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Custom Content Challenge: September 2014: The Mists of Ravenloft


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#176
Iskadrow

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They have been made from a free model of a werewolf from the videogame "Vampire the masquerade bloodlines":

 

 

Now, that reminds me .. there was a scene in Bloodlines in which you find Nines Rodrigues (one of the more sympathetic vampires in the game) beaten and bloody. And with a camera pan the reason for that is revealed:

 

 crzn2kmpqsmowbu6i.jpg

 

 

Grisly trophies (a la the head above, or as in The Witcher) would be a bit too narrow a CCC theme, huh?



#177
Monsinyana

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Some other things that would be useful for Ravenloft:

 

- A Tricorn hat

 

- Strahd Zombies. When you chop them apart the parts keep attacking. Zarathustra already created crawling hands in a recent CCC. But we could also use:

 

'hand and arm' - creature with animations

crawling zombie (torso, one arm) with animations (one with a head and one without)

zombie with script that replaces a full bodied one with these 'parts' when damaged

 

- the Gremeskia that PotM created- they swarm people en masse and latch on with a bite that has a wounding effect. (Don't really think that's possible but if there is- a way to make them 'hang on')

 

- I vote for Aggie the undead sea serpent too :)

 

- undead treant (dead tree retexture) and remove the foilage (or texture it with dead fall colors)

 

- Death's Head tree

We could make this fairly easily. It looks like one of Worm's Mirkwood Trees with rotting heads as 'fruit' As people approach the heads detatch and attack. (This is also fairly easy to make) We would just need to reskin that floating demi lich head monster with a zombie rotting head texture. As the Tree senses someone just spawn the floating heads to attack.
  
deaheatr.gif                      



#178
Tarot Redhand

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Would anyone be willing to give me feedback on the trap that I made earlier for this ccc. I asked for anyone to pm me about this a while ago but got no response unfortunately. What I would like is for feedback so if there are improvements that can be made, I will make them. With something like this there are no pictures to be examined, which is why I need feedback. If someone is kind enough to take this on, I looking for feedback on the instructions that I have included as well as overall feedback.

 

If you are willing to take a look you can get it from here (obviously the pm idea didn't work). Be warned, this is the working test module and which will not be included in the eventual submission.

 

TR



#179
Zwerkules

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Great werebat and loup-garou, Shemsu! Now all that's missing is a wererat! ;)


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#180
Tarot Redhand

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OK, I've sent the Boritsi estate prefab in before I tweak it out of shape.

 

TR


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#181
Shemsu-Heru

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Great werebat and loup-garou, Shemsu! Now all that's missing is a wererat! ;)

Thanks; "Project Q" already have some good wererats models...



#182
Iskadrow

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If you are willing to take a look you can get it from here (obviously the pm idea didn't work). Be warned, this is the working test module and which will not be included in the eventual submission.

 

TR

 

Works as advertised and was easy to set up. ;) Might want to have the .pdf mention where the blueprints are found in the standard custom palette?

 

And I can imagine some alternate uses. As in setting up some doors in a version of Sigil with this script-set, or being forced into opening doors in a variation of the Labyrinth spell, if you want any chance of escape, and thereby risking the attention of guardian constructs ..



#183
Tarot Redhand

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@ Iskadrow Thank you for looking. Also thanks for the idea about informing on blueprint location. Variations can be arranged if you want (I have previous with things that open - Fun Doors). Just pm me if you have a particular need.

 

While I'm at it, the sg audio collection that is now on the vault has some, what I consider to be, creepy music in it. It was this months ccc that made me consider doing that in the 1st place when I was playing the game and heard a certain piece. As not all the music was creepy and it was a little on the large size I decided to make it a separate package instead of submitting just a small selection from it, to this ccc.

 

TR



#184
Tarot Redhand

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I have now sent the trap prefab in with the tweaked instructions. As I can't see a way to make the special scroll look better in the examine box (it's not wide enough for the lines of the rhyming couplets) I have decided to drop it.

 

TR



#185
Wall3T

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Im about to wrap up my last submission real soon. I still planned to do one more soundtrack then im done. there are about 30 songs from the 'Amnesia: The Dark Descent' Soundtrack (well if you can call them songs, theyre realy just ambient noises) i need to slim down as much i can lol :wacko:  I want to pick out the ones that have a real Horror feel to them :blink:



#186
Carcerian

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While I'm at it, the sg audio collection that is now on the vault has some, what I consider to be, creepy music in it. It was this months ccc that made me consider doing that in the 1st place when I was playing the game and heard a certain piece. As not all the music was creepy and it was a little on the large size I decided to make it a separate package instead of submitting just a small selection from it, to this ccc.

 

TR

What is SG Audio?

It is a collection of audio files that were originally a part of the old PC game "Sacred - Gold Edition"

 

 

If it's a copyrighted game, then it's content shouldn't be added to a CCC?



#187
Tarot Redhand

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That wasn't what I said. I chose to make it a separate project because while there is music in it that to me is very creepy there is more that isn't. Plus the 7z archive is 353 megs in size which I would suggest might just be a little on the large size for a submission for the ccc?

 

I leave it up to others to make their own decisions on whether they want to add other such old content to NwN or the ccc.

 

TR


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#188
Shemsu-Heru

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Desert%20Zombie.jpg

 

Desert zombie, made from a zombie model from the game "Resident Evil", which I have found here:

http://www.models-re...e/residentevil/

 

Desert%20Zombie01.jpg

 

Desert%20Zombie03.jpg

 

 

 

zombdese.gif

RL Desert zombie:

http://www.lomion.de/cmm/zombdese.php

 

mummybog.gif

Maybe it could works  well as the bog mummy too:

http://www.lomion.de/cmm/mummybog.php

 

zombsalt.gif

Also it could works as the salt zombie, in the "Dark-Sun" setting:

http://www.lomion.de/cmm/zombsalt.php


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#189
Tarot Redhand

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@Shemsu-Heru

Maybe it could works well as the bog mummy too

 

I really like that zombie but for a bog mummy I would suggest that its skin needs to be a darker shade of brown if it's to match the real world bog mummies.

 

TR


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#190
Shemsu-Heru

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Well, maybe it could works well as the bog mummy too, with a little retesture...    :whistle: 


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#191
KlatchainCoffee

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*cosiders running for that gamma correction tool, but realises will never make it in time*



#192
Tarot Redhand

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Little bit late for this ccc but I just saw this superb image on dA. To me he would make an ideal Vampire prince or at the least a Lord of one of the realms of Ravenloft. And that beast... Remember to click on the image to enlarge it.

 

TR


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#193
Shadowing2029

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Sorry no more subscriptions this month. (Computer crashed, currently running on emergency repairs [new computer in month])



#194
Shemsu-Heru

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Last day of the month, so Thanks to everybody who have contributed to this challenge!


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#195
Tarot Redhand

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I am working on a much more complex trick/trap/puzzle that will have to be an addendum to come later. All I'll say at this point is that it involves candles, undead, a magic circle and locked doors. Oh and it can be configured in much more than 720 different ways.

 

TR


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#196
Shadowing2029

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I totally forgot to send much of mine things (fixed now)



#197
The Amethyst Dragon

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Files are online.

 

The Mists of Ravenloft


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#198
Tarot Redhand

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Ouch! If I want the music (and I do) I'll have to wait to the end of the month (350+ meg).

 

TR



#199
Tarot Redhand

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I have just, in the past few minutes, sent the more complex trick/trap/puzzle, that I mentioned earlier in this thread, to AD as an addendum to this ccc. Below are the details of it.

Tarot Redhand’s Deadly Candles

!%23Raventrap%20%232_0000.gif

This is basically a combination lock that bites back when you get the combination wrong. As you can see in the picture above there are six candles, a scroll and a torch. Only that torch will light the candles. The candles must be lit in a particular order, which is controlled by a string that the builder can alter according to rules laid out in the included manual. The scroll is simply there to give the player 1 or more clues (preferably cryptic) on how to solve it.

There are other things that the builder can control by the use variables which are all kept in one place. All of the following can be turned on or off.

Candles say their number
A Safe area for PC
Limited number of tries to solve it
Limited amount of time (to light the next one) between candles and the builder can set the amount of time (in seconds) the PC gets.

Also there is a "boss" monster that is currently set as a DoomKnight Commander (CR 15). It is easy to change this just by setting 2 variables.

The package consists of a demo module, an erf containing everything including an area file, an erf containing everything except an area file, a user manual and a readme 1st. At 8 pages long, I think the user manual just about covers everything you need to know to be able to make best use of the package.

One thing to note is that the demo module (and therefore the erf with the area file) makes use of one of the magic circles contained in my "Arcane Circles" package.

Hope you like it. (Questions? Comments?)

TR

 

PS If there are better candles, candles that work better or a different looking item icon for a torch please let me know.


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#200
Tarot Redhand

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I am going blind apparently. It appears that the above addendum has been added to Custom Content Challenge September 2014: The Mists of Ravenloft -

 

SIX days ago and I didn't notice!!!

 

TR