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Which is more fun, medic sentinel, medic engineer or operative engineer?


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#1
seacrest3000

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Started off with bastion adept and it was overpoweredly fun. Just finished a commando soldier and it was amusing to activate immunity and run into packs of thorian creepers meleeing everything. 

 

Now I want to try something different. I don't want to play an infiltrator or vanguard so that leaves the sentinel and engineer. I already did a bastion adept so I don't want to play as a bastion sentinel. That leaves the medic sentinel, medic engineer and operative engineer. I plan to start from level 1 and play on insanity.

 

So from your experience:

 

1. Which one is the most fun to play?

 

2. Which one is the most difficult to play?



#2
RedCaesar97

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I have played as a Medic Engineer (sort of), Commando Engineer (a few times), but never a Medic Sentinel.

 

In my opinion, Medic Sentinel would be more fun since you still have access to some biotic talents. I am not a fan of the tech talents in ME1.

 

As for which is harder to play? Um.... maybe the Operative Engineer by a hair over the Medic Engineer. It is a toss-up really. I do not particularly like the Engineer in ME1 since I do not particularly like the tech powers in ME1 and how the Engineer really lacks a good somewhat-reliable defensive power. I mean, you could take Barrier as a bonus power, but you cannot have it permanently activated unless you have two Medical Exoskeleton Xs with Master Barrier.

 

Yeah, so Sentinel would be my recommendation.

 

 

 

Quick rant:

I know some people will defend the Engineer's talents, saying that Sabotage is good for stopping enemy weapons from firing, but this is counter-productive should you sabotage a Krogan or Geth Destroyer/Juggernaught/Prime as they will rush and melee you. You actually want those enemies shooting. But Operative Engineers can really get a wide radius on Sabotage so it is hard to not hit them.

 

Also, Damping is terrible. It is supposed to prevent enemies from using biotic and tech powers, but in reality it seems to only increase the enemy tech/biotic cooldown instead, which means you can damp them but they can still use tech/biotics.

 

Also, Neural Shock duration is very short (1 second at Basic. Really?). AI Hacking is kind of weird in that it will cause synthetics to go beserk, but that also means they may go beserk on you; again, charging Geth Destroyers are very dangerous to one's health.

 

And as for Medic specialization, it allows you to revive squaddies to full health without needing Unity.... but without any shields like Unity does. meaning you can revive them and watch them die immediately. And by the end of the game, they may not be dying at all which makes the Medic specialization largely unused.

 

So yeah, I hate ME1 tech powers. Engineer is my most-hated class (along with Sentinel).



#3
Dabrikishaw

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1. Sentinel is more fun for me because I like Biotics and hate the tech powers.

 

2. Engineer is more difficult overall.



#4
joe6pak

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My last character was engineer operative.  I took sniper rifles as optional talent.  I didn't throw a lot of points into sniper rifle, just enough to get the first assassination. I can say that I never had a problem with using sabotage and being rushed by Krogan or the melee geth.  Part of the reason is that I kept my distance so that they would have to cover a fair amount of distance in order to hit me. AI hacking is very beneficial to counter the geth melee.  Even if you can't hack the Prime or Juggernaut, you can hack one of the easier targets and the Prime will likely attack the hacked geth if they are close enough.  Have a squaddie with a lift or throw.  The benefits of having the expanded sabotage and overload along with the quicker cool down times far outweigh the negatives.  Having quicker cooldowns on the medical talents just sounds almost pointless.

 

When facing geth colossus or turrets in the mako it was far safer and quicker to jump out and throw out a sabotage and then just gun them down.  Especially on the little mako run at the start of the Virmire.  

 

My vote is for the engineer operative.



#5
capn233

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Sentinel is probably more fun overall than Engineer to me.  I don't think the class specializations make much of a difference in the game play in all honesty, although Bastion is better than Medic just based on power.  That said I did play a Medic Sentinel w/ Assault Rifle training, and it is a fun character.

 

I agree and disagree with Red about the Engineer.  Tech powers on the whole are weaker than Biotics (except on mainline missions which are Geth heavy).  And the lack of innate defense skill is pretty big.  Probably they should have allowed Engineer medium armor, that would have made things interesting.

 

But anyway, you do have a tech talent for everything, just need to know the application.

 

Sabotage is the bread and butter power against most token organic mooks, elite organics (except Krogan) and snipers (if you know what you are doing and know the duration... also gets them to weapon switch sometimes).  Using it against Krogan is indeed a recipe for disaster early game, unless you have Kaidan or Liara with you and they are on cooldown.  Or you have the next power...

 

Neural Shock is actually quite good against Krogan and pretty much right up there with Lift.  You just need to concentrate fire on them on the ground.  For missions with multiple Krogan at once this may be problematic, but you can save them for later when you have Liara, or take Kaidan if early.  But there really aren't many situations like that, one of them being Virmire, the other being Feros.  The main downside is you have to invest 5 in First Aid to unlock it.

 

Damping is overall not as strong with one exception.  It does stun a target briefly, and that can be helpful on some of the husk-rush missions.  But, it does increase the radius of your other powers, which is actually pretty nice.

 

Electronics / Overload is good for investment and a good power.  Overload is powerful vs shields, and increases damage taken, an effect that should not be forgotten.

 

Hacking is useful on mainline missions and the Armstrong Nebula mini-arc.  Oh and Luna, where the Engineer with Tali and Garrus will breeze through.

 

As for the specialization, I would favor Operative probably, but who knows?  Medic is ok if you want to run around with more Neural Shock I guess.  The medicine bonuses aren't very attractive to me.



#6
seacrest3000

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Thanks for your opinions, I will have to think a bit before making my choice.

On another note, does damping prevent enemies from using immunity? I brought Tali on a few missions and I could have sworn that even after hitting them with damping, they will still use immunity. After a while I gave up and left her in the drive core room permanently after the luna mission. Liara and Kaidan's biotics can cc most geth units anyway.

#7
RedCaesar97

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On another note, does damping prevent enemies from using immunity? 

 

No. Damping is a combat power. This is why as a Soldier or Infiltrator, an enemy can hit you with Damping and Immunity will still be available to you. Same with Adrenaline Burst for Soldiers and Vanguards.



#8
Probe Away

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Firstly, I'd personally pick Sentinel over Engineer in ME1 any time.  Sentinel already has the best of the tech abilities (electronics/overload, decryption/sabotage), so really all you're gaining is two fairly situational abilities (AI hacking, damping) at the expense of lift, throw and stasis.  Just not worth it in my view.

 

Granted, the Engineer also has basic armor and pistols, but barrier offsets the lack of armor and I never had an issue with pistol accuracy/damage once I upgraded the Sentinel's class power a bit.  You'd probably consider taking a weapon as a bonus power anyway.

 

Because you have a mix of biotics and tech, you also get a bit more flexibility as to your squadmates.  As an Engineer you're lacking both biotics and combat expertise, which makes picking certain squadmates more advisable.

 

Secondly, I know you said you don't want to play as a Bastion Sentinel, but Bastion >>>>>> Medic.  I tried to justify playing as a Medic to be different but in the end I just couldn't.  The reduction in biotic recharge times, the bonus to barrier and the complete transformation of stasis were too good to ignore.  If you found the upgrade of stasis to be OP then you could always just put 11 points into Bastion.  The cooldowns and barrier enhancement alone are worth it.

 

By the time you put lots of points into Medic your squadmates just aren't going to be dying enough to need reviving, unless you're on insanity. Even then, you still have unity and medigel.



#9
capn233

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^ the revive perk of Medic doesn't make a whole lot of sense to me either.

 

Last night I started an AR Engineer just because it had been forever since I played Engineer in ME1.  So level 1 Insanity.  By the time you are appointed as a Spectre, you should have 4 points to get Unity right away, but you are still many levels away from class specialization.  So you would have to bumble around in game for a while not reviving squadmates who fall (at the time in the game when they are more likely to drop), or invest in Unity anyway.  I suppose if you get both you can keep the squad up nearly all the time.

 

Neural Shock is a good power though and having the cooldown be as fast as possible would be nice.  My leveling strategy made the fights at Chora's Den (Assassin and the Fist bit) fairly straightforward, even taking Ash and Garrus although I didn't have decent weapon damage out of Marksman, meaning that overall it wasn't too fast.



#10
Farangbaa

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Granted, the Engineer also has basic armor and pistols, but barrier offsets the lack of armor and I never had an issue with pistol accuracy/damage once I upgraded the Sentinel's class power a bit.  You'd probably consider taking a weapon as a bonus power anyway.

 

In my opinion armor points are wasted on Shepard, unless you can unlock medium armor with it. You're way better off putting it in a weapon skill. The armors you find on higher levels are fantastic, and with a biotic in your squad (read: Liara) you could run around naked most of the time and not even notice the difference.



#11
KaiserShep

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In my opinion armor points are wasted on Shepard, unless you can unlock medium armor with it. You're way better off putting it in a weapon skill. The armors you find on higher levels are fantastic, and with a biotic in your squad (read: Liara) you could run around naked most of the time and not even notice the difference.

 

For myself, I put points into armor for aesthetic reasons. I prefer to keep Shepard in the Onyx armor, since it's the only one in the entire game that has the N7 logo on it, but I hate the light armor version, so for Vanguards and Soldiers, I'd always invest enough points so that they can get medium and heavy armor respectively. I can generally max out or nearly fill my high priority talents so it works out.



#12
capn233

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Last night I did Therum with my Engineer, Ash and Tali.  Beat the Battlemaster on the first try.  Neural Shock ftw!

 

Actually I didn't have any deaths on Therum, but obviously Tech is pretty strong v Geth for the first parts of the mission.  I didn't have any points in armor (no shield boost), and I had Onyx IV light.

 

There isn't too much of a point here except that Engineer can be made to work, although Sentinel would have been a little stronger probably.



#13
seacrest3000

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I know this is a necro post, but this board is pretty much dead anyway and I wanted to post some updates.

Finally started yesterday and decided to go with a medic engineer. I'm doing a lazy Shepard playthrough so main missions only except for Luna to get the specialization. I took barrier as my bonus power.

The beginning of the game is difficult for all classes, but for the engineer it is a doozy. Especially with the two assassins outside Chora's den. You can damp, overload and sabotage them, but if Ash and Kaidan go down they will regen faster than you can shoot them. Barrier helps me tank to keep the two stooges from dying.

Did Therum first. Sabotage is super effective against geth so I got through it ok. Then came the battlemaster at the end. Oh boy. I had to spam all my overloads, warp, lift and neural shock to take him down first, because every time I leave him for last he will kill both Kaidan and Wrex and then come after me. Took five tries.

With Liara on my team things got a lot easier. On Feros the biotic and tech combo destroyed the geth. The creepers were another story. They had so much health, and an engineer's main defense against them is neural shock (to the poster above who said it is on par with lift, I think I need some clarification from you, because I want to know how does a 1 second single target cc ability compare with a long duration aoe cc ability?). Basically the last part consisted of spamming biotics from Kaidan and Liara while I whittled down the enemy with a peashooter and running away if a Thorian creeper or asari clone got near. I discovered that for the last node, you can stand at the staircase across the node and shoot it, and only one creeper will come after you at a time.

Luna was next. I replaced Liara with Tali. This mission was built for engineers so no problems here.

I decided to do Virmire before Noveria. At this point I realized I was using Kaidan and Liara as a crutch as most battles consisted of trying to catch as many enemies as possible with their biotics before I was killed by a krogan, destroyer or sniper. This was especially noticeable at the end after Kaidan ran off to protect the bomb, and I struggled against the three krogan in the next room.

By the time I reached Noveria I pretty much accepted the fact that Liara and Kaidan were going to do all the work while I kept them alive with first aid, and sprinkled some overloads and sabotages here and there to make fights go slightly faster. The two of them had levelled up enough so that their cooldowns were much more manageable and mistakes in positioning and using powers were less unforgiving. I invested some points in Kaidan's medicine to enhance my super first aid. Liara lifted Benezia into the sky and that was the end of it.

I will do Ilos tomorrow.

#14
seacrest3000

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The only thing that went wrong with Ilos was in the room with the prime. I hacked a destroyer next to the prime and it immediately charged Kaidan instead of the prime. By the time I dealt with the rogue destroyer, the prime cornered me and killed Liara. Luckily I could kite the enemies away from my squadmates' bodies and used first aid to revive them. In this new flanking position I took care of the weaker geth before killing the prime.

In the last area outside the citadel before the council chambers I got bored of fighting decided to try to make a run for the entrance. It's funny how the immunity soldier can just casually walk across this area with no trouble, while the engineer has to run from cover to cover, spamming powers and rationing medigel all the way. It only took me one try, but I used three medigels, had numerous close calls, and for some reason my squadmates did not spawn in the council room. They reappeared for the Saren fight though. Between sabotage, damping and lift, Saren was no trouble.

Final thoughts: the medic engineer allows for an interesting playstyle through a combination of healing and pseudotanking via first aid. I don't know if Wrex and Ash can kill enemies in the frontlines fast enough to justify bringing them to fights, but a medic can keep these two alive indefinitely. Also, the medic allows squishy characters like Liara to be free shooting enemies instead of being dumped in cover permanently.

If I had gone all the way and did every optional mission, I would get master unity with two medical exoskeletons. The medic then becomes a relentless reviving machine.

Overall, the engineer in ME1 sucks majorly. I want to see someone do an operative engineer run with Tali and Garrus on insanity. I'm guessing that is one of the hardest setups in the game.

#15
RedCaesar97

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Overall, the engineer in ME1 sucks majorly. I want to see someone do an operative engineer run with Tali and Garrus on insanity. I'm guessing that is one of the hardest setups in the game.

 

Oh dear lord... the horror.

 

Funny thing is, I still have at least one trilogy Engineer playthrough I want to do, and now part of me actually wants to try this. 

 

(Problem is I have no idea when I will do it, and I also have no idea if I actually want to do it with an Engineer. I am actually thinking of taking Sentinels or infiltrators in Mass Effect 1 instead.)



#16
Vazgen

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Overall, the engineer in ME1 sucks majorly. I want to see someone do an operative engineer run with Tali and Garrus on insanity. I'm guessing that is one of the hardest setups in the game.

If I will be able to record it you'll see it :) It is exactly what I planned for my next trilogy run ;)



#17
seacrest3000

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If I will be able to record it you'll see it :) It is exactly what I planned for my next trilogy run ;)


Please do. Youtube is seriously lacking mass effect 1 engineer videos. I will be looking forward to it.

#18
Vazgen

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Please do. Youtube is seriously lacking mass effect 1 engineer videos. I will be looking forward to it.

Looks like it'll be possible :) Currently running simulations for a build on one of my old characters, found a way to deal with krogans without biotics or Neural Shock



#19
seacrest3000

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Looks like it'll be possible :) Currently running simulations for a build on one of my old characters, found a way to deal with krogans without biotics or Neural Shock

 

High explosive rounds on squadmates? I'll try that for next time. What are you going to use before level VIII equipment starts to drop though?

 

Do high explosive rounds knock down heavier enemies like juggernauts and primes?



#20
Vazgen

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Primes and Juggernauts are a joke. This is an Engineer after all :) Problems are with organics like rachni and krogans. And they are not that common in the game (thankfully!). I haven't figured out the exact build yet, still trying things out. Kinda want to play a Soldier for the heavy N7 armor in ME2 intro to make sense. Will probably end up glitching heavy Onyx armor on the Engineer (not that it matters on Insanity, Onyx is a joke)

#21
seacrest3000

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I'll be monitoring your channel then. I really hope you will stick with the engineer since the soldier's immunity turns the whole game into a huge yawn. But I'll watch your videos anyway, I was really impressed by your melee infiltrator gameplay. Good luck!

#22
Lee T

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My engineer / medic was my most potent character. Having access to both hacking and neural shock meant that up to two ennemies were basically out of the fight. With damping and Overload it made this combination one of the best controller of the game, add in a biotic in the band for some lift/throw fun and singularity and your ennemies might as well not be there.