Hey everyone, new member here (though I could've sworn I was a member on the old forums) ![]()
So, recently I came up with this idea of a combat drone assassin build - the drone will do a lot of damage, capable of handling targets almost singlehandedly. I wanted to ask, what you think about it?
This is the draft of the build. Good news - I've tested it up to Sur'Kesh and it worked quite well. Bad news - my hard drive failed after that and I haven't got the replacement yet ![]()
So, here it is:
Powers
Overload - Damage, Neural Shock, Chain Overload
Combat Drone - Shields&Damage, Shields&Damage, Chain Lightning
Sabotage - Backfire, Recharge Speed, Tech Vulnerability
Tech Mastery - Power Damage, Damage&Capacity, Drone Mastery
Fortification - Durability, Power Synergy, Power Recharge
Armor
Inferno Armor - 30% power damage + 30% power recharge
Nullifies the negative impact of Fortification and provides much needed power damage boost.
Serrice Council can get to 40% damage (50% with Umbra Visor) but no recharge bonus and the last piece of the armor (legs) is found in Cerberus HQ and visor is found on Thessia, so I'll be stuck with 30% for the majority of the game anyway.
Weapons
M-3 Predator and M-27 Scimitar
Both light weapons, available early on, capable of achieving 200% power recharge bonus when upgraded, have large amount of ammunition and fast reload - great to support the drone with. Shotgun is used when enemies manage to get close - husks, brutes, banshees.
Squadmates
Garrus - provides squad armor-piercing ammo that helps to increase low damage of the guns.
James - same thing only with incendiary ammo.
Intel
Power damage where possible, weapon damage and shields/health where not.
Gameplay
The gameplay essentially revolves around summoning the drone and keeping it alive as long as possible. All the power damage bonuses will make it's basic shock attack quite damaging and you can boost it even further with Sabotage. Speaking of which, Sabotage has innate radius of 3.25 meters and can prime up to two targets for a tech explosion - fire from James or electricity from either yourself or Garrus. With 200% recharge speed bonus you can essentially spam tech explosions on the enemies, backing it up with rapid shots from Predator. Barriers of banshees and phantoms are a piece of cake with Overload and Sabotage, armor is destroyed with AP ammo weakening, Sabotage and Carnage/Frag Grenades. I'm unsure if it works the same way in single player but I've heard that in multiplayer, shooting guardian shields with AP ammo deals more damage due to ammo power being applied twice. Another bonus is that all the powers hit the enemies instantly and they can't dodge them.
Well, that's about it. Looking forward to reading your thoughts on this build, I feel like it can still be improved, like, perhaps, taking Shock for Combat Drone rank 5, Barrier/Shield damage for Overload rank 6 etc.
Thanks for reading this long post ![]()





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