Thanks MD! I agree on your preference for #5 and will work with that. I'm not going to mess with the stretchy textures either, methinks. After reading around a bit and poking maggots in game, I'm not worried about the zero-face objects. I may go back and nuke them from the Blood Elemental version, too. You had the model linked back to c_maggot #1 for animations, so I've changed that back to the Blood Golem model. Folks won't be able to use the Maggot Gollie without the Blood Ellie, but we'll save a little space. Going back to the description ( http://www.lomion.de/cmm/golemagg.php ), I suppose I could have scaled him down rather than leave him the size of the elemental, but I like him this size and the end user can adjust creature sizes in-toolset with tailmodel.2da support, so I'm not going to sweat that.
I've got Shadowwing2029's texture plugged in with some minor adjustments to meet my satisfaction as a replacement for the blood emitters, and I'm considering trying to add some flies buzzing around the top before I make portraits and call it done.
Thanks all for your help and suggestions!
-shadguy





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