Do we actually get some answers?
Things I Want to Know!
#26
Posté 25 septembre 2014 - 07:23
#27
Posté 29 septembre 2014 - 12:58
Will there be normal and hazard versions of the maps?
#28
Posté 29 septembre 2014 - 02:38
Will there be normal and hazard versions of the maps?
To start no mention of hazard maps however, I remember BioWare doing a lot of asking about how people liked hazard maps and and such after they had been out for ME3 for a while so I would bet we get some down the road, probably not to start though.
#29
Posté 29 septembre 2014 - 05:58
#30
Posté 29 septembre 2014 - 09:55
What would they use for hazard? That horrible poison gas mission from DA2?
Yup something along those lines, snow and ice to impede travel? Fog to obscure visibility?
#31
Posté 29 septembre 2014 - 10:17
Are there going to be some equivalent of ME3's shields? A buffer of regenerating health? I personally like the feature because you are never really a dead man walking. If you survive a fight, you have at least a chance of surviving the next one.
What would they use for hazard? That horrible poison gas mission from DA2?
A circling dragon blasting you with fire? Traps to disarm or avoid? Veil tears producing problems?
#32
Posté 04 octobre 2014 - 12:55
Will it be fun?
Will people be still playing it 2 years after the game is out?
#33
Posté 04 octobre 2014 - 03:53
#34
Posté 04 octobre 2014 - 05:51
Will the MP characters have the same racial bonuses as the Inquisitor: Qunari get 10% melee defense, Elves have 25% ranged defense, Dwarves receive 25% magic defense, and Humans get one extra starting ability point?
I doubt it, but that would be awesome if that was the case.
#35
Posté 13 octobre 2014 - 07:51
They have stated that there will be no enemies that can Sync kill in single player at least, which might not mean much for the multiplayer, but there's that.
Personally, i'm on the fence about sync kills. In ME3MP I experienced my fair share of what I would consider bogus sync kills, but at the same time, fighting any sync kill capable enemy in close range always had this frantic intense feeling of hovering on the edge of death the entire time. If sync kills are a part of DAMP, BW better tweak the hell out of them so that they are fair. If that's not an option, i'd rather not have them, certainly in ME3 they added a level of intensity, but IMO, ME3MP was already intense enough as it was.
Ain't this the truth. My character literally walked backwards for a total of 2-3 seconds (yes.. I mean, one-second-one, two-second-two counting method), just so the Banshee can kill her. I apparently got grabbed but it didn't register right away. Total bull.
But I REALLY liked the freakout moment everyone had when the Banshee got close. Or Phantom. Those two man...when they get close..people just run. It never mattered where. They'd just run. Lol.
#36
Posté 13 octobre 2014 - 07:54
I want to know how people like Varric can do back flips and not everything fall out if his pockets?
#37
Posté 13 octobre 2014 - 06:56
I want to know how people like Varric can do back flips and not everything fall out if his pockets?
Velcro. It's gotta be Velcro. ![]()





Retour en haut







