
New boss: Wyvern
#1
Posté 02 septembre 2014 - 02:34

#2
Posté 04 septembre 2014 - 03:33
Hi,
I don't know how to get the DA2 resources, here are some links to try..
http://social.biowar...m/project/1936/
this one is how to extract DA2 body textures, but should at least steer you in the right direction
http://forums.nexusm...-body-textures/
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- ladyofpayne aime ceci
#3
Posté 05 septembre 2014 - 03:53
Hi,
I don't know how to get the DA2 resources, here are some links to try..
http://social.biowar...m/project/1936/
this one is how to extract DA2 body textures, but should at least steer you in the right direction
http://forums.nexusm...-body-textures/
Thank you. I've extracted all textures but I can't extract animation. I mean- I extracted animation but I don't know what to do with.
#4
Posté 05 septembre 2014 - 11:54
Try putting the animations either in your module or game override so you can access them in the toolset.
#5
Posté 05 septembre 2014 - 02:14
Try putting the animations either in your module or game override so you can access them in the toolset.
Ok. But how about wyvern model? How to add new creature?
#6
Posté 05 septembre 2014 - 05:42
I think it has to go into your module/override to be available in the toolset. Then go to palette/creatures in the toolset and it should be in the list somewhere????
#7
Posté 06 septembre 2014 - 05:13
I think it has to go into your module/override to be available in the toolset. Then go to palette/creatures in the toolset and it should be in the list somewhere????
But what I should write in script export? Is there tutorial?
#8
Posté 06 septembre 2014 - 05:36
I have no idea. I was just suggesting a way to get the new creature AND the animations available in the toolset so you can work on it. I know nothing of scripting ![]()
#9
Posté 06 septembre 2014 - 06:09
I have no idea. I was just suggesting a way to get the new creature AND the animations available in the toolset so you can work on it. I know nothing of scripting
I use Eshme's tools.





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