Hey guys,
There are tons of topics of rage about the 8-limit abilities, but I think we are losing one of the main points.
In DAI, the gameplay has changed a lot again, it is different from DAO and DA2 altogether. In DAI, the gameplay will focus on planification, setting up the strategy before engaging in combat, or even exploring an area.
There are several game mechanics that reinforce this:
- Limited health regen
- Only 8 abilities available during combat
- Huge and versatile crafting system
- Limited amount of potions carried
- Limited amount of poisons/bombs carried
- Impossible to craft outside camps/settlements
- Huge areas to explore, in which we will be able to settle new camps, and then explore from there
What do you think about this new gameplay, totally new for Dragon Age? Do you like it? Think it fits?
In my opinion, I really like the exploring aspect, and I am really interested in seeing how it will work. Health regen, limited potions, setting up camps, exploring step by step, seems really interesting and fun, if the combats are not too easy. I do not mind backtracking from time to time if the world is huge and fun to explore.
However, I do not like the planning aspect, the 8-limit abilities, select which poison to take with you, etc. I cannot see how it is going to work. It's been said there will be scouts and will tell us what we will face, but Im not sure Im gonna like it. I am afraid that this aspect will just end up with us mapping always the same abilities (the ones that are good in all situations) and selecting only the best poison (making the rest of them totally worthless). We will see how it ends.
One thing is for sure, they really like to explore new mechanics in their DAs xD





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