How popular is MP?
#26
Posté 17 septembre 2014 - 02:40
Looking forward to checking out DAMP though in the meantime.
#27
Posté 29 septembre 2014 - 11:20
I don't play MP - but was curious why DA went MP.
Were a lot of fans requesting MP or is more because an MP option seems to be the way of the gaming world right now?
Just curious!
Well, Destiny was touted as this great MP game from an experienced FPS developer. Based on that alone it sold very well initially.....and (sadly) in the end wasn't even as enjoyable as ME 3's MP. I'm being serious, I've played both and I had more fun with Bioware's MP than the entirety Destiny's.
So we know MP is popular in general, and now Bioware has a chance to pick up a few extra sales from Destiny fans who obviously wanted a new and exciting world to explore with an engaging story (*Cough* DAI SP *Cough*) and an exciting Multiplayer feature as well.
But hey, what do I know.
- simpatikool aime ceci
#28
Posté 29 septembre 2014 - 11:29
I knew what Destiny was going to be like from just the info they announced on it. Maybe I've been gaming long enough to be able to do that or something and others haven't....I was shocked at all the people that bought it. My friends list is full of people that were playing it lol. The weirdest thing....I played the beta with some of them and they said themselves what a weak game it was....repetitive as hell....a grind fest, watered down blah blah blah......yet half of them still bought the game? They played it for a few days and I haven't seen them play it since? A few of them even ****** about it....I just sit there shaking my head while they vent thinking......u knew what to expect lmao.
People are confusing to me.
#29
Posté 29 septembre 2014 - 11:58
I knew what Destiny was going to be like from just the info they announced on it. Maybe I've been gaming long enough to be able to do that or something and others haven't....I was shocked at all the people that bought it. My friends list is full of people that were playing it lol. The weirdest thing....I played the beta with some of them and they said themselves what a weak game it was....repetitive as hell....a grind fest, watered down blah blah blah......yet half of them still bought the game? They played it for a few days and I haven't seen them play it since? A few of them even ****** about it....I just sit there shaking my head while they vent thinking......u knew what to expect lmao.
People are confusing to me.
Oh, I knew exactly what I was buying when I got the game. A time killer with some interesting art design, and some opportunities to do a little MP.
However, when I picked up the game, a young man behind me told his friend "I've been waiting 16 years for this game!"
.....expectations amongst some were a little high. But Bungie's loss could be Bioware's gain.
#30
Posté 29 septembre 2014 - 07:46
To answer OP's question, I'd say it was asked by fans but Bioware/EA had every reasons to include it too.
It's kind of a win/win situation in the way Bioware implement their MP.
For the player:
- It's loads of fun
- DLCs are FREE
- You don't have to pay anything to get all the stuff
- The time to invest to get all the stuff is reasonable
- Easier to find a quick game since everyone has the same version of the game (free DLCs -> less player base fragmentation)
For Bioware/EA:
- Can reuse most of the single player game to basically make a second game so they save a ton of money right there
- The few people that spend real money on packs of random items are sufficient to fund the free DLCs
- Free DLCs give them loads of praises and love
- The loads of praise incite players to chip in and spend real money for packs of extra items when they don't really have to
- They make a shitload of extra profits, all funded by players might I add, for a relatively "low" amount of work
As far as I can tell, the Bioware model for MP is pretty much the best it can be. Well, I hope they refined the store this time around...
- Eudaemonium, PurpGuy1, X Equestris et 1 autre aiment ceci
#31
Posté 07 octobre 2014 - 09:59
As I said in another thread this is the reason me and 5 of my friends are now getting the game, not the ONLY reason but it was enough to push us over the edge to a "pre-order" status, should say enough.
#32
Posté 08 octobre 2014 - 12:52
what is mp?
#33
Posté 08 octobre 2014 - 01:00
what is mp?
Macho Problems, everyone knows that...
#34
Posté 08 octobre 2014 - 08:22
How popular MPer is depends on how much fun it is doesn't it?
#35
Posté 14 octobre 2014 - 02:40
#36
Posté 14 octobre 2014 - 07:08
I'm looking forward to the day they once again develop a game where the main story can be played as a co-op. Optionally of course. Offline SP mode should always be there in the DA games.
Looking forward to checking out DAMP though in the meantime.
Diablo III. You can do the whole main story co-op. There has got to be other games out there too.
#37
Posté 14 octobre 2014 - 08:31
Diablo III. You can do the whole main story co-op. There has got to be other games out there too.
Err.... Granted I didn't play D3, but from my long experience with D2 and StarCraft 1 & 2, the "main story" is a bleak draft written on the corner of a napkin. Let's just say it's as much a "Story" as Farmville players are "Gamers"...
Sure, Farmville players are gamers but they're not Gamers (real ones, AAA titles, knowing about games in general not just Facebook, the culture is very different) and D3 have a story but it's not a Story (like the ones in Baldur's Gate, Planescape Torment, The Witcher, Mass Effect, Dragon Age, etc.). I have no problem with Farmville or D3 players, different experiences for different players. Just don't lump everyone in the same basket, because there's a world of differences between those types of games.
#38
Posté 14 octobre 2014 - 08:35
Call me ignorant, but what is the difference between MP and mana? How much of a difference will this make to the game compared to the two previous games? And is this only directed towards mage canons?
#39
Posté 14 octobre 2014 - 09:10
mp as far as this is concerned means multi-player not mana points. MP is something you play. Mana is a resource your magical character have access to. Very big difference.
#40
Posté 14 octobre 2014 - 09:18
I had concerns with Destiny the moment that I heard the beta was like a quarter of the release game and I went through it in a few hours that I could fit in between working two jobs. That's not a good sign for a game nor a good sign for the future of MMO styled shooters. if I'd had money to throw away I'd have picked it up likely because it would have been a great way to kill time but at least I knew what I was getting into.
I see Titanfall as a bit more of the next-gen shooter example really. And I found it a lot more fun for what I was getting into. I knew I was going into a multiplayer environment and a pvp shooter environment and it did very good at being that with some wonderful new ways to do that as well.
But I am looking forward to DA:I's multiplayer. I know it will probably be a bit light on story but it will fit my rpg side a lot better and be a lot more fun for me I think.
#41
Posté 15 octobre 2014 - 01:14
Oh, so I thought MP was meaning Magic Points, as it is in other games. I did originally think Multi-Player, due to context, but I was corrected by a few friends saying Magic Points.
This is why acronyms shouldn't be used in first posts and subject titles.
#42
Posté 15 octobre 2014 - 10:07
Yeah, I really loved the ME3 multiplayer. I hope it takes the coolest aspects of trying to get weapons from packs (including the crushing sorrow of getting nothing). Really hope it works. Would be nice to see Biowares multiplayer take off.
- PurpGuy1 aime ceci
#43
Posté 16 octobre 2014 - 01:11
I don't play MP - but was curious why DA went MP.
Were a lot of fans requesting MP or is more because an MP option seems to be the way of the gaming world right now?
Just curious!
I was monumentally opposed to MP in Mass Effect 3 when they first announced it. Then I got the game, actually played it and enjoyed the hell out of it!
So if they can do the same thing with the Dragon Age MP, I'll be a happy camper.
#44
Posté 17 octobre 2014 - 03:18
I still play Destiny but the I cant help but agree that when the game released it felt all of 10-15 hours long and rest was focused on competitive matches. Heck some of the best weapons can be gotten by quests however they have major PvP components to them suggesting the developers want you to blaze through pve then focus on killing your fellow guardians.
The concept to me all but destroys the point of the pve game and thats your humanity's last best hope yet even on the verge of extinction super powered resurrected humans and humanoids( you can be an AI machine or dark energy infused human called awoken) are going to kill each other for sport?
I like ME 3 where at no point was it ever deemed multiplayer to be competitive beyond messing with friends about scores. I like that DA I is keeping it to the same idea that every kit you play is there because they intend to fight back whatever form of annihilation that is trying to wipe you out. It means you could feasible play a dark spawn infested person against enraged circle members that have become abominations and such just like you could play Collectors and that in ME 3 against Cerberus.
#45
Posté 17 octobre 2014 - 11:50
Mass effect 3's multiplayer was fun. It was also absolutely awful, because i game i had paid £50 for had Microtransactions. And also dictated the ending. Guess what, DAI is going to have microtransactions. Guess what, they are going to be less fair the a game like path of exile, which is free. Let me guess, some of you are actually going to try and defend this abhorrent business practice
, because bioware.
#46
Posté 17 octobre 2014 - 11:53
Err.... Granted I didn't play D3, but from my long experience with D2 and StarCraft 1 & 2, the "main story" is a bleak draft written on the corner of a napkin. Let's just say it's as much a "Story" as Farmville players are "Gamers"...
Sure, Farmville players are gamers but they're not Gamers (real ones, AAA titles, knowing about games in general not just Facebook, the culture is very different) and D3 have a story but it's not a Story (like the ones in Baldur's Gate, Planescape Torment, The Witcher, Mass Effect, Dragon Age, etc.). I have no problem with Farmville or D3 players, different experiences for different players. Just don't lump everyone in the same basket, because there's a world of differences between those types of games.
So you can confidently assert, diablo 3, a game you have never played has no story. Right.
#47
Posté 17 octobre 2014 - 11:55
To answer OP's question, I'd say it was asked by fans but Bioware/EA had every reasons to include it too.
It's kind of a win/win situation in the way Bioware implement their MP.
For the player:
- It's loads of fun
- DLCs are FREE
- You don't have to pay anything to get all the stuff
- The time to invest to get all the stuff is reasonable
- Easier to find a quick game since everyone has the same version of the game (free DLCs -> less player base fragmentation)
For Bioware/EA:
- Can reuse most of the single player game to basically make a second game so they save a ton of money right there
- The few people that spend real money on packs of random items are sufficient to fund the free DLCs
- Free DLCs give them loads of praises and love
- The loads of praise incite players to chip in and spend real money for packs of extra items when they don't really have to
- They make a shitload of extra profits, all funded by players might I add, for a relatively "low" amount of work
As far as I can tell, the Bioware model for MP is pretty much the best it can be. Well, I hope they refined the store this time around...
Seriously? The BEST model? You wanna know what's the best model? Paying for a £50 game once.
- PurpGuy1 aime ceci
#48
Posté 17 octobre 2014 - 12:53
Diablo III. You can do the whole main story co-op. There has got to be other games out there too.
There was also Dead Space 3...but we don't discuss that in polite company.
#49
Posté 17 octobre 2014 - 01:44
Mass effect 3's multiplayer was fun. It was also absolutely awful, because i game i had paid £50 for had Microtransactions. And also dictated the ending. Guess what, DAI is going to have microtransactions. Guess what, they are going to be less fair the a game like path of exile, which is free. Let me guess, some of you are actually going to try and defend this abhorrent business practice
, because bioware.
Seriously? The BEST model? You wanna know what's the best model? Paying for a £50 game once.
A lot here isn't accurate.
First, you didn't pay a dime for the multiplayer, you payed 50£ for the single player. Mass Effect is first and foremost a single player game. The multiplayer mode was a free add-on. They could have released the game as single player only and you would have paid the 50£, this isn't true for the other way around...
Second, the multiplayer mode did not dictate the ending of the single player game. You could easily have everything you need without ever firing the multiplayer mode. The only thing the multiplayer mode affected was your "army" size. MP allowed you to skip single player missions and still have the top galaxy "readiness". In no way did MP affected the SP ending.
Third, microtransactions are optional. Contrary to most microtransaction games, everything in ME3MP was accessible without a paywall. The only thing you got from paying is a chance at unlocking things faster. It's not Pay2Win or Pay2Compete model, it's Pay2HaveAChanceToSaveTime. Granted, the randomness of the store was a bit a "low blow" from Bioware/EA, but you never had to spend real money, you could easily get everything without paying a dime if you were willing to spend a little time. The system could have been better, but it's still one of the best I've ever seen. Remember, those "microtransactions" you begrudge are the ones that paid for your free DLCs, we're far from the 15$ for 4 small maps on COD...
So you can confidently assert, diablo 3, a game you have never played has no story. Right.
I clearly said I hadn't played the game but if the predecessors were any indicators the story was probably short on many levels. I don't know what's your problem with that? You're not gonna say D3 is the epitome of storytelling are you? It's a dungeon crawler, there's a 5 minutes preface for 1000 hours of grinding... hardly what I consider a "story". That doesn't mean the game isn't fun, I've played countless hours of D2 but I wouldn't say it had a "story" like Baldur's Gate or Mass Effect had. Different styles, that's all...
#50
Posté 17 octobre 2014 - 05:48
A lot here isn't accurate.
First, you didn't pay a dime for the multiplayer, you payed 50£ for the single player. Mass Effect is first and foremost a single player game. The multiplayer mode was a free add-on. They could have released the game as single player only and you would have paid the 50£, this isn't true for the other way around...
Second, the multiplayer mode did not dictate the ending of the single player game. You could easily have everything you need without ever firing the multiplayer mode. The only thing the multiplayer mode affected was your "army" size. MP allowed you to skip single player missions and still have the top galaxy "readiness". In no way did MP affected the SP ending.
Third, microtransactions are optional. Contrary to most microtransaction games, everything in ME3MP was accessible without a paywall. The only thing you got from paying is a chance at unlocking things faster. It's not Pay2Win or Pay2Compete model, it's Pay2HaveAChanceToSaveTime. Granted, the randomness of the store was a bit a "low blow" from Bioware/EA, but you never had to spend real money, you could easily get everything without paying a dime if you were willing to spend a little time. The system could have been better, but it's still one of the best I've ever seen. Remember, those "microtransactions" you begrudge are the ones that paid for your free DLCs, we're far from the 15$ for 4 small maps on COD...
Yes it did, actually. Pre patch there was no way to get high enough galactic readiness to get the highest EMS - this was later fixed, but the mere fact it actually took community outcry for this to be removed is not a good indication. I paid £50 for mass effect 3, All mulitplayer included. Multiplayer was available from the off, it was not a free add on later or anything like that. Also note that the weapons, armor and classes in the 'free' multiplayer dlc still meant that you had to get the things in packs. Also, easily get everything? The card packs are fully randomised, so you can get a ton of repeats, it takes hundreds of hours at least to actually get everything without paying. If I pay to buy a pack, and get an objectively better weapon, and do better as a result, is that not pay to win? Oh, and my multiplayer dlc? Does it seems like, from my comments that i played much of ME3 MP? God, people defending the undefendable makes me so angry. Anyway, this is probably going to get the thread locked or whatever, so i'll drop it.





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