Found this morph http://mass-effect-3...b4568/name/max/ on faces of gaming and I thought he would make a perfect Kaidan replacement. The creator says there is a way to do it but I wouldn't even know how to go about doing it. He basically said that you would need to import the headmorph in 3dsMax, converting the psk to upk in the Unreal Deveopment Kit and then replacing Kaidan's textures and meshes in ME3Explorer. Anyone have an idea how this is done? 

Kaidan replacement?
Débuté par
RMAM
, sept. 02 2014 09:52
#1
Posté 02 septembre 2014 - 09:52





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