Things I Want to Know!
#1
Posté 02 septembre 2014 - 08:22
Where can I get those cool cards?
Can we get more MP screenshots? We have a ton of SP ones.
What skills and abilities does each class have?
What sort of quests will MP have? I heard about an escort mission.
What is the devs' favorite character, and why?
- Beerfish, inarvan, EmperorKarino et 5 autres aiment ceci
#2
Posté 02 septembre 2014 - 08:28
I would like to see an image of the lobby screen.
Also how are they going to handle multiple people of the same class playing in a match? This is one thing that is a problem with the characters with back grounds. Are we going to see groups with a Reaver and her two clones in a game? Will the lobby not let you pick a reaver if there already is one in the lobby?
- Treacherous J Slither aime ceci
#3
Posté 02 septembre 2014 - 08:29
you don't want to know what they want you to do to earn those cards.
I would LOVE to see the abilities of at least the multiplayer characters....even if its not all of them.
Seeing some of the necromancer (MP or SP) skills would be nice too...i'd like to know what direction/thought process they went with that class....gaming offers a lot of different "types" of necros.
I would also like to know if there are new objectives.
We need to know all the characters...and before the final love interest is revealed.....fans need to see MP is more important than SP ![]()
Another question I had, but didn't ask....we were told that when we promote we get a free attribute point. Great cuz I never promoted in ME3, but I damn sure will now....is there a max amount of attribute points you can have? what is it? how many would be required to fill a skill tree completely? (not to take over the thread..just adding a little and giving a bump)
- Treacherous J Slither aime ceci
#4
Posté 02 septembre 2014 - 08:33
Those cards do look pretty awesome.
- Treacherous J Slither aime ceci
#5
Posté 03 septembre 2014 - 09:40
You can see MP videos, also if you look in the videos you can see some of the skills. Many of them shown are recognisable.
- Treacherous J Slither aime ceci
#6
Posté 04 septembre 2014 - 06:43
I don't guess/think we are going to get a bone here.
#7
Posté 04 septembre 2014 - 08:11
Will healing in MP be similarly limited as in SP or will I still have access to a number of direct healing abilities as a Keeper?
Will we be able to custom select hair color and armor colors from a palette as in ME3 MP or are we limited to "skins" only for visual customization?
Will we need to first unlock armor recipes to the be able to craft character-unlocking armor or are the recipes available from the start?
What abilities will the Arcane Warrior possess which will allow him to be a more frontline-friendly Mage without making him OP as in DA:O?
Will those of us who pre-ordered receive a random copy of one of the more rare MP characters cards in our game box which will give us access to that particular character or is this just wishful thinking on my part?
- Pantalaimon et Treacherous J Slither aiment ceci
#8
Posté 04 septembre 2014 - 02:27
I would like to see an image of the lobby screen.
Also how are they going to handle multiple people of the same class playing in a match? This is one thing that is a problem with the characters with back grounds. Are we going to see groups with a Reaver and her two clones in a game? Will the lobby not let you pick a reaver if there already is one in the lobby?
Hopefully there is enough variation and customization available between builds that even if there are two or more of the same character in a lobby, they are not identical (in appearance and ability).
- Treacherous J Slither aime ceci
#9
Posté 04 septembre 2014 - 06:44
How does targeting work exactly? I assume you can click on enemies, but is there a way to tab target or assist another player? How do you target friendly players? Do you have to cycle through them with a key? Can you select them individually with different keys? Do you click on the big symbol above their names to target them? (I'm mostly asking from PC perspective if that wasn't obvious).
And yeah I'm curious about the mission types too.
#10
Posté 19 septembre 2014 - 02:34
Will necromancers use spirit damage spells?
- Treacherous J Slither aime ceci
#11
Posté 19 septembre 2014 - 05:06
Will there be enemies who can sync kill?
- Rolenka et Treacherous J Slither aiment ceci
#12
Posté 19 septembre 2014 - 05:56
Mabari?
Templar Mabari?
Reaver Mabari?
Non-Kanon Krogan Krossover?
More info on the other characters? ( I feel like the Hunter is an elf, I don't know why.)
Can we dye armor/hair color or are we stuck with skins?
Mabari?
- Rolenka, Armorat et Treacherous J Slither aiment ceci
#13
Posté 19 septembre 2014 - 06:01
Will there be enemies who can sync kill?
I certainly hope there will be enemies that can do sync kill.
#14
Posté 20 septembre 2014 - 12:19
I certainly hope there will be enemies that can do sync kill.
Maybe not Sync Kill per say, but I'd like to see Ogres be able to grab and incapacitate allies, as just an example of those type of engagements in general.
#15
Posté 20 septembre 2014 - 03:06
I certainly hope there will be enemies that can do sync kill.
They have stated that there will be no enemies that can Sync kill in single player at least, which might not mean much for the multiplayer, but there's that.
Personally, i'm on the fence about sync kills. In ME3MP I experienced my fair share of what I would consider bogus sync kills, but at the same time, fighting any sync kill capable enemy in close range always had this frantic intense feeling of hovering on the edge of death the entire time. If sync kills are a part of DAMP, BW better tweak the hell out of them so that they are fair. If that's not an option, i'd rather not have them, certainly in ME3 they added a level of intensity, but IMO, ME3MP was already intense enough as it was.
#16
Posté 21 septembre 2014 - 07:39
Will the archers have limited numbers of arrows? And if so will there be arrows we can pickup?
- Treacherous J Slither aime ceci
#17
Posté 21 septembre 2014 - 09:19
The limited edition version of this game comes with an arcana card set, these might be part of it.
- Treacherous J Slither aime ceci
#18
Posté 21 septembre 2014 - 10:12
I certainly hope there will be enemies that can do sync kill.
Sync kills would be a terrible idea.
We've got 2 handed and S&S warriors who can't switch too a ranged weapon. I don't want to see warrior types running for their lives from some cheap sync kill enemy.
I can't find the quote, but I do remember reading that their wouldn't be sync kills, so it seems common sense has prevailed.
- Treacherous J Slither aime ceci
#19
Posté 22 septembre 2014 - 02:22
Sync kills would be a terrible idea.
We've got 2 handed and S&S warriors who can't switch too a ranged weapon. I don't want to see warrior types running for their lives from some cheap sync kill enemy.
I can't find the quote, but I do remember reading that their wouldn't be sync kills, so it seems common sense has prevailed.
See krogans in me mp. I don't mind sync kills but there should be ratios depending on who is at risk and it should be a more rare thing than it was in me mp
#20
Posté 22 septembre 2014 - 10:08
How does this work? Are targets tracked or do we need to aim by hand?
Does LoS have effect?
Can I break LoS while a projectile is coming at me and so prevent taking damage.
Can we dodge manually?
Basically: Is it a bit like ME or is it rather like a fantasy MMO where you press keys in a certain order?
- Treacherous J Slither aime ceci
#21
Posté 22 septembre 2014 - 03:18
Sync kills would be a terrible idea.
We've got 2 handed and S&S warriors who can't switch too a ranged weapon. I don't want to see warrior types running for their lives from some cheap sync kill enemy.
I can't find the quote, but I do remember reading that their wouldn't be sync kills, so it seems common sense has prevailed.
I think that a sync-kill with with the option for the player to fight out of it would be more acceptable, something similar to the 'escape' button prompt when grabbed by a husk in ME3 MP.
#22
Posté 22 septembre 2014 - 09:21
Does anyone know if you need to buy DAI to play the multiplayer? I seem to recall ME3MP could be played by someone who did not own the game.
#23
Posté 22 septembre 2014 - 09:34
Does anyone know if you need to buy DAI to play the multiplayer? I seem to recall ME3MP could be played by someone who did not own the game.
you could play ME3MP in the demo back before it came out, not sure if that's what you're thinking of. AFAIK, unless EA releases a demo for DA:I, I would expect to have to buy the game to get access to the multiplayer.
#24
Posté 24 septembre 2014 - 02:10
I would like to know if the 'Focus' mechanic is going to be present in DAMP, and if it is are we looking at a group pool, or individual 'power meters'?
Does the team have to share the use of a Focus super power, or does the use of Focus mechanic have more of an individual basis?
- ev76 et Treacherous J Slither aiment ceci
#25
Posté 25 septembre 2014 - 12:27
How customizable will these characters be exactly? I need specific details.
How many total skills are available for the characters? Do we learn 10 but can only go into battle with 4?
How diverse will these dungeons be? In what areas of the DA world are they? Will there be any Fade stages?
How much will armor and weapons affect combat performance? Are they stat based or pure aesthetics?
Are mages locked into staves and robes? Will there be any cool looking combat effective robes?
Are there any defensive moves and can they be executed manually like in ME3MP or Dragon's Dogma?
Will any Mass Effect characters/races/classes make a surprise appearance?
Will any sp characters make a surprise appearance?
Will we get enemy character skins?
How effective will the servers be this time? How often will the game freeze? How bad will lag be?
Will there be blood magic?
Modifié par JSlither, 25 septembre 2014 - 12:28 .





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