Yes it did, actually. Pre patch there was no way to get high enough galactic readiness to get the highest EMS - this was later fixed, but the mere fact it actually took community outcry for this to be removed is not a good indication. I paid £50 for mass effect 3, All mulitplayer included. Multiplayer was available from the off, it was not a free add on later or anything like that. Also note that the weapons, armor and classes in the 'free' multiplayer dlc still meant that you had to get the things in packs. Also, easily get everything? The card packs are fully randomised, so you can get a ton of repeats, it takes hundreds of hours at least to actually get everything without paying. If I pay to buy a pack, and get an objectively better weapon, and do better as a result, is that not pay to win? Oh, and my multiplayer dlc? Does it seems like, from my comments that i played much of ME3 MP? God, people defending the undefendable makes me so angry. Anyway, this is probably going to get the thread locked or whatever, so i'll drop it.
You're appropriating a situation to your feelings which makes your conclusion somewhat not right.
It was clearly stated SP would be sufficient by itselft to get the best EMS (Effective Military Strength). The fact it didn't was a bug that was patched. It wasn't a conspiracy theory to get you to play MP, it was a SP bug.
The store was semi-random. For example, the Specter packs were 4 level III consumables with a garanteed rare, with a very small chance of ultra-rare. You could "game" the store to have better luck unlocking everything, it was well known to those who read the forums. Following my experience (including at least 20 other friends), you could max your manifest in less than 400 hours (20 hours/week for 20 weeks isn't impossible). Still, it can be a little high, but Platinum didn't exist back then so it would be faster now. Another thing to consider, you could get everything at level 1 relatively fast with a little luck, maxing everything at level 10 was the real time sinker. So it all depends on what you consider "getting everything", is it everything at level 1 or everything at level 10. Since most guns were perfectly viable on Platinum at level 1, I'd be inclined to say it's should be the right metric.
I already explained earlier in this thread why Pay2Win is inaccurate in this case, go see for yourself if you want more details. But there's another argument that you can underestimate. A specter pack was something like 2$ (real money) so if I spent over 100M credits at 60K credit/pack to unlock everything, I would have paid a total of about 3334$ in real money to do the same. That's freaking ridiculous, I don't think there's someone out there that actually spent that. And even if there was someone as "generous", the only thing the guy would have over me is a bit stronger version of the same gun I have. I would still mop the floor with him on the scoresheet because since I played to get those guns and he didn't, I've got skills he'll never have unless he plays more. How is that Pay2Win? You really need to revisit the definition of Pay2Win before crying wolf.
The amount you paid for MP is subjective, my argument was the game would have sold the same price with or without the MP so MP is basically free. Bioware made a bet they could augment their revenue with those that played the MP and it payed off for everyone with free DLCs.
Don't worry about the thread being locked, it won't be as long as we stay civilized. As far as I know, we both have been so there's no reason to lock the thread.





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