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Can we use for our tactics something that is not on our quickslots?


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26 réponses à ce sujet

#1
NRieh

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I know that there are already some threads discussing how good (or bad) those 8 skills are, let's not go on with it here.

 

Do we know whether it affects our tactics or not? From what I remember both DA2 and DAO allowed to script stuff that was not on a slot. What about DAI?  



#2
DiscoGhost

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i was kinda confused about this too from the other threads. i sure hope it stays the same. 



#3
PhroXenGold

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I would be very very surprised if you can, given that the whole point of only having 8 slots is to limit the amount of abilities available to you at a given time.


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#4
AshenEndymion

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No developer has confirmed how tactics work with the 8 ability limit.
 
There are reasons why it wouldn't happen(like "you'd be able to circumvent the 8 ability rule"), and those reasons could be why you can do such a thing with tactics.



#5
Enchant_m3nt

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This is a very good point...I would hate having to change my tactics around before every single fight based on what I had in my slots. That's just going to encourage people to leave their slots the same all of the time which would get boring really fast, IMO. Hopefully they clarify this for us soon.



#6
Sylvius the Mad

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If they're serious about the reasoning behind the 8 slot limit (to encourage planning and forethought), then they won't limit tactics in the way.

If they're using the 8 slot limit to create false challenge, then they probably will.

If the 8 slot limit is driven by consoles, them they probably won't.

If the 8 slot limit is driven by some desire to homogenise SP and MP gameplay, then they should probably remove the tactics feature entirely.

So we don't know.
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#7
Cloaking_Thane

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It'd still be nice to get clarification on it, even if it is unlikely. 



#8
Navasha

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Doubtful that it would work.    It would circumvent the whole purpose they are stating as the reason for the limitation.   Thus making non-controlled character have access to every ability that your controlled characters would not. 



#9
PhroXenGold

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This is a very good point...I would hate having to change my tactics around before every single fight based on what I had in my slots. That's just going to encourage people to leave their slots the same all of the time which would get boring really fast, IMO. Hopefully they clarify this for us soon.

 

I doubt you'd have to change around your tactics that much. More likely the ones that refer to abilities you don't have simply do nothing.



#10
Sylvius the Mad

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Doubtful that it would work. It would circumvent the whole purpose they are stating as the reason for the limitation. Thus making non-controlled character have access to every ability that your controlled characters would not.

Their stated reason for the 8 slot limit is to encourage forethought and planning. That's all the Tactics system is. Limiting it (or discouraging its use) would run contrary to that.

The Tactics system is all about forethought and planning.

#11
NRieh

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.I would hate having to change my tactics around before every single fight based on what I had in my slots.

Same here. And that what makes me doubt that they are going to limit the tactics options. Drag-n-dropping a skill or two one extra time is one thing, rewriting part of your scripts is damn another.

 

Could we have any official word on that? Probably someone can ask for a tweet or something?  


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#12
Enchant_m3nt

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I doubt you'd have to change around your tactics that much. More likely the ones that refer to abilities you don't have simply do nothing.

 

Even having to change that would get annoying though. If I know we're going to be fighting rage demons I'll go toward more ice based spells. Whereas other times I might want fire. Having to change the tactics based on my slots is annoying. I play a mage for variety, I don't want to be using the same spells every encounter - one fire, one ice, one lightning and then some from my spec. I'd like it to be a bit more interesting than that but having to change tactics around would be a pain. *shrugs* It's just my opinion, I don't play DA for combat so having to do all this prep before a fight could get on my nerves. But hey, at least there are still difficult settings :P  



#13
katerinafm

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I hope we get an answer about this from the devs soon!



#14
Joseph Warrick

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From what I understand, they're not quickslots. It's not a quickbar / hotbar, but simply the "available abilties bar", very much like the "memorized spells" list of NWN. So the question would be "can we set tactics using abilities that are not available?" I think the answer to that question can only be no.

 

All abilities should appear in the tactics panel so you can set them easily, but they would only activate if the ability in question is available at the moment.


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#15
Sylvius the Mad

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From what I understand, they're not quickslots. It's not a quickbar / hotbar, but simply the "available abilties bar", very much like the "memorized spells" list of NWN. So the question would be "can we set tactics using abilities that are not available?" I think the answer to that question can only be no.

All abilities should appear in the tactics panel so you can set them easily, but they would only activate if the ability in question is available at the moment.

Having tto rewrite the Tactics for every character that often would be incredibly irritating.

I can't imagine they'd make us do that.

#16
PhroXenGold

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Even having to change that would get annoying though. If I know we're going to be fighting rage demons I'll go toward more ice based spells. Whereas other times I might want fire. Having to change the tactics based on my slots is annoying. I play a mage for variety, I don't want to be using the same spells every encounter - one fire, one ice, one lightning and then some from my spec. I'd like it to be a bit more interesting than that but having to change tactics around would be a pain. *shrugs* It's just my opinion, I don't play DA for combat so having to do all this prep before a fight could get on my nerves. But hey, at least there are still difficult settings :P  

 

But why would you have to change your tactics? You have it set up so that it uses both the fire and the ice attack on the enemy, that way if you have the fire one on your quickbar it uses that, and if you've the ice one on your bar it uses that (and if for whatever reason you have both, it'll use them both, as I assume they'll be on seperate cooldowns). No need to change anything.



#17
Navasha

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I just can't see them giving AI controlled characters full access to their arsenal at anytime, while limiting the player-controlled character to just 8 abilities.   So, I would assume that if your tactics hit a condition that calls for a skill they don't have readied on their hotbar, it would simply go on to the next condition.



#18
NRieh

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From what I understand, they're not quickslots. It's not a quickbar / hotbar, but simply the "available abilties bar", very much like the "memorized spells" list of NWN.

I can't say that Good Old Slots had not crossed my mind.  I know how it worked, and I guess we're lucky not to have any per-level-per-rest restrictions. :ph34r: 

 

Yeah, there were times when wizzards had to plan their spellbook daily, while sourcerers had to count carefully. I could live with that. But that's definitely not the best part to borrow from the old systems. 

 

Hopefully we're going to have an answer. 

 

 

But why would you have to change your tactics? You have it set up so that it uses both the fire and the ice attack on the enemy,

That really depends on how many tactic slots do we have per character. Like I've got one of my mages specialized both in elemental damage and in some sort of support\cc. At best it means that I need to change tactic preset along with the spell bar. That's if we're allowed to save multiple custom tactics presets. 


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#19
PhroXenGold

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Heh...limited tactics slots. I kinda forgot about that. Been playing with mods that give you basically unlimited slots for too long :P


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#20
AlanC9

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If the 8 slot limit is driven by some desire to homogenise SP and MP gameplay, then they should probably remove the tactics feature entirely.


If you're homogenizing SP and MP, don't you want the non-PCs to take action on their own? The way to homogenize SP and MP would be to leave tactics in and remove the ability to control the NPCs. Basically NWN with better AI.

#21
Sylvius the Mad

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If you're homogenizing SP and MP, don't you want the non-PCs to take action on their own? The way to homogenize SP and MP would be to leave tactics in and remove the ability to control the NPCs. Basically NWN with better AI.

My thinking was that real people are better simulated by a set of tactics you don't get to program.

But they'd also want not to have the two modes have different cameras, and they do, so homogeneity clearly isn't their objective.

#22
Magdalena11

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That's a really interesting idea.  I do hope they clarify it, since that would be a decent way to expand options.  If I don't hear the idea is squashed, I plan to try it.



#23
EnduinRaylene

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Even having to change that would get annoying though. If I know we're going to be fighting rage demons I'll go toward more ice based spells. Whereas other times I might want fire. Having to change the tactics based on my slots is annoying. I play a mage for variety, I don't want to be using the same spells every encounter - one fire, one ice, one lightning and then some from my spec. I'd like it to be a bit more interesting than that but having to change tactics around would be a pain. *shrugs* It's just my opinion, I don't play DA for combat so having to do all this prep before a fight could get on my nerves. But hey, at least there are still difficult settings :P  

In that event you would just make two tactics profiles. If you go for a Fire and Ice mage you would just make a tactics list with Fire spells and another with Ice spells then whichever loadout your have you would just switch to the appropriate profile. You could also set up a third for a Fire/Ice mix.

 

If BioWare was smart, and they do expect people to do this they would set it up so that you could switch your tactics profile and then select it to automatically alter your abilities loadout to match it. So you can just set up a few profiles in the Tactics menu, and when necessary go in there and change them and then not have bother going in and changing your abilities list as well.



#24
Dust

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Somehow it's not fair for mages. We do need more!



#25
Enchant_m3nt

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In that event you would just make two tactics profiles. If you go for a Fire and Ice mage you would just make a tactics list with Fire spells and another with Ice spells then whichever loadout your have you would just switch to the appropriate profile. You could also set up a third for a Fire/Ice mix.

 

If BioWare was smart, and they do expect people to do this they would set it up so that you could switch your tactics profile and then select it to automatically alter your abilities loadout to match it. So you can just set up a few profiles in the Tactics menu, and when necessary go in there and change them and then not have bother going in and changing your abilities list as well.

 

IF there's a way to have multiple tactics profiles for my elemental mage, my entropic mage my spec mage etc. then that should be fine. I think. Haha! We just don't know much about the tactics at this point. I don't like the idea of micromanaging before a fight having to swap abilities around in tactics slots. I think it's definitely less of a problem for a rogue or warrior though. Dunno. As long as the combat is still fun and I'm not constantly restarting every single battle because I need to change stuff then I won't have any problems. It's just hard to tell what it will be like at the moment.  :)