Dragon Age: Origins might have seemed like a huge success, but given the time it was in development, it probably wasn't the sort of profit EA was looking for. I wouldn't be surprised if DA II made more money despite selling fewer copies.
In a previous topic, you suggested you'd be happy with BioWare and other RPG studios making smaller games. Well... DA II was a smaller game than DA:O or Inquisition. I enjoyed it (more than DA:O) but wouldn't want BioWare locked into making one Dragon Age game a year.
Anyways, it seems like BioWare is making a broad number of design changes you dislike, and you're worried that multiplayer is acerbating them. I think that's a legit viewpoint.
You make a lot of assumptions here like "might have", "probably", "if". The fact is that DA:O is Bioware's bestselling game so far which brought them a ton of money. When you'll have Bioware data about DA2 being a more profitable than DA:O then you can state something like that. I know you don't care about providing arguments in a discussion.
Anyway, Dragon Age: Origins has sold-in over 3.2 million* units worldwide.
http://investor.ea.c...eleaseid=443674
People also forget that DA2 got a really big advantage of being a sequel of DA:O, which was both commerciallly successful and had a universal critical acclaim(we all know that Bioware cares a LOT about artistic integrity after ME3, so critical acclaim must be important for them). That explains a big number of DA2 pre-orders and first week sales and then a sudden plummeting of them.






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