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So did DA:I do away with the junk items that was present in DA2?


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#1
levyjl1988

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One of the annoying things in DA2 was picking up junk items that served no purpose, so why collect it all. It went on to being sold or taking up inventory. As an OCD collector, wanting to get everything in the game I stored it in my chest thinking it will be useful later on, but nope. 

 

I guess you can imagine me as a gamer who would collect an abundant of potions thinking later on I will get to use them but don't cause the difficulty doesn't seem to increase. 

 

Anyway I hope the collecting of junk is removed from the game, such annoyance. Instead keeps it to useful items in the same vein as Dark Souls (I consider this franchise to be the pinnacle of brilliant game design imo) where every item to some degree is multi-use and the puzzles provide some interesting vertical and horizontal thinking.  


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#2
Reidbynature

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Yeah.  I wasn't a fan of the junk system either.  Personally I think the items you collect should only be things that is possible for you to use.  Therefore the 'junk' in that case would likely be equipment and gear you don't feel you need and sift through the loot for things you do want to keep and use and sell the rest.  I don't see the point of adding on completely superfluous items on top of that which is solely design to be 'junk' when there's plenty of loot already fulfilling that role and often selling better for it.


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#3
Melcolloien

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I agree.
In Origins most of the "junk" items had some sort of purpose ; some gems could be given to the dwarfs through the donate boxes in camp, there was a quest that involved gathering garnets, depending on what ingredients/items you use to craft things with some things are valuable for you and others are junk - making traps vs never making any for example.  And I haven't even mentioned the mad Hermit yet!

 

I think we as the players should be allowed to determine what is junk and what is usable - depending on how we play the game.


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#4
Dubya75

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Yes, I remember it being stated that all loot will be meaningful in DAI.



#5
The Hierophant

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I remember accidentally selling the priceless Dalish tome Marethari had rewarded the player for saving Feynriel because it was flagged as junk.
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#6
phantomrachie

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Junk is an interesting concept in games, in DA:O most of the swords and weapons you got were useless so you just sold them (after you'd double checked to make sure they were terrible by comparing them with all your other items) so I never understood the reason for having them.

 

In DA2 a lot of your items were junk that you couldn't even equip and therefore just sold. Good side, you didn't have to compare them with all other items to confirm that they were junk, bad side, why even have them if you can't use them?

 

Part of me says, why not just cut out the middle man and have all 'junk items' replaced with money, cos thats all they are good for any way, but then of course why would a wolf or a bear have 5 silver on them.

 

I'd like loot to be more meaningful but I also don't want to have to change my weapon or armour every 5 minutes.

 

I'm not even sure how I'd like a loot system to work because I'm not sure how to balance needless junk items with having to change your set up every 5 mins.

 

The most practical solution I can think of is ME2 & 3, where enemies don't drop loot, instead you find weapons and upgrades throughout an area. You may not use everything you pick up, but atleast nothing you pick up is totally useless. 

 

I don't think that this would necessarily work for a fantasy RPG like DA:I though.


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#7
Reidbynature

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I remember accidentally selling the priceless Dalish tome Marethari had rewarded the player for saving Feynriel because it was flagged as junk.

 

It is junk though.  That tome has no other purpose in the game.  Perhaps it was meant as something more at one point, but that reward just gets labelled as junk and there is really nothing you can do with it but sell it.


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#8
Sylvius the Mad

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I don't object to the presence of junk, but I object to it being labeled as junk.

Whether an item has value is a decision we should make, not have it made for us.
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#9
Sylvius the Mad

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Junk is an interesting concept in games, in DA:O most of the swords and weapons you got were useless so you just sold them (after you'd double checked to make sure they were terrible by comparing them with all your other items) so I never understood the reason for having them.

Because it makes sense that your enemies drop the swords they were using to fight you.

You don't have to take them. If we'd had a proper inventory system with a weight limit, you wouldn't have.
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#10
HaHa365

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I'm not concerned about having it. I prefer having only useful items.



#11
Navasha

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Having useless items in a game is good.   Having useless items that the game labels as junk so the player doesn't have to 'bother' with trying to determine their worth is NOT good.  


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#12
phantomrachie

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Because it makes sense that your enemies drop the swords they were using to fight you.

You don't have to take them. If we'd had a proper inventory system with a weight limit, you wouldn't have.

 

DA:O may not have had a weight limit but it did limit the number of items that you could carry which works in a similar way, to disincentivise you from either carrying too much or to encourage you to go back to larger areas to sell items.

 

DA:O limiting the number of items rather than limiting the items by weight did nothing to stop my normal method of looting, at lower levels take EVERYTHING, at higher levels only take choice pieces.

 

I realise that I didn't have to take them but items=gold and at a certain stage of the game you need all the gold you can get.



#13
Verly

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But without all those raven feathers Anders would have not gotten his snazzy coat in Act 3. I totally think he went through Hawke's junk drawer and raided it. 


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#14
Sylvius the Mad

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DA:O may not have had a weight limit but it did limit the number of items that you could carry which works in a similar way, to disincentivise you from either carrying too much or to encourage you to go back to larger areas to sell items.

DA:O limiting the number of items rather than limiting the items by weight did nothing to stop my normal method of looting, at lower levels take EVERYTHING, at higher levels only take choice pieces.

I think the DAO limit was way roo high. I could literally take everything from everywhere without running out of space between merchants (except in the Circle Tower). As long as you bought all the backpack upgrades, you had plenty of space.
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#15
Realmzmaster

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DAO'samd Da2's item restriction was not really restrictive. It makes no sense that a party can carry 10 full plate armor sets, multiple weapons and shields for every one. The item limit is simply a gameplay design for gamers who do not like to go running back to the vendors. Basically realism was placed and sacrificed on the altar of gameplay convenience.


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#16
Icy Magebane

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DAO'samd Da2's item restriction was not really restrictive. It makes no sense that a party can carry 10 full plate armor sets, multiple weapons and shields for every one. The item limit is simply a gameplay design for gamers who do not like to go running back to the vendors. Basically realism was placed and sacrificed on the altar of gameplay convenience.

Yes, the inventory system ideally should account for both space and weight.  I'm willing to believe that every party member has a small backpack that's simply invisible to us (although visible ones would also be nice), but being able to carry multiple suits of armor is taking things too far.  There is simply no way to carry that much stuff unless we have a fifth companion whose only job is to pull a wagon full of loot.  On the other hand, backtracking is extremely tedious, so I can't say that I favor any drastic changes to the system... in certain other franchises it's much easier to limit yourself to carrying realistic amounts of items, loot or otherwise, even without a strict system in place... but in DA, money is often tight and it's hard to walk away from those 10 plate armors no matter how much you may wish to...



#17
Beerfish

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I'm sure glad I back tracked for 20 minutes of game play to get to that chest in the dragon hoard area after leveling my rogue up to max lock picking to get that moldy scarf and elfroot.


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#18
Kage

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DA2 had no much gameplay outside of combat + conversations, so there was absolutely nothing to do with objets.

It was so simplified....

 

However, in DAI we have crafting, and that gives them a lot of items to give us so we have an inventory that has meaning.



#19
phantomrachie

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I think the DAO limit was way roo high. I could literally take everything from everywhere without running out of space between merchants (except in the Circle Tower). As long as you bought all the backpack upgrades, you had plenty of space.

 

I ran out of space in the Deep Roads too but I know what you mean by end game, it was like give me everything. Of course that did make it easier to bring items across into DA:A



#20
Sylvius the Mad

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I ran out of space in the Deep Roads too but I know what you mean by end game, it was like give me everything. Of course that did make it easier to bring items across into DA:A

Given the existence of Ruck, that seems odd.

#21
Little Princess Peach

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Yes, I remember it being stated that all loot will be meaningful in DAI.

I call dibs on the tooth pick



#22
phantomrachie

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Given the existence of Ruck, that seems odd.

 

Well I had to run back to him to sell stuff, but I count every time I have to backtrack to a vender as running out of space, given that I've to put my adventure on hold while I find a shop.

 

This issue is highlighted in games like Skyrim, where you are running back to a town after almost every dungeon. 



#23
Sylvius the Mad

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This issue is highlighted in games like Skyrim, where you are running back to a town after almost every dungeon.

Wheras, I would just only collect loot above an every increasing value/weight threshold.

But since I was also roleplaying, I wanted to go back to town to rest after most dungeons anyway. But I still left mountains of loot behind.

I don't understand why any player would ever object to something being boring when that thing is optional. If you don't like it, don't do it.

#24
DaySeeker

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I like the junk; it makes the world seem bigger and the foes seem human.  What were they carrying?  What is important to them?  It shows that more things exist in the world than killing devices and killers. It was also really easy to sell- hit triangle and gone.



#25
Dova

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Part of me says, why not just cut out the middle man and have all 'junk items' replaced with money, cos thats all they are good for any way, but then of course why would a wolf or a bear have 5 silver on them.

I've always wondered why they put money on spiders and wolves ect.

The only logical explanation I had was they ate bodies that had money on them but the spider, for example, has some type of pocket where the money goes. And that when the spider is killed, maybe he was on his way to put it into his savings account.


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