptions here like "might have", "probably", "if". The fact is that DA:O is Bioware's bestselling game so far which brought them a ton of money. When you'll have Bioware data about DA2 being a more profitable than DA:O then you can state something like that. I know you don't care about providing arguments in a discussion.   

Anyway, Dragon Age: Origins has sold-in over 3.2 million* units worldwide.

 

http://investor.ea.c...eleaseid=443674

 

People also forget that DA2 got a really big advantage of being a sequel of DA:O, which was both commerciallly successful and had a universal critical acclaim(we all know that Bioware cares a LOT about artistic integrity after ME3, so critical acclaim must be important for them). That explains a big number of DA2 pre-orders and first week sales and then a sudden plummeting of them.  

 

 

I think you mean BioWare's best selling Dragon Age game.

 

Although in order to be able to say which is more profitable you need more information that I doubt BioWare is going to give us. Just because Origins outsold Dragon Age 2 doesn't mean that it was more profitable.



#53
Star fury

Star fury
  • Members
  • 6 394 messages

I think you mean BioWare's best selling Dragon Age game.

 

Although in order to be able to say which is more profitable you need more information that I doubt BioWare is going to give us. Just because Origins outsold Dragon Age 2 doesn't mean that it was more profitable.

 

Electronic Arts has announced that 3.5 million copies of Mass Effect 3 have been shipped worldwide.

 

http://www.joystiq.c...sold-in-na-swt/

 

Yeah, ME3 was commercially successful too and probably outsold DA:O, while DA2 shipped 2 million copies.

 

We have facts and then we have assumptions, not really interested in what if.



#54
Cyonan

Cyonan
  • Members
  • 19 341 messages

Electronic Arts has announced that 3.5 million copies of Mass Effect 3 have been shipped worldwide.

 

http://www.joystiq.c...sold-in-na-swt/

 

Yeah, ME3 was commercially successful too and probably outsold DA:O, while DA2 shipped 2 million copies.

 

We have facts and then we have assumptions, not really interested in what if.

 

Profitability is not entirely about number of copies sold.

 

Your facts don't mean that Origins was more profitable than DA2. Only BioWare or EA can tell us that.


  • Zjarcal aime ceci

#55
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

You make a lot of assumptions here...


The largest cost for a game is salary. A game that takes two years to make costs about twice as much as one that takes a year to make.

They developed Dragon Age II in a year. They developed Dragon Age: Origins in four to five years, and I know the earliest prototyping and setting work was seven years before it came out.

Yes, I'm making an assumption, but even if Dragon Age: Origins had twice as many sales at Dragon Age II, it wouldn't be as profitable.
  • schall_und_rauch et Zjarcal aiment ceci

#56
Broganisity

Broganisity
  • Members
  • 5 336 messages

...How did we get into talking about profits, again? Suppose I'll bite, though economics isn't really my thing.

 

As has been said we can't assume that more copies being sold is equal to having more profits (ten items sold at $10 is less than four items sold at $30), especially when you consider the existence of Ultimate Editions, Collector's Editions, Ultimate Collector's Editions, Ultimate Collector's Edition plus Pimp-My-Mabari DLC...not to mention games being bought well past their 'new game smell' period when the price is marked down...then combine that with a game that sees poorer reviews than expected (Mass Effect 3 Standard Edition is at present, what, $29.99 compared to it's at-launch price?)...

 

That's all I can really add to the economic aspect of all this, apologies.

 

Ignoring all of that, Bioware's current method of adding multiplayer to their games ( a seperate team working in tande with the singleplayer team) worked wonders for them with Mass Effect 3 (it did not feel 'tacked on' in comparison to the main campaign). If lightning strikes twice for DAI:MP, I hope they continue with the trend.



#57
Kage

Kage
  • Members
  • 599 messages

The title of this thread made me laugh.

You seem to overlook one little minor thing: I want to be entertained and have fun playing games.

 

If they absolutely change the direction of Dragon Age 4, 5 and 10 because of DA3MP being awesome and entertaining us a lot, having tons of fun, and spending much more time with the game as it was SP only, then by all means, BE IT SO.

 

If we all have a blast, we will want MOAR.

So, if DAMP look amazing, is amazing, feels amazing, and I enjoy it a lot, TELL ME HOW IS THIS BAD FOR ME IF I WILL WANT MOAR?


  • simpatikool et RedLens37 aiment ceci

#58
phoenix fang55

phoenix fang55
  • Members
  • 247 messages

Here's my two cents. Multiplayer has actually helped the game improve itself. In mass effect three, the ai was upgraded to use real tactics, and the enemies felt varied and forced you to use different tactics. I made how you moved around a lot more smooth and realistic and made each of the various powers impacts feel more solid, just the improvement on ability arcs and how various combos worked was great, not to mention the gun play itself. But guess what, it still had pause and play tacticx, not like what they're doing in DA:I, a bit simpler, but you could position your people, tell them what weapons and what abilities to use when. Something that was available to those of us that don't often pause by utilizing voice commands. Plus multiplayer allowed them to test how combat works in a lot more massive scale, and in those situations, more data is always better, and they're following the same model for this game.

 

I have a feeling this game is going to feel crisp no matter how you approach it, whether you go full pause and play tactics, A mix of pause and play and roll with it action, or even just balls to the walls action, the single player already looks like its greatly improved from multiplayer, characters are more mobile, and yet can be used to block off choke points, And you can aim at various bodyparts, something that is more akin to action adventure games or shooters which are primarily mp games, adding a different level of tactics to use all together. As for the eight abilities, I think people are forgetting that this has been the way for a long time, but you could always use the radial to bring up extra abilities and such.



#59
eternalshiva

eternalshiva
  • Members
  • 413 messages

I really enjoyed ME3 MP's, I still play it extensively - what I didn't like about it was how it was so tightly tied to the outcome of the SP mode. I was excited to hear that this is not the case for DA:I, it's stand alone, which means I can rest easy that my stateworld isn't going to be affected by my terrible MP playing.

 

Playing with a friend online in a dungeon, for me, makes the game way more fun. It's a strange, free MMO that doesn't require me pay a monthly fee like FFXIV v1.0 and ARR or the 10 years I played on FFXI. And I love it.

 

I'll be horrible at it, but I love the idea that I can share this world with another person that enjoys it as much as I do and dungeon crawl with them. And strangers too, met a ton of people in ME3 MP that I still speak to online and still play with.



#60
SofaJockey

SofaJockey
  • Members
  • 5 847 messages

You're very much dealing with hypotheticals. Out of all the "MPer is bad" posts I have read I didn't actually mind this one, it was following logical paths. However I think Bioware are aware that a big part of what made ME3 MPer so compelling was the world, lore and story that had already engaged so many fans. I believe the multiplayer and single player components complement each other and Bioware will continue to push both.

 

I agree with Malanek, while the concerns are as eloquently and reasonably stated as I've seen:

 

...I still think this style of multiplayer is in the end a negative thing for a singleplayer RPG because no matter if it's fully separated it's still going to affect the singleplayer experiance in ways I would prefer to avoid.

 

Your argument is essentially a concern that this format will over time diminish a format you like.

The answer is of course that we don't know.

 

But worrying about how something successful may in the future impact other things is ultimately not very productive.

 

New formats come and go. Successful game formats of the past are reimagined and revisited all the time.

 

Concern over a fear of change ends up hurting us more than the feared change itself.

I like the acronym: FEAR: False Evidence Appears Real

 

and I've always loved Dune's 'Litany against fear':

 

“I must not fear.

Fear is the mind-killer.

Fear is the little-death that brings total obliteration.

I will face my fear.

I will permit it to pass over me and through me.

And when it has gone past I will turn the inner eye to see its path.

Where the fear has gone there will be nothing.

Only I will remain.”

 

― Frank Herbert, Dune



#61
Pablo Cavalieri

Pablo Cavalieri
  • Members
  • 178 messages

Speak for yourself...if you dont like it, dont play it, so easy.